 Like Death Guard
#111 posted by ijed on 2007/05/20 00:10:45
 I Have Realised.
#112 posted by Shambler on 2007/05/20 12:13:02
This is a very important Quake release overall.
 Well Siel,
...just went through warpC with the help of oyur demo... Quite satisfying, I must say,but, what happened of the following levels? Especially warpD is a pain in the ass secrets-wise... Would you mind record full runs of those, too?
I'd appreciate it a lot. Nice work, keep it up....
#114 posted by Spirit on 2007/05/20 19:04:09
This is a very important Quake release overall.
Indeed, ijed has a great gift for creating a freaking evil and hostile atmosphere on Quake maps (which is nice of course).
#115 posted by ijed on 2007/05/21 01:07:50
Kind of hard to reply to those comments without sounding like a prick.
Thanks.
Hopefully it'll galvanise others so that the Q1 community beomes even more active.
 For The Community!
#116 posted by gone on 2007/05/21 14:48:15
keep them coming
 Warp D Demo
#117 posted by Sielwolf on 2007/05/21 18:03:06
all secrets, 664/666 kills, 59 minutes. Ran nearly out of ammo halfway through and was in single digit health several times, *aargghh*
http://shub-hub.quaddicted.com/files/demos_singleplayer/warpd_sw59.rar
Ijed/Silent: thanks for your nice comments, glad you liked the demos :)
P.S. Would be cool to see someone doing warpe or the secret map, those are not that large.
 Granted...
... If I had da mad skillz to get through a level on first attempt without trusty F6, I'd record warpe and the secret map... wait! Is there a secret map? Told you I needeed a walkthrough....
Oh, well... I'll try and record a coupla demos anyway, so you people will get at last a coupla minutes laughing your **s off at my sorry skills...
 Why Don't You Try
#119 posted by aguirRe on 2007/05/22 10:18:53
recording a demo on coop 4? I did on demo2 ...
#120 posted by gone on 2007/05/22 11:07:23
care for criticism ijed?
 Speeds
#121 posted by ijed on 2007/05/22 16:44:52
I there's lots wrong or that could be better in the design; criticism means I'm less likely to make the same mistakes again.
Warpe will be practically impossible to speedrun - the end battle is a very tense affair, despite the quad and can boil down to a combination of good skills and pure luck.
The secret level is accessed at the end by finding the four three rune shrines and playing in nightmare.
 ????? Ijed?
In that order? I mean, I must play on NM and get the runes or get the runes and then play on NM?
Also, I already found 2 runes but they don't appear in the HUD, what's up?
And last, on the sheer constructive criticism, there are still items(health, mainly) going through walls with their edges.
But, you already know how huge a fan I am of this pack, don't you?
 Ijed?
In that order? I mean, I must play on NM and get the runes or get the runes and then play on NM?
Also, I already found 2 runes but they don't appear in the HUD, what's up?
And last, on the sheer constructive criticism, there are still items(health, mainly) going through walls with their edges.
But, you already know how huge a fan I am of this pack, don't you?
 Damn...
... sorry for the double post....
 No Runes
#125 posted by Preach on 2007/05/22 17:45:05
The runes don't show up because Quoth uses the Rogue HUD to accommodate the new weapon icons, instead of the standard one. You still collect them fine.
#126 posted by Ankh on 2007/05/22 19:43:58
there are still items(health, mainly) going through walls with their edges
I thought this was intentional...
 Nightmare
#127 posted by ijed on 2007/05/22 20:33:38
Is selected at the start of the pack - so thats when you get the rune. They're all still collected even though you don't see 'em. Could work better but does function.
There's four rune shrines in total, each one a secret, though only the first three hold a rune.
The boxes aren't supposed to clip with anything - the same as you're supposed to be able to easily pick them up.
 Thanks To Everyone.
Now it's clear. Gonna try.
No problem with picking up items, it's just a matter of looks, really.
Nothing major, anyway.
TS
 GWAAAHHHH!!!
#129 posted by Myself on 2007/05/23 22:13:54
I am stuck on the Sealed City. There's this part where you go into this gate in a crack in a wall, and you end up on the rafters over top the room you were just in, right, and when you go through the gate at the other end, you just end up on this ledge where you cant do anything but jump off to a place where I've already been. HELP?
 There's Shamblers In The Place You've Already Been, Below
#130 posted by ijed on 2007/05/23 23:11:03
Kill them on the flesh blocking the corridor beneith the ledge you're stood on, Myself, gibs.
Which allows access to the Fire Temple.
 -
#131 posted by ijed on 2007/05/23 23:12:35
Kill them 'and' the flesh . . .
 Yeah...
#132 posted by metlslime on 2007/05/23 23:36:55
i remember that being slightly confusing too...
 Warpc (and D)
#133 posted by Ankh on 2007/05/26 20:21:56
The Sealed City - another great map but too big for me. The architecture was very good and interesting again. There were so many places that looked amazing and atmospheric also. The combat was nice and good balanced on skill 1. Unfortunatelly I died in the dark section with many doors that opened after buttons were pressed (the part after the platform ride near beginning). Nice floor trap in that section also :).
I could find secret by luck only but I didn't watch after them. The level takes too much time without exploring already. After watching the 100% demos on warpb and warpc I have to admit that the secrets are pretty clever and the naming is also realy nice (better in warpb I think). The demos are very enjoyable by the way.
Comparing warpb and warpc I liked the first one better. The atmosphere, skill setup and size appealed better to me.
warpd - played it a bit but the huge monster count just repels me from playing it further. You just kill 100 and there are still over 400 waiting for you - too much! Maybe I will just watch a demo.
 Don't Be Put Off
#134 posted by ijed on 2007/05/26 22:06:30
Warpd has 666 monsters on hard, but takes (slightly) less time to play than warpc because its alot more blasty - you end up using the PG alot more, alongside the RL as well.
The big fights tend to shorten a bit as well, you're either dead, or victorious, quick. So quicksave first ;)
 Btw
#135 posted by negke on 2007/05/27 00:28:48
these maps made me realize for the first time how useful the rocket launcher can be in single player...
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