
Doom Mod
#10207 posted by
Spiney on 2013/12/26 15:29:18
That actually looks pretty nice imo.
Didn't Nehahra use Doom textures in certain parts? Worked okay for the most part iirc. But prolly need to brownify them a bit I guess.
What's the resolution difference? I think Quake textures are twice the res? Id always upped the texture resolution really gradually. It probably stayed around Q3 level for the past 10 years tho :P

Textures
#10208 posted by
Rick on 2013/12/26 16:48:19
Doom and Quake were both basically done with 64x64 textures. Doom textures were often made from "patches" which were pieced together to form the final texture.
Quake 2 had a lot of 64x64, but was mostly 128x128.
With Quake 3 Arena they changed to larger textures (most were 256x256) that were down-sampled in the game to half the original size.

Re: Mixed Themes
#10209 posted by Tronyn on 2013/12/26 17:47:05
Just mix Egyptian into everything, it works

Mr. Tronyn
#10210 posted by
spy on 2013/12/26 18:29:48
do you still have the src files of the Rapture pak?
As you remember one map has been split into two parts
it's time to join the map for its original state
pretty please

Alas, Mr Spy
#10211 posted by Tronyn on 2013/12/26 22:56:13
I don't have the sources for anything before Masque. What's even more annoying is that years ago, like before Masque, I started a joined Rain Palisade version (I assume you mean that map), with a much bigger initial outdoor area and another vertical level.

Well That's Disappointing, Ankh

Re: Mixed Themes Again
#10213 posted by Tronyn on 2013/12/27 17:03:46
Was there anyone who seriously disliked this map?
https://www.quaddicted.com/reviews/qx11_z1.html
It was awesome in exactly the way Barnak described.

The Ultimate Mashup
#10214 posted by
sock on 2013/12/27 17:14:54
@Tronyn, it was ok, it was cool when the base part moved to medieval but its not the best example of theme mashups.
The turtle map by Zwiffle is the ultimate example of how a mashup map should be done, amazing stuff! :)

Tronyn.
#10215 posted by
Shambler on 2013/12/27 18:01:10
That kinda proves my point about mixed themes pretty well, yeah.

I Don't Have The Sources For Anything Before Masque.
#10216 posted by
spy on 2013/12/28 08:04:50
That's really sad now, mr.T
yeah, i was referring to a Rainpal level

Fuck That
#10217 posted by
ijed on 2013/12/28 08:32:17
Tronyn is full of levels.
I want to see his new stuff.

Re: Mixed Themes
#10218 posted by
quakis on 2013/12/29 00:14:16
https://www.quaddicted.com/reviews/ne_lend_doom.html
The Elderworld Waystation looked pretty neat mix of base in a strange environment, though it's been a long while since my last playthrough.

Maybe A Mix Theme Speedmap Is In Order?
??

Been Busy Playing With My New Toys. (Graphics Card, Battlefield 4 / 3)
#10220 posted by
Breezeep_ on 2013/12/29 20:26:39

Looks Cool
#10221 posted by
ijed on 2013/12/29 20:56:51
Maybe some zerstorer trees could make the horizon lines more interesting, against the bright skybox.

RingOfBreezeep
Looks good, but could be a bit more vertical. Try sloping down the grates downward, for a start?

Sneak Peeks
#10223 posted by
Orl on 2013/12/30 01:10:07
http://qrf.servequake.com/~orl/oms3ss3.jpg
http://qrf.servequake.com/~orl/oms3ss4.jpg
http://qrf.servequake.com/~orl/oms3ss5.jpg
Three not so revealing screenshots of my upcoming map, or rather maps, as it has gotten so big it had to be split into two.

Wow
#10224 posted by
SleepwalkR on 2013/12/30 01:17:48
Third shot sure looks moody!

Nice Stuff!
#10226 posted by
ijed on 2013/12/30 01:37:13
Are you using a custom mod or id1?

My God...
#10227 posted by
Breezeep_ on 2013/12/30 01:49:14
the second shot looks like a level from zerstorer. Impressive!

Reminds Me
of gunman chronicles... cool!

That Looks All Kind Of Amazing
#10229 posted by
nitin on 2013/12/30 02:57:08

Thank You For The Kind Words
#10230 posted by
Orl on 2013/12/30 06:05:06
This is all id1 ijed, no mods here :)

Orl:
#10231 posted by
metlslime on 2013/12/30 08:27:17
map shots look really good, but you should get a better engine!