 Update
#13643 posted by JPL on 2008/02/27 16:48:25
Indeed working on a new project... and waiting for Quoth2 :D
#13644 posted by JneeraZ on 2008/02/27 17:04:17
I'm working on a little mod and it's almost done. Juat have one more section of the map to build out.
 It's Because Quake Is Dead.
#13645 posted by czg on 2008/02/27 17:09:29
Finally.
 RickyT23
#13646 posted by Spirit on 2008/02/27 17:10:18
Don't feel forced to max out any limits. Quality is not defined by that.
Also, first make sure the map itself works nicely THEN think about details and the limits.
That's the thing that always gets me quit or do sucky work, focusing on the details instead of the "real thing".
#13647 posted by JneeraZ on 2008/02/27 17:39:42
I agree. I've become a huge advocate of shelling the map first and adding detail in later. Use larger building blocks that compile quickly and get your gameplay and VIS blocking set up first. Once the map is playable, monsters and all, then go back and start making it look pretty.
 Interesting Points Guys...
#13648 posted by RickyT33 on 2008/02/27 18:18:49
Dont take my statistical analysis as any kind of indication of gameplay (!?)
Its just literally my intention to make this map as detailed as possible. I mean as physically possible. It wont be as big as possible. Im at 29 lightmaps. It wony have as many enemies as I can cram in either. I'll be happy if I can run it in IDSoftware GlQuake, or even software Quake.
The layout of the map has had a lot of thought put into it, it interlocks, there are many places you will be able to see but not access until later on, I have focused on trying to vary the direction of combat i.e not always from the front or nasty spawning at the rear, but more attacks from either side, or the side and the front etc...
I dunno, plenty time for testing etc!
 Quake Is Dead.
#13649 posted by - on 2008/02/27 18:41:25
..Because czg is dead. On the inside :(
 I'm Still
#13650 posted by ijed on 2008/02/27 18:56:12
Remaking Ep3, with a collection of six betas ranging from crappy to not as crappy. Will finish in maybe six months.
 Moi Aussi..
#13651 posted by rj on 2008/02/27 20:17:57
i don't know if anyone remembers it but i'm still working on the episode i posted about here: http://www.celephais.net/board/view_thread.php?id=3&start=3675
..slowly. i'm starting to think i was underestimating a little with the completion time :P
i have a few more new screenshots as well & am working on a proper site, finding decent free hosting is a pain in the ass, though
 Still Working On Orlmap Series 2
#13652 posted by Orl on 2008/02/27 21:09:02
But I'm inclined to scrap the first 4 levels since they no longer represent the quality of my maps as of now.
It would make the pack shorter, but I think it's the right decision.
 Too
#13653 posted by madfox on 2008/02/27 21:54:30
mapping,
but I can't find the logic runthrough in diverse intersections. Still puzling.
 Orl:
#13654 posted by metlslime on 2008/02/27 21:57:13
you could release the 4 maps as a mini-episode, using a fake name so nobody knows it's you!
 Eh,
#13655 posted by Orl on 2008/02/27 23:48:33
They were kind of already released, as the first half. Now they are no longer the first half, of anything.
 Orl:
#13656 posted by metlslime on 2008/02/28 00:13:40
oh i see... so not really scrapping them, just making a clean break from the past.
 Yeah
#13657 posted by Orl on 2008/02/28 00:30:17
You could say that. I don't like them anymore anyway.
 Orl...
#13658 posted by distrans on 2008/02/28 00:52:41
...gutsy effort, I applaud you!
I've got a little number in beta at the mo', Siewolf has already got me rethinking some gameplay and func_ use.
It's all about atmosfear baby...
 So
#13659 posted by ijed on 2008/02/28 01:33:15
There'll be a fair few maps in a while then.
Wierd when you think how old the game is, and there's all of us still keeping it alive.
 Meh, Quake Is So Old And Boring
#13660 posted by bear on 2008/02/28 05:47:50
Everyone is going to the mall these days: http://www.youtube.com/watch?v=9mJAsgIIfNM
 Rj...
#13661 posted by RickyT33 on 2008/02/28 10:37:53
...really wanna look at your shots on the thread you linked to at #13651 but the links arent working for me :-(
Mediafire seem pretty good for hosting.
Hehe - I like screenshots! :D
Also - never scrap stuff unless you think its REALLY SHIT. The guy who strives really hard to get everything perfect never gets anything done because nothing is ever perfect.
Just a thought. Let the crucifiction begin...
Oh yeah, and czg - Quake isnt dead. It was never alive. Its a computergame. You thought you were in denial all of this time that Quake was dead, when now you are in denial that it is still 'alive'. Metaphorically speaking.
 Garfield - Grafield
#13662 posted by ijed on 2008/02/28 13:19:17
 And
#13663 posted by bambuz on 2008/02/28 16:46:36
what if you removed garfield, odie and the guy from the strip? I think it would be better with every removal iteration (and it would still suck).
 Bear
#13664 posted by RickyT33 on 2008/02/28 17:14:21
we dont have malls over here in england. We all go to the pub!
 Quake Dead?
#13665 posted by gb on 2008/02/28 19:07:01
I hear the real Quake 2 comes out soon, thanks to Kell and team. Let's not talk about the infamous Base Pack, or Quake RMX.
Dead? Yar har har.
 Shit
#13666 posted by ijed on 2008/02/28 20:21:28
Sorry bambuz, next time I'll just remove the post .
Le go fuck yourself.
 Haha
#13667 posted by starbuck on 2008/02/28 20:38:04
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