#11153 posted by JneeraZ on 2014/06/05 15:21:42
Holy hell ... Look, the quote in question is in regards to selling megatexture as an alternative to levels mapped with tiling textures. His point being that all tiling textures are is a form of texture compression - he has a valid point.
I don't know why the argument that Carmack never made a level raised it's head here, but it was never argued that he HAD so we can leave that one outside for now.
Technologically speaking, the quote is correct.
Ask any artist (at least the ones I know) if they'd prefer tiling textures or unique textures and they will almost always choose unique. Tiling textures, however, are more realistic for shipping games but I think that's more of a workflow/storage issue than a visual or aesthetics one.
So if uniquely texturing worlds ever becomes as easy, workflow wise, as applying tiling textures you can bet money that it will become the standard.
 Willem Hit The Nail On The Head On All Points Raised
#11154 posted by killpixel on 2014/06/05 21:14:23
Also, unique textures =/= realism.
To me, megatexturing just makes the art (realistic, surreal, cartoony, whatever) more rich and interesting.
 Heheh
#11155 posted by ijed on 2014/06/05 21:34:06
To me it justifies a $59.99USD price tag and 50GB of data XD
 WIP Plutonia Map
#11156 posted by Breezeep_ on 2014/06/06 22:57:49
[IMG]http://i.imgur.com/IIAMOk7l.png[/IMG]
#11157 posted by Breezeep_ on 2014/06/06 22:57:59
 Looks Good
#11159 posted by killpixel on 2014/06/07 02:19:44
makes me want to go on a doom binge
 Some Unfinished Business
#11160 posted by negke on 2014/06/08 14:09:42
 Ugh
#11161 posted by Drew on 2014/06/08 16:03:08
So good. I remember these... Are they lost forever, or are you advertising that you have the source?
#11162 posted by necros on 2014/06/08 22:58:36
please tell me you will be finishing those, neg!!! i loved them back when he started them and they are still amazing.
#11163 posted by negke on 2014/06/08 23:59:29
I don't have the source. Just stumbled upon the screenshot while searching for a particular video for mocking sock and thought I'd share them for inspiration.
 #11162
That implies you still have them!?
#11165 posted by necros on 2014/06/09 01:09:38
not the sources, no. these were maps Kell made during Quoth dev that he had originally intended to make into an episode. Unfortunately, what you see is most of what there is.
 New Paint On The Walls
#11166 posted by mfx on 2014/06/09 02:24:30
1 2 3
Socks Sky is from sock, havent got a better one at hand now:)
map is just a speedmap with nothing really in it, no time..
#11167 posted by - on 2014/06/09 02:28:58
that looks super cool!
If only the egyptian enemies from rogue weren't so shit they'd fit in so well there.
 Ooh Yeah.
#11168 posted by Drew on 2014/06/09 04:30:35
Agree! Maybe the altered ones from Drake? Certainly a few centroids would fit the setting!
By the way, holy hit You map fast! I really have to get trenchbroom working.
Also shame about the kell source. Great inspiration for a new subtheme though
#11169 posted by mfx on 2014/06/09 14:22:47
Gaunts and polyps in masses...
 A Collection Of Unfinished Things
#11170 posted by - on 2014/06/09 19:11:03
http://scampie.net/wp/?p=102
http://scampie.net/etc/mapshots/junk/
Some good, some bad... most will never be finished, some my get reworked someday. Who knows!
 Scampwaste
#11171 posted by Lunaran on 2014/06/09 21:34:32
It is really weird to me that someone took the Wasted set I uprezzed and repainted for Quake3, based on the Quake2 set, and downrezzed them for a Quake1 wad.
also, dunwich is too cute not to finish. maps with little houses and graves are neat. put the castle in that nero shot at the end of it.
 FFS Scampie.
#11172 posted by Shambler on 2014/06/09 22:21:17
Get reworking and releasing already, some of those look great.
 #11167
#11173 posted by Cocerello on 2014/06/09 22:26:54
And i was thinking that no one mapped for DoE because it is a mythos and in reality it doesn't exist ...
Yeah scamps you need to bloody release some of these ;)
#11175 posted by [Kona] on 2014/06/10 00:26:19
I'd love to see Lemuria finished Scamp. Or just combine all the tech stuff into one level.
 Wow
#11176 posted by Tronyn on 2014/06/10 03:37:07
why do you have so much great-looking unfinished stuff? Lemuria has a really unique look to it and I would love to see a full level in that style. I guess it's probably because (like me) it's more fun building stuff than finishing it.
Shame about the Kell sources, I never forgot about that "netherworld palace" idea he seemed to have going on.
How about a speedmapping theme where each mapper takes one of those kell shots (or one of glassman's old shots) and uses whatever it depicts as a centerpiece for a level.
 I'm Still
really gutted about bal's unfinished maps. I dunno how anyone can throw that much work at a bunch of maps and then not finish them. Seems weird to me.
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