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Nehahra
I've found that adding to the Obscurus thread for Nehahra related stuff is moderately depressing, so with some substantial Nehahra releases in the future, I thought it best to give it its own thread.

This is the place to voice any comments or suggestions on Nehahra, as it is being revamped and the final official episode of the main Nehahra/Quake storyline is in development.

Progress in that department can always be found at:

http://www.planetquake.com/nehahra/revamp.html

It would be especially helpful to mention any bugs noticed when trying to play and/or map for Nehahra. Chances are I'm aware of it and have rectified it or intend to do so.

Suggestions for new features are welcome, even though there's already a truckload of those in the game (not to mention a lot of cleaning up -- where possible -- of wonky setups to certain features). Maybe I'll share some that I didn't share on the revamp page on here in the future. For the most part, once the release happens including the Devkit2.txt, a mapper with the intention of making a Nehahra map will have such a broad range of freedom and options that it might well result in them being committed to a local sanitarium.

Speaking of that, if anyone is working on a Nehahra map or episode that I don't know about. Clue me in. You can count on my interest. I know of several already.

The ones that I do not know the current status of are:

http://www.donut.prima.de/skyneh/skyneh.html

(what happened to this?)

and

http://www.glassman.mistral.co.uk/gmsp2pics/gmsp2pics.htm

(Glassman needs to answer his emails!)

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Gb 
the intro to Quake done 100% Quick lite 2
http://www.celephais.net/board/view_thread.php?id=47114 
Speedruns And Teleports 
I also remember a 100% speedrun on e3m3 which used teleporting monsters creatively. Since you don't get any weapon or powerup which lets you kill zombies, the previous records did not count them towards 100% kills.

The new trick actually made the run much slower, but killed them, by luring the otherwise invulnerable zombies through the teleporter, where they would be telefragged by the player who spent the level blocking the plate. It wasn't the most exciting thing to watch, but it certainly was clever. 
Nehahra Addon Maps 
I would appreciate anyone aware of Nehahra addon maps that I may not be aware of to mention them in this thread. I want to be sure with various code changes that I don't break the functionality of anyone's maps for the final version.

As it stands, I've dropped a new cutscene code into Nehahra (pillaging the remnants of Obscurus once again), but I have kept the original in there too (again: so as not to break maps others have made). 
Nehahra Maps I Remember.. 
permutations of the rotten by kona
'in vein' (forget the mapper name.. ian something)

both in here: http://www.quaddicted.com/webarchive/teamshambler.planetquake.gamespy.com/revname2.html 
Ian Bruce 
I'm Sorry, What? 
I had no idea - downloading. 
Also 
does anyone know what ever happened to glassman? 
 
I do have Invein, Permutations, and Maelstrom on my drive. I just wanted to be sure that I had any others (previously released others). 
 
On the note of Episode 4, I know there will be 4 big maps (most of which are populated now). I consider including a fifth "showdown" map, but the end of neh4m4 is probably sufficiently climactic on its own to serve as a good ending. 
That 
Sounds great. 
 
For heaven's sake, how do I disable that annoying monster behaviour again? I tried +nomonsters 1,2,3,4 with no luck. 
Spirit 
nomonsters 1 in my autoexec.cfg file. 
Mine Too,.. 
although truth be told i never noticed much of a difference with it 
Well I Think 
somewhere along the way the nehahra AI was tweaked down anyway so its not as big a difference now then when it was first released (when the AI wasnt tweaked down).

Or I could be totally making that up, cant remember. 
 
Uh, you would notice ice-skating and crosshair-evading fucktart enemies. 
 
I put it into nehahra/autoexec.cfg and they still strafe. 
Well.. 
i first played it only a month or so after release i think, can't remember. it was before the first nomonsters patch anyway and i never noticed the subsequent difference back then 
Spirit 
yeah but I think it should be slower strafing compared to normal. Try putting it to 0 and see if there's a difference. AFAIK, it didnt revert behaviour back to normal quake behaviour. 
Well... 
I don't even remember any more what the switches were for shutting off the AI and so forth in the Nehahra release. Hard to believe that was 10 years ago. I know that in my version you can shut all that stuff off completely, but that doesn't help anyone else much right now.

And, yes, as you may have noticed, I still haven't finished with a final neh release, 4th episode, etcetera. I'm back at the juncture of trying to allocate time and find motivation for it again. It never seems to happen... but I would like to believe that it will.

I think I've contracted the bad habits of a certain Frenchman. :)

Meanwhile, although it's not a Quake release, I did release something else which *might* interest those who were fans of Seal of Nehahra. This is what I'm busy with these days:

http://edictzero.wordpress.com 
Me 
like 
A 4-hour Radioplay? 
 
 
Two hours or radioplay, or audio drama, or whatever label you'd like to give it. But that's just the first two episodes. There will be at least one new one each month. I didn't know that anyone here would be all that interested in that, which is why I used the word "might". What do I know?

This isn't really Quake related. Well, directly. Some components of the story do trace back to it. It had influence. 
 
Just wanted to ask if the nehahra stuff is still being worked on? 
 
In theory, but not in practice. I keep telling myself I'll get back to it, but it never seems to happen. Part of the problem was being a position where I would have to do an awful lot of tasks that I don't normally do, am not comfortable or confident doing, and it became a source of frustration, which is not all that appealing to me. Prior to that, development was so preposterously, ridiculously dragged out that I could not maintain my interest or enthusiasm. Now the idea of finishing it (all myself) feels too overwhelming and there is no enthusiasm to draw on.

So, frankly, I don't know any more.

Not happy with the how the situation turned out. Hope something happens in the future, maybe when I take a break from audio production in May. If history is indicative, nothing will happen, but I'll hope for the best. 
 
Did any new maps get designed for it MC? 
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