 Ankh
#2701 posted by JPL on 2005/11/02 23:22:26
I know that architecture is not my strenght
Are you joking ? Regardless the global uniformity of the texture choice (not so bad, but too blue), and also regardless the lightning effects that could improved a lot (eh yes...), this castle architecture looks good IMHO ! Don't be so modest ;)
 Lightning
#2702 posted by Ankh on 2005/11/03 00:15:58
You are right about the lightning. At the moment it consists of a borked sunlight and r_ambient 20 :)
 Ankh.
#2703 posted by Shambler on 2005/11/03 00:47:45
Looks nice. Original style. Dark Temple style in a way. That's good. It gets me interested to play and explore.
I like the rounded buildings, they are a good design. And the random spikes and stuff. Gives it an interesting flavour.
I think this could turn out very good. What I think you need to do to improve it is: Add a few details, e.g. trim, inset panels, bands, or something like that to break up the uniform blue brick textures (not too much tho). Tweak a few of the odd designs, like where walls are cut off abruptly (e.g. the slanting bit right of the GK door, and the bit above the arch). And just make sure each bit looks solid and purposeful, don't have things too haphazard, keep a uniform scale and stuff.
Keep going with it, I'm impressed so far.
 Ankh
#2704 posted by PuLSaR on 2005/11/03 02:10:56
looks nice. I like that temple style.
heh i noticed knave gk door there ;)
 Textures
#2705 posted by Ankh on 2005/11/03 03:57:30
The blue textures are from blood, there are also some textures from knave.wad. I have to check the stained glas texes from JPLs map. I think some of them will fit the blue theme.
#2706 posted by gone on 2005/11/03 05:10:47
I think that's SW quake and I dont like the way it renders dark areas and grey textures
and it will look totally different in gl ;/
more texture variations, more trims, some more small local light sources plz
#2707 posted by necros on 2005/11/07 17:23:59
http://www.planetquake.com/necros/temp/d3test.jpg
i know it's not the most interesting scene to look at, but i was looking for opinions on the textures.
i ended up ditching the greens of the lunmetal textures as they weren't working with the mesh map models in d3 (and i wasn't going to reskin tons of map models), so i'm using the original textures as mostly template for how the designs should look, because that's mostly what i liked about them (not the colour).
so yeah, i ended up with a very cold looking set (well, partial set-- i'm not done yet).
i'm still learning the ways of the jed-- mm, texturer so don't expect miracles. :P
anyway, any comments/suggestions?
#2708 posted by gone on 2005/11/08 01:01:04
overall too bland, would do for the dm or one area, but having entire sp map in such would be unexciting
you`d need to do some ornate trims
rough look suitable for outdoors or storage areas rather than HQ (or whatever you are triyng to do)
 Looking Better.
#2709 posted by Shambler on 2005/11/08 02:16:23
The curves are nice - actual designs.
Can you take a shot in colour, please?
 Colour.
#2710 posted by inertia on 2005/11/08 05:08:06
Loul.
 Damn Americans
#2711 posted by Tronyn on 2005/11/08 14:02:00
Colour, Neighbour, Favourite, hahaha!
 Huh?
#2712 posted by necros on 2005/11/08 18:00:09
americans don't use the 'ou' way of spelling. :P
 Exactly
#2713 posted by Tronyn on 2005/11/08 19:48:44
That's why I said those, with "haha" at the end :)
 D'oh @ Me
#2714 posted by necros on 2005/11/08 21:45:58
:P
btw, it's just colour then that's the problem atm?
#2715 posted by gone on 2005/11/09 00:45:59
I forgot to mention that all that was about the tex, not the geometry
 Gw`s Q4 Dm Map
#2716 posted by screens on 2005/11/11 17:36:58
 Gw`s Q4 Dm Map Screenshots...
#2717 posted by JPL on 2005/11/12 01:21:39
... looks good... even if they look Q3-ish... Now I really have to buy Q4... doh !
 .
#2718 posted by necros on 2005/11/12 09:23:12
even if they look Q3-ish
i don't get it, isn't q4 gameplay supposed to be similar to q3? if that's so, wouldn't it follow that maps designed for it would reflect q3?
also, what exactly was it about q3 that isn't good, and shouldn't be repeated in q4?
#2719 posted by Kell on 2005/11/12 09:38:24
what exactly was it about q3 that isn't good, and shouldn't be repeated in q4?
Absolutely everything about it except aerowalk remakes. Apparently :P
 Necros / Kell
#2720 posted by JPL on 2005/11/12 10:44:29
Please note that I think Q3 is a good game, and I really like it, that's also why I said Now I really have to buy Q4... Looking so much like Q3 (regarding the screenshots) was just rising up the fact I was just expecting something a little bit different... nothing more..... :P
 Gw`s Q4 Dm Map
#2721 posted by jsHcK on 2005/11/12 15:20:14
Nice looking screenshots. I'm happy to see any quality releases for Q4DM, which is in need of a wider variety of maps.
Trim texture on the parallel ramps in the second screenshot look misaligned. Something wierd is going on with the lighting around the ceiling details in the third screenshot.
Q3 is awesome and Q4DM is very similar.
 Q3
what exactly was it about q3 that isn't good, and shouldn't be repeated in q4?
You're asking for a pretty long list there, but in the interests of keeping it short and relevant... I'd have to say that the map visuals and level design were pretty bad in Q3.
That covers both stock maps and user maps (with the rare exception). Most fell somewhere between bad and depressingly average in Q3. I don't want to see typical Q3A style maps in Q3, let alone in Q4. :D
 Hmm
#2723 posted by bal on 2005/11/13 06:09:30
I thought there were really plenty of great looking custom maps for Q3, that were able to totally get away from the design and visuals of the original (shite) maps (except for the necessary ugly bouncy items etc).
 Shadow Fall
#2724 posted by jsHcK on 2005/11/13 13:08:14
The previously posted screenshots of this map compelled me to find the beta. It turns out to be quite good. Awaiting final release...
http://quake4.filefront.com/file/Shadow_Fall_Beta;50193
 My Main Issue With Q3 + 4 DM
#2725 posted by Text_Fish on 2005/11/13 16:06:11
is starting off with a machine gun. You get a lot of spamming and not much aiming.
A single barrel shotgun or the blaster would be better imo.
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