
Hahaha
I take some of the blame and I will altogether disable floating point coordinates for plane points in TrenchBroom 2.0.

Biggest Lesson To Learn
is to try and make the level piece by piece and make sure it's always "air tight". I made a massive mistake with q-deck by making the whole map first and trying to plug holes later.
Also use a couple of compilers, I used both tyranns qbsp and also treeq and made sure it compiled in both as often as I could. It's a ball ache but it will save you when come to do the full compile.

Mfx Sent Email
#146 posted by
mechtech on 2013/11/21 06:36:33
I was able to get a full vis to work. I got rid of the floaty point stuff, patched some holes and compiled.

Update III
#147 posted by
mfx on 2013/11/24 22:10:27
Nailed it! Fullvis, no HOMs.
Thanks to rebb, mechtech and preach!
Download

Hey MFX.
#148 posted by
Shambler on 2013/11/24 23:52:36
When we find some crucial error in this, will you break your PC as well?? ;) :P

Making This Map Was The Crucial Error
#150 posted by
mfx on 2013/11/25 00:05:07

Maybe That Should Be The Title For Your NEXT Map...
#151 posted by damage_inc on 2013/11/25 00:51:48
mfxsp18: "The Crucial Error"
Well, I played it three times(once for each release). Each time it took me about 45 minutes, and the last time I played on skill 1! It seems the third time is the charm, as it was waaaaaay better with it fixed.
I just wanted to say Thanks again, enjoyed it immensely.
- damage_

Yeah Use The Name For Your Next Map!
#152 posted by
Shambler on 2013/11/25 22:12:20
Original bugs aside, I really enjoyed it. As I have every MFX map so far :)
#154 posted by
Spirit on 2013/11/25 22:52:11
I made a final final zip so we can finally add this to Quaddicted.
https://www.quaddicted.com/filebase/mfxsp17.zip ok? I edited the readme.

I Think We Need Another Revision.
I just want to see spirit pissed off.

Is That The Really The Fixed Version?
#156 posted by
mfx on 2013/11/25 23:08:32
Filesize seems to big, maybe i�m just overly anxious bout it.
#157 posted by
Spirit on 2013/11/25 23:18:00
i took the original zip, replaced the bsp and lit, added praise of myself to the readme and zipped it.

Can't Get Into Gold Key Room
#159 posted by Mike Taylor on 2013/11/28 20:46:55
OK, I admit it, I am stuck. I can't get into the Gold Key room. Can anyone please just spell it out for me? Thanks!

Mike
#160 posted by anonymous user on 2013/11/28 21:01:01
up the lift, and right above the actual
gk room, a tear in the floor reveals..

If This Were Facebook
#161 posted by
Spiney on 2013/11/29 00:37:14
(y) (y) (y) (y) (y)
thank god it's not facebook.

Still Can't Get Into Gold Key Room, But I Think It's My Fault
#164 posted by Mike Taylor on 2013/11/29 13:06:20
Thanks, other Mike. I poked around the area and couldn't see a tear in the floor. Eventually noclipped down through it, and from there I COULD see the tear looking upwards! A very strange glitch. And the elevator that gets you out of the Gold Key room also didn't work properly for me, presumably because by noclipping in I'd failed to trigger an event that kicks it into action.
I don't really understand what went wrong here, but it could conceivably be because I'm running without Quoth -- I didn't realise until after I'd started playing that it was supposed to be a Quoth map.
I guess I'll just start again under Quoth and see if it's better behaved then.
Thanks again.

Mike
#165 posted by anonymous user on 2013/11/29 13:31:42
Readmes are there for a reason..

So What The Current Version
#166 posted by
spy on 2013/11/29 14:30:29
is it bug free?

Spy
#167 posted by anonymous user on 2013/11/29 15:06:14
yes!