 Simple Solution:
#12973 posted by negke on 2007/10/27 19:32:28
Don't use scores at all. Like TeamShambler.
#12974 posted by Kell on 2007/10/28 00:35:18
Don't use scores at all.
I agree. I don't like numerical ratings for anything - maps, games, movies - it's inherently flawed.
Fractions and decimals end up creeping in: 3.5 stars out of 5? Why didn't you just start by scoring out of 10 then?
And nothing is ever actually rated below a certain number. Look at the fuss around PC Whatist magazine awarding Q4 something around 70% was it? But surely 70, when 100 = absolute perfection, is a reasonable achievement. But the actual index doesn't go from 0 -> 100. In practice it only really goes from about 60 -> 100, as though everything is granted more than half of a perfect score merely for loading correctly. So it becomes necessary to learn the particular preferences and biases of the reviewer over many reviews. Which is back to subjective preference anyway.
In short: if you can't say it with words, you're never going to be able to say it with numbers. And if you can say it with words, you don't need numbers.
 Hm
#12975 posted by Spirit on 2007/10/28 01:25:08
It all depends on what your goal is. For the Quaddicted Archive it is crucial to rate the maps to weed out the crap and have a nice list of play worthy maps. If a map is average, nice or excellent to the "actually playing player" is a different question of course but that's a thing you cannot grasp in a detailed text-review either.
 My 66c
#12976 posted by -_- on 2007/10/28 01:55:12
quaddicted has good ratings - crap/poor/average/nice/excellent
Not very flexible, but its enough. And how good the 'nice' map is everyone decides for himself.
I would add another 'good' gradation though, cause 'average' is akin to mediocre
 Yeah, Well
#12977 posted by megaman on 2007/10/28 14:55:20
crap/poor/average/nice/excellent sure seems similar to a 5 star rating system.
 What Was
#12978 posted by RickyT33 on 2007/10/28 16:39:03
The best map ever made for Quake/Quoth/whatever, all in?
 Sgodrune
#12979 posted by czg on 2007/10/28 16:51:14
ha ha just kidding that one sucks
 Who Would Like To Say?
#12980 posted by RickyT33 on 2007/10/28 16:56:39
Marcher fortress was F.A.T. Some of WARPSPASM maps are FF.AA.TT. Who/what else?
#12981 posted by Trinca on 2007/10/28 17:07:31
depend of tastes... there are a lot of then... and one of then is...
http://rpg.leveldesign.org/images/wmp20052006/egypt.jpg
http://rpg.leveldesign.org/files/mirrors/winterpack2005-2006.zip
e1m1rmx is also cool... oh wel they are quit few...
 F.A.T.?
#12982 posted by Spirit on 2007/10/28 18:43:41
That's czg!
Seriously though, I don't think there is "the best" map.
Is "Average" sounding like something not worth playing? I thought of it as "decent map you will have fun playing while it has some minor flaws (making it not Nice/Excellent)".
 Well...
#12983 posted by bal on 2007/10/28 19:05:33
Best quake map is czghate.bsp, which he hasn't released yet cause he hates us all. =(
 For Fucks Sake CZG . . .
#12984 posted by ijed on 2007/10/28 19:52:19
Release it, pretty please? (+cherry on top)
 Hm,
#12985 posted by ijed on 2007/10/28 19:53:29
Think I'll play through Terra Thing again . . .
#12986 posted by czg on 2007/10/28 23:39:25
No, it's not done and it's breaking too many limits for my liking. Will not finish.
 Will Not - Never?
#12987 posted by ijed on 2007/10/29 00:18:27
Consined to a scraps folder?
#12988 posted by Trinca on 2007/10/29 00:21:08
Will not? do we all have to make a trip to .se and kick your fat assuntill you finish map?
:p if we have to...
 Spirit
#12989 posted by inertia on 2007/10/29 00:59:03
"Average" tends to mean "either above or below the true average value of all maps, but probably below because most people want to sell their shit to me."
I suggest you replace it with "good."
 Czghate.bsp
#12990 posted by Orl on 2007/10/29 01:06:46
I doubt there is such a map. CZG has released many unfinished maps in the past, so why is this one being concealed?
Until I see some screenshots, I believe this map is nothing more than a hoax.
I also believe that the map name "czghate" means that czg hates everyone, and taunts them with a unfinished, unseen map. Just my opinion.
#12991 posted by negke on 2007/10/29 01:11:13
"Average" tends to mean "either above or below the true average value of all maps
Indeed. Some average maps are 'OK', others are merely acceptable (both of which is often indicated). 'Good' maps are usually rated "nice".
 Method`s Making Painted Surface Tutorial
#12992 posted by -_- on 2007/10/27 18:19:52
"I have recently figured out how to make a realistic painted surface on non painted surfaces such as wood, metal and concrete. Here is a preview of what we are going to do:"
http://www.methodonline.com/painted_tutorial.htm
 Useful Stuff . . .
#12993 posted by ijed on 2007/10/29 02:02:18
I'll be reading through Method's tutorials to see his take on stuff; I didn't check his site properly when he posted screenshots before.
 Re: Average
#12994 posted by Spirit on 2007/10/29 08:56:29
What neg!ke said. I will keep it like it is.
 Ratings Suck.
#12995 posted by Shambler on 2007/10/29 09:42:24
But CZG sucks more. Take your pick.
 Orl...
#12996 posted by bal on 2007/10/29 10:01:53
Many people on IRC have played czghate, me included, and it rocks hard.
Sorry czg. =(
Oh and, http://born-robotic.net/stuff/forczg.jpg
^___~
 If Im Not Allowed To Play It
#12997 posted by RickyT33 on 2007/10/29 12:46:59
then it cant be the best map ever made!
In order for a map to count as the best map ever made it has to be one that people can physically play.
I know the matter of 'the best map ever made' is a matter of opinion, but Im curious as to what the contenders are / might be.
czg - you should release the map. People will complain if it breaks certain engine limits, but they're just silly, cause Quake came out 11 years ago, and nobody cares about the parameters of a game engine originally designed to run on a 486 75. Most people will have in excess of 1Ghz + 512 megs/ram (rather than 8), and I know that the increase in speed is not proportional in game because high content maps isnt what quake was originally designed for, but with modern ports availiable people should just shut up and shoot stuff!!!
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