
Hahaha
#12874 posted by
Lunaran on 2007/10/16 04:46:00
nice new masthead, metl :)

O_O
#12877 posted by
JPL on 2007/10/16 08:11:15
As I said in site Help thread, I'd rather see a quake logo instead of a heart logo on the crate's faces.. Well, after all it's John's taste, and also John's website...

Metlslime
#12878 posted by
JPL on 2007/10/16 08:11:57
I just forgot to say that except the heart, the crate is awesome :)

JPL
#12879 posted by
Spirit on 2007/10/16 09:05:22
The heart is for the warm french lovers here. :)

Awesome
#12880 posted by
starbuck on 2007/10/16 10:20:48
now please replace all other icons and pictures on the site with the same thing please thanks

:(
#12881 posted by
megaman on 2007/10/16 12:59:52
i miss the old crate :(((((

Vis
#12882 posted by
RickyT33 on 2007/10/16 15:36:30
is crawling along at full: 92.93% Elapsed: 57h 5m
Weird mixture of excitement, anticipation and frustration.

Logo
#12883 posted by
inertia on 2007/10/16 15:53:23
nice, is this some portal joke?

Inertia
#12885 posted by
Lunaran on 2007/10/16 18:45:21
hi, welcome to func. is this your first time?

RickyT23
#12886 posted by
Orl on 2007/10/16 19:53:27
Even at 93%, your still not that close from it being done. Just keep hanging in there.

Don't Worry Guys...
#12887 posted by
metlslime on 2007/10/16 22:32:46
it's just a temporary thing, like the christmas logo.

Necros
#12888 posted by
ijed on 2007/10/19 16:37:32
Finally remembered to link the CrazyBump tool at work since I haven't been texturing recently.
Very well received, thanks for the link.

Hellgate: London
Demo is out... go play it!

Hellgate...
#12890 posted by Mike Woodham on 2007/10/20 18:25:00
... but read the smallprint.

Nostalgia
#12892 posted by Spirit on 2007/10/21 00:09:02

Haha
#12893 posted by
starbuck on 2007/10/21 12:18:33
thanks spirit. I like how they made sure you accept no substitutes, by blowing up the word "substitutes". I won't accept any, thanks! Far too dangerous to do so.

Spaceships
#12894 posted by
megaman on 2007/10/22 02:40:23
im looking at spaceship designs (the realistic scifi stuff) atm for level design inspiration - why are spaceships always designed in a way that the surface is so rough and uneven, but still has some sort of hull?
http://www.artships.com/2005/rbr_top_quarter.jpg http://www.artships.com/2005/exelon_front_side.jpg
this freighter seems to make some sense:
http://www.artships.com/2002/truck_front.jpg
im trying to look at things this way: how would large scale invasion spaceships work and look?

Realism
#12895 posted by
bambuz on 2007/10/22 04:08:04
one thing that real spaceships already use and will need in the future is radiators to get rid of the waste heat that is produced. For example, when you generate electricity, there will be waste heat. And usually, the bigger the ship, the less surface area it has in relation to mass so more of the surface must be covered in radiators.
ISS has radiators protruding from the trusses, they are somewhat smaller and more "cranked" than the solar panels and have fluid flowing inside them. Shuttle has the radiators on the back side of the payload bay doors, so the doors have to be opened on orbit.

Megaman
#12896 posted by
Lunaran on 2007/10/22 04:42:52
the boiler-plate detailing is intended to imply functional, mass-production manufacture and construction that belies deeper technology beneath all those panels and stuff. fancy slick things that are all one smooth shape don't feel so real and accessible - they're more fantastic.

Yeah
#12897 posted by
bambuz on 2007/10/22 04:57:36
you need to open up places to exchange components... Like in ships. Yet the hull that is in the water is quite smooth, for obvious reasons. The changes have to be done from the other side. For spaceships there can or then perhaps can not be reasons for that. Heat or micrometeoroid shielding comes as one that would facilitate building a big smooth continuous shield on one side and having all the greebles and hatches etc on the other side...