#10257 posted by Spiney on 2014/01/04 22:59:30
On second thought, tone it down a bit. Or try making the spot yellow and the fill grey-blue.
 Most Blue Would Be Ideal
#10258 posted by nitin on 2014/01/04 23:50:35
but looking good.
#10259 posted by Trinca on 2014/01/05 00:04:19
skacky you a very talent guy!
keep it up!
 Preach
#10260 posted by skacky on 2014/01/05 00:38:24
Sure, I'll send you a mail pretty soon. Domes are welcome since I already have quite a lot of brushes in the level. :p
I changed the yellow light for a very cold orange and I think it looks better. It's less piss and more subtle.
 Waterfalls And Stuff
#10261 posted by Breezeep_ on 2014/01/05 03:48:26
 Nice
#10262 posted by JPL on 2014/01/05 09:11:31
.. but the waterfall has too much transparency IMHO...
 Looks Good
#10263 posted by nitin on 2014/01/05 11:50:14
but practically where is the water coming from? The top part should be set further down so it doesnt look as flat as it does at the moment.
Then again it probably will depend on player's perspective when he looks up, ie will the player be as high as where the shot's taken from?
 LaTEST
#10264 posted by Shambler on 2014/01/05 12:12:52
SHOTS. All looking good in their respective ways. Keep it going mapperz :)
 @nitin
#10265 posted by Breezeep_ on 2014/01/05 16:38:10
The player won't be that high up singe the waterfall is flowing down the slope. and also, do you want me to change the alpha scale or remove it?
 The Boxes
#10266 posted by Barnak on 2014/01/05 16:45:23
The boxes shown at the bottom of that fall have some weird proportions. Doesn't feel right.
 Waterfall Looks Good
#10267 posted by Drew on 2014/01/05 16:49:12
agree re transparency.
Completely disagree re looking top part being too high, re boxes being bad proportions.
 Boxes
#10268 posted by Rick on 2014/01/05 17:07:11
Left one is 64x64 but only 32 high. Middle is 32x64 and 32 high. Neither of those are a "standard" size. Right one is 64x64x64. The weird shape looks like is because of an abnormally high fov setting.
 Rick
#10269 posted by Breezeep_ on 2014/01/05 17:13:51
I had my fov set to 100, do you want me to resize the boxes?
 No
#10270 posted by Rick on 2014/01/05 18:15:44
Make whatever looks good to you. You don't see non-cube crates often in Quake but that doesn't make them wrong. I was just saying that the distortion was probably just a display artifact. It does look a little more skewed than I'm used to, what engine is that?
 I'm Using Quakespasm, Rick.
#10271 posted by Breezeep_ on 2014/01/05 19:35:59
 God Dammit...
#10272 posted by Breezeep_ on 2014/01/05 19:43:13
looks like my map isn't working very well, I'm getting strange vis errors. you think I should start over?
 I Would Like You To Keep At It.
#10273 posted by Drew on 2014/01/05 19:48:19
 Drew
#10274 posted by Breezeep_ on 2014/01/05 19:51:43
If you want me to keep at it, how am I supposed to fix all the vis errors?
 It Would Help To Post Them Here
 Here's A Bit Of My Vis Compile Log:
#10276 posted by Breezeep_ on 2014/01/05 20:02:58
---- WVis 2.31 ( XT build 1.01 ) ----
Modified by Bengt Jardrup
Multithreading enabled by Willem
Further mods by Tuna, rebb
Detail code by Alexander Malmberg <alexander@malmberg.org>
File: Bre01.bsp
LoadPortals: couldn't read Bre01.prt
No vising performed.
 Disregard What I Said.
#10277 posted by Breezeep_ on 2014/01/05 20:12:39
Found out what was happening, but there's a bug when near the waterfall, I get this odd HOM bug. how do I fix it?
 Ah The Joys Of Mapping....
You could always post some screenshots of the area and maybe a wireframe view of the area?
 I'm On The Verge Of Starting Over...
#10279 posted by Breezeep_ on 2014/01/05 20:34:24
 Ring
#10280 posted by SleepwalkR on 2014/01/05 20:46:23
You should make the map file available to one of the more experienced mappers here. I'm sure someone can tell you how to fix these problems. Maybe ask negke or necros, they are good at diagnosing technical problems.
 Waterfall To Bloodfall
#10281 posted by Barnak on 2014/01/05 21:07:08
May I suggest to change the waterfall to something more in line with the red sky ? Bloodfall, or lavafall, with a river of hot blood/lava around the crates...
Would feel more "out of this world" !
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