The map was for AD and was to be called "Azure Anesthetics," a hybrid medieval/base-themed map built out of blue stone, metal, and runic textures. There are some monster/item placements and moving parts, some areas are lit and detailed, others are obviously incomplete, others are not even laid out yet. There are a few places with jumbled bits that I had meant to delete but hadn't got around to yet, and some floating bits I had copied from other scraps and wanted to incorporate somehow. (Yeah, terrible workflow, I know.) I've included all the necessary texturewads (you may have to re-add them manually because I think I had added them according to absolute filepaths); the one called "animated tech" is actually a jumble of miscellaneous textures copied from other wads and individual maps.
Anyone has my permission to do anything they want with the scrap, just credit me. If someone actually finishes it, I will play it, even if I don't play much of anything these days.