You use the floor textures as walls and ceilings rather freely, nothing particularly wrong with that, but it did make me think that this is another map like "the fly" from 1997 by Markus Klar.
For now, I'd say you should focus on texture alignment rather than choice, quite a few of little pesky errors in the metalwork from the last shot.
Looks like a vertical and multi-level map so far, keep the Z-axis going!

Looks Good!
#13657 posted by
mjb on 2016/06/01 23:02:45
First map process, that is some pretty decent lighting and the textures are not too shabby either. It is a bit mish mashy with the textures so I would work on making things a bit more consistence. Looks like a pretty foreboding map!
Keep it going!

Lane
#13658 posted by
mfx on 2016/06/01 23:42:38
What otp said, dont mix wall/floor textures too much. Else it looks good, go map!
#13659 posted by SirNukeSturm on 2016/06/01 23:58:56
Damn, it's been a while I passed through here, and I never posted before, but these screenshots are looking mighty fine. Makes me want to make a Quake map soon :P
#13660 posted by
lpowell on 2016/06/02 22:00:44
Thanks for the tips y'all. I can see the misalignments otp was talking about it, and I've found more elsewhere in the map. As for the wall/ceiling textures, I kind of just stuck those on there based on the color palette I was going for without much regard to what they're normally used for in Quake. I had initially used a different wall texture (from ogro.wad) but decided it didn't look good in-game, plus some of those textures have nasty fullbrights. I'll have to experiment a bit with different wall textures.

Walls On The Floor
#13661 posted by
Qmaster on 2016/06/04 01:56:33
My all time favorite Quake theme takes the floor and uses it as the wall and the ceiling as the floor, it's great. Limbo map from the first mispack, h2m5 or 6 I think.
So don't worry about it. Your skeleton textures seem out of place though.
#13662 posted by
lpowell on 2016/06/06 01:40:16
I'll think about it... honestly the textures just look like brick to me, I don't really register them as floors even after it's been pointed out.
Brick is only used in this pattern when it's a floor.
#13664 posted by
lpowell on 2016/06/06 19:05:56
Oh yeah, 'nested' like that. Yeah I will change it.
#13667 posted by
lpowell on 2016/06/08 06:47:58
Remake of your mapjam 2 map? Awesome!

It's Priscilla's Arena In The Painted World
#13668 posted by
czg on 2016/06/08 10:25:06
#13671 posted by
negke on 2016/06/09 18:01:16
I don't like dark roots. Should be more of the snowy rocks instead.
#13674 posted by
skacky on 2016/06/09 20:38:14
much better than the roots

Yes
Better than kebab tentacles.

Not Sure
#13676 posted by
Cocerello on 2016/06/10 09:52:33
while the roots had their issues they looked evil which went well with Quake. This ones need more work on it to look like rocks (too geometrical i guess), right now they look like leaf barnacles
https://en.wikipedia.org/wiki/Pollicipes_pollicipes or like quartz crystals.
#13677 posted by
Kinn on 2016/06/10 11:37:09
The original dark meat tendrils looked interesting and unique.
All this design-by-committee stuff is just watering it down to something bland.
I prefer the rocks to the tentacles.

Come On
There's doing something new to break a pattern, and there's a detail sticking out like a sore thumb, which the meaty parts did.