On Chainmaps...
#5 posted by
ionous on 2020/04/01 21:12:56
Does anyone have / know where sm69 stopped? Some promising shots for that one, using the Am-Bezek (sp?) industrial style. I think RPG and Metlslime where involved.
#6 posted by
metlslime on 2020/04/01 21:27:37
I have it on my computer, RPG and I were passing it back and forth for a while, then he gave it to me to finish.
• Brushwork is 90% complete (needs a boss fight or final combat arena.) It's decent quality brushwork in most rooms, but very 2008 in terms of detail.
• Lighting is passable but could be better (I started using orange lights for the lava but didn't carry it through the dungeon yet.)
• All gameplay triggers and logic is working
• Needs enemy placement. I was considering repopulating it with rubicon 2 enemies.
Realistically, someone else could finish it. I don't map anymore.
Hmmm
#7 posted by
ionous on 2020/04/01 22:15:39
If you want to email it over, I could take a crack at it in about two weeks.
Also
#8 posted by
ionous on 2020/04/02 20:24:14
I guess that’s the nail in the coffin of Rubicon 3 (providing you hadn’t already said as much elsewhere).
1
#9 posted by
quakeulf on 2020/04/05 17:00:23
I have one map, but it's just a few brushes.
For the rest of my maps I always released the .map-files along with the .bsps so that anyone who loads them down can also see what they look like before compiling, and also so that anyone who complains about me not using phong can just take the time to compile it with phong themselves.
#10 posted by
lpowell on 2020/04/18 01:39:06
You know, I think I'm gonna resurrect this map.
I was going through a hard time when I posted that stuff, very depressed. I think I will, eventually, complete the map, at whatever scale, won't use all the geometry in that .map, but the stuff I like of it anyway.
On the off chance someone was using it, email me I guess, maybe we can collaborate. I work pretty slowly anyway, and in spurts.
If not then no harm done. :)
#11 posted by
yhe1 on 2020/04/20 03:28:15
Has the new stuff Bal done based on his nehahra stuff ever been released?
Is anyone still in touch with Glassman? I recall he has some nehahra scraps too.
Has the new stuff Bal done based on his nehahra stuff ever been released?
No, because it's new stuff that's still WIP...
#11
That's very good news! Keep on trucking.
Building A CZG Scrap Map...
#14 posted by
Greenwood on 2020/04/21 16:50:09
In case anyone is interested, I've combined CZG's two Doom-themed unfinished maps into one & I am populating it with AD enemies.
Wish me luck!
May The Forcefield Be With You!
#15 posted by
wakey on 2020/04/21 17:49:33
#16 posted by
Drew on 2020/04/22 02:48:17
lots of promising talk above, hope some of it reaches fruition!
@Drew & @wakey
#17 posted by
Greenwood on 2020/05/05 02:33:57
#18 posted by
fw on 2020/05/19 06:56:59
A collection of about 50 scraps featuring some of my very first excursions with Quake (tinyfw1 & fair).
co_fwsp2 is probably the closest to a complete level, it's very fragmented but with some patching together it could very well be fun.
It uses Copper mod, IKblue, a few personal custom modification textures I no longer have, and ID1 tex.
https://drive.google.com/file/d/1EmXf1CUIF9wkcQ3I61Vdu10l1dlYNWlg/view?usp=sharing
New Map From One Of Bal's Scrapped Maps...
#19 posted by
Greenwood on 2020/07/26 04:48:01
Here is the posting for a new map, "Kelluva Linna," created from one of the maps that he made for a Nehahra episode that never materialized:
http://www.celephais.net/board/view_thread.php?id=61921
#20 posted by
yhe1 on 2020/07/27 11:26:03
@yhe1
#22 posted by
Greenwood on 2020/07/28 03:08:17
Y'know, those two unfinished maps would work well merged together, considering that they rock the same aesthetic (classic Base)!
Unfortunately, no Read_Me file was included for either one of those unfinished maps. It would be nice to contact those mappers, for permission as well as to obtain the original map files, if possible.
#23 posted by
yhe1 on 2020/07/28 05:36:57
Can the maps be merged without the map file? I think the authors are long gone. Their only connection is Ironhammer, but ironhammer himself is also long gone.
Dm4jam Blockout
#24 posted by
adib on 2020/08/28 07:48:41
A first finished blockout of my dm4jam entry:
http://www.quaketastic.com/files/layout3.zip
Use it at your will.
#25 posted by
adib on 2020/08/28 08:22:29
And this is a Christmas Jam entry that will never be:
http://www.quaketastic.com/files/office3.zip
Another One Resurrected!
#26 posted by
Greenwood on 2021/01/13 20:38:48
Here is a cool Base scrapped map from Bal that I completed & polished. Bal even pitched in himself for the event! :)
https://www.celephais.net/board/view_thread.php?id=62009
@adib
#27 posted by
Greenwood on 2021/01/20 22:47:34
I used your Christmas Jam blockout for my "Blue Monday Quoth Jam" entry. After finishing "The Circulation of Shadows," I only had a few days to work on it, so it came in handy as a foundation :)
#28 posted by
yhe1 on 2021/01/22 04:49:04
I think rj also has a map in the remakequake scraps that is almost complete