
#83
Said the guy who's worked on more games than I despite being younger!

Attempting To Crank One Out
#86 posted by
RickyT33 on 2014/06/23 22:44:34

(well That Killed The Conversation Lol)
#87 posted by
RickyT33 on 2014/06/24 14:06:25

Screenshots Ricky
#88 posted by
nitin on 2014/06/24 14:35:44
otherwise no one believes you!

You Do Know What You're Asking For Nitin?
#89 posted by
ijed on 2014/06/24 14:39:41

Urban Dictionary
#90 posted by
ijed on 2014/06/24 14:41:52
http://www.urbandictionary.com/define.php?term=Cranking+one+out
Has saved me many times. For example one suggestion I had for the name of a game was 'Taint of Doom' at least until my North American colleagues pointed out what taint can be taken to mean.
#91 posted by
sock on 2014/06/24 14:48:09
@fifth, I think you are over thinking/worrying about this, just create what you can, seal it, light it and add an exit trigger. There is no pressure to make a complete map, just do what you can in the time frame setup for the map jam.
@ericw, try compiling what you go so far, it will motivate you more once you see it all lit and working in game. Don't fall into the trap of detailing and trying to make some epic editor only map.
@RickyT23, wow! post a screenshot! :)

Ijed
#92 posted by
nitin on 2014/06/24 15:40:18
no screenie, no belief :)

L.O.L.
#93 posted by
RickyT33 on 2014/06/24 17:17:15
Haha! No - I didn't mean that! I mean I'm attempting to create a map. Im still blocking out, so no screenies until it's sealed/lit.
But yeah - something is taking shape :P
#94 posted by
Lunaran on 2014/06/24 18:05:04
by the time this jam is toast we should have a nice spread of maps to make everyone else jelly
as long as spirit preserves them on quaddicted
i hate myself

Looking Good Everyone
#99 posted by
skacky on 2014/06/25 17:20:15
My map is finished as far as brushwork goes. All I need to do now is setup the final fight, clip some stuff and add the exit trigger. Should be done in two hours.

I Demand A Screenshot From Sock
#100 posted by
Drew on 2014/06/25 23:34:21
in order to (de)motivate everyone else!

Deliver A Screenie For Us, Lord Sock.
#101 posted by
Breezeep_ on 2014/06/26 00:27:05

Yes
#102 posted by
quakis on 2014/06/26 00:50:29
Please hang up another odd pair of your cottony goodness on the line for our beaming rays of sunshine to admire your varied and pretty patterns~ B)

One Quake To Rule Them All !
#103 posted by
Barnak on 2014/06/26 03:15:59
Come one guys, make me proud of a Quake1 player after all these years of awesome Quakeness !
I recently purchased a 5$ game with a few common features with Quake1 (portals, moving pads, "keys" to open some doors, ...) : Qbeh-1. It's nicely looking, but overall it sucks compared to good'old Quake1 !
GEEZ ! EVEN IN FUCKIN' 2014 !? WTF !
#104 posted by
JneeraZ on 2014/06/26 12:19:49
It wouldn't have anything to do with you being 18 years younger when Quake came out and having never seen anything like it previously, would it? :) You always remember your first...
#105 posted by
sock on 2014/06/26 12:24:18
I Demand A Screenshot From Sock
I have nothing to show, I still not found any time to create a map yet, hopefully I will have some time this weekend before the deadline. From what I have seen so far, this is going to be an awesome map pack to play/explore.

Willem
Yes we get it, you don't like Quake the way we do.
#107 posted by
JneeraZ on 2014/06/26 13:36:35
I love Quake and that actually offends me a little. That surprised me.
But I get it. Either love Quake unquestionably or keep quiet.

Move On
#108 posted by
sock on 2014/06/26 13:45:06
@OTP, Willem, please keep this thread about the map jam and the fun of creating honey styled maps.
#109 posted by
JneeraZ on 2014/06/26 14:03:54
sock
If you're going to thread cop us, at least start with Barnak. He started it!