
Well, Almost Got It Put Together Now
#20044 posted by
czg on 2011/02/23 21:48:15
EDIT: FUCKING SHITTY PHONE DELETED ALL OF THIS SO NOW I HAVE TO TYPE IT A SECOND TIME.
Three things are missing:
1) Not gotten my RAM yet. Thought I could maybe use a stick of my old, but turned out that was ddr2 not 3.
2) There aren't any IDE connectors on this mobo, so can't use my old optical. This is dumb because I will literally only use it to install windows.
3) I ended up getting a GTX560Ti, and of course that needs a 12 pin lead from the PSU and I've got an 8 pin.
So close, yet so far...
#20045 posted by
necros on 2011/02/23 22:31:02
that needs a 12 pin lead from the PSU and I've got an 8 pin.
the heck? the connectors come with that little snap on bit to extend it to 12, no?

Yeah
#20046 posted by
RickyT33 on 2011/02/23 22:40:48
I had to get new RAM. Get some Corsair 1600Mhz 2x2Gb kit @ 1.5v 9-9-9-24. Only cost me �38, which i why I suggest. Or you could get the special P67 2133Mhz one :)
I have to get a new DVDRW too cause mine was IDE. Only cost �12 for a half decent SATA. Luckily I bought a Blueray 4x (only reads DVDs @ 16x) a while ago so used that. Incidentally I have never put a blueray in it :S
ALSO:
Your 8pin can be converted to a 6pin with an inexpensive adapter, and for the other 6pin can be provided by a 2xmolex to 6pin adapter (you will DEFINATELY get altleast one of those adapters with your card. You probably got a SLI bridge with the mobo to, right?)
Your 8pin might be splittable, no?

Yeah The 8 Pin Splits Into 2+6
#20047 posted by
czg on 2011/02/23 22:57:58
I've got a box of all kinds of random crap I've saved up over the years, i'll rummage through and look for a molex adapter.

Right, Sorted
#20048 posted by
czg on 2011/02/23 23:24:32
I found the super secret crate that had all the spare parts for the PSU and there was a second lead for the GPU. (It's modular.)
So now I could potentionally give it 16 pins, yay.
So now just the ram and optical. I could maybe get an usb enclosure, but that would be hella slow and a new one is dead cheap anyway.

Also I Got Arctic Silver Under My Thumbnail
#20049 posted by
czg on 2011/02/23 23:31:53
Am I going to die when I suck my thumb in my sleep?

Poor CZG.
#20050 posted by
Shambler on 2011/02/23 23:32:22
But surely your thumb is more likely to end up your ass, in your sleep??

Increases Chance Of Death Or Not?
#20051 posted by
ijed on 2011/02/23 23:58:56
#20052 posted by
- on 2011/02/24 18:15:21
[12:09] <@scampie> hey Asaki
[12:09] <@scampie> hey Asaki
[12:11] <Asaki> Yes?
[12:11] <@scampie> hi :D
[12:11] <Asaki> Hi.
[12:11] <@scampie> hey Asaki
[12:11] <Asaki> Yes?
[12:11] <@scampie> how are you?
[12:12] <Asaki> Good. Working on my mod =(
[12:12] <@scampie> hey Asaki
[12:12] <@scampie> what's your mod about?
[12:12] <Asaki> Nazis.
[12:12] <@scampie> hey Asaki
[12:12] <@scampie> thank you for being part of a 2 question interview
[12:12] <Asaki> No problem.

Nice!
#20056 posted by bamby on 2011/02/25 13:42:38
Coop possible? Map editor? Linux / mac version?

Oh Nice
#20057 posted by bamby on 2011/02/25 17:43:03

Qbism Engine

<3 Qbism
#20060 posted by
jt_ on 2011/02/26 15:03:04
I've been using qbism since the halloween release and love it.

Forgot To Mention
#20061 posted by
jt_ on 2011/02/26 15:07:31
I actually get pretty good fps with it, too. Around 55-60 in venividifutzi. Underwater it goes down by about half, though. :p

Pixelated Ftw
#20062 posted by negke on 2011/02/26 15:29:09
I switched gl_texturemode gl_nearest_mipmap_linear (or simply "3") a while ago. Much better than the blurry standard look.

Yeaahh!
#20063 posted by
Spirit on 2011/02/26 17:38:34
I can't believe how ugly and distorted textures look otherwise. Downside is that it makes screenshots bigger and videos harder to encode.
PS: I am working on my DM map collection which implies ......... yay! Got to find zip files for about 200 bsp files. Eg grindspire's (gimme!) and borsato's .

Sometimes
I load up WinQuake and replay some maps in 320x200.
Zerstorer is all kinds of amazing that way, and Ruined Nation felt like a Quake 2 from a parallel dimension.

Thats The Stuff
#20066 posted by
ijed on 2011/02/26 19:47:16
No more fuzziness, just gritty pixels.
#20067 posted by
necros on 2011/02/26 20:36:05
in 320x200
that's TOO low tech for me. :P
at anything other than point blank range, monsters are practically unrecognizable other than they are like 4 pixels that are moving.
i am a fan of linear filtering though but sometimes i like to turn bilinear or whatever back on.
#20068 posted by
Spirit on 2011/02/26 22:55:18