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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Ankh 
I know that architecture is not my strenght

Are you joking ? Regardless the global uniformity of the texture choice (not so bad, but too blue), and also regardless the lightning effects that could improved a lot (eh yes...), this castle architecture looks good IMHO ! Don't be so modest ;) 
Lightning 
You are right about the lightning. At the moment it consists of a borked sunlight and r_ambient 20 :) 
Ankh. 
Looks nice. Original style. Dark Temple style in a way. That's good. It gets me interested to play and explore.

I like the rounded buildings, they are a good design. And the random spikes and stuff. Gives it an interesting flavour.

I think this could turn out very good. What I think you need to do to improve it is: Add a few details, e.g. trim, inset panels, bands, or something like that to break up the uniform blue brick textures (not too much tho). Tweak a few of the odd designs, like where walls are cut off abruptly (e.g. the slanting bit right of the GK door, and the bit above the arch). And just make sure each bit looks solid and purposeful, don't have things too haphazard, keep a uniform scale and stuff.

Keep going with it, I'm impressed so far. 
Ankh 
looks nice. I like that temple style.

heh i noticed knave gk door there ;) 
Textures 
The blue textures are from blood, there are also some textures from knave.wad. I have to check the stained glas texes from JPLs map. I think some of them will fit the blue theme. 
 
I think that's SW quake and I dont like the way it renders dark areas and grey textures
and it will look totally different in gl ;/

more texture variations, more trims, some more small local light sources plz 
 
http://www.planetquake.com/necros/temp/d3test.jpg

i know it's not the most interesting scene to look at, but i was looking for opinions on the textures.

i ended up ditching the greens of the lunmetal textures as they weren't working with the mesh map models in d3 (and i wasn't going to reskin tons of map models), so i'm using the original textures as mostly template for how the designs should look, because that's mostly what i liked about them (not the colour).

so yeah, i ended up with a very cold looking set (well, partial set-- i'm not done yet).

i'm still learning the ways of the jed-- mm, texturer so don't expect miracles. :P

anyway, any comments/suggestions? 
 
overall too bland, would do for the dm or one area, but having entire sp map in such would be unexciting
you`d need to do some ornate trims

rough look suitable for outdoors or storage areas rather than HQ (or whatever you are triyng to do) 
Looking Better. 
The curves are nice - actual designs.

Can you take a shot in colour, please? 
Colour. 
Loul. 
Damn Americans 
Colour, Neighbour, Favourite, hahaha! 
Huh? 
americans don't use the 'ou' way of spelling. :P 
Exactly 
That's why I said those, with "haha" at the end :) 
D'oh @ Me 
:P

btw, it's just colour then that's the problem atm? 
 
I forgot to mention that all that was about the tex, not the geometry 
Gw`s Q4 Dm Map 
Gw`s Q4 Dm Map Screenshots... 
... looks good... even if they look Q3-ish... Now I really have to buy Q4... doh ! 
even if they look Q3-ish

i don't get it, isn't q4 gameplay supposed to be similar to q3? if that's so, wouldn't it follow that maps designed for it would reflect q3?

also, what exactly was it about q3 that isn't good, and shouldn't be repeated in q4? 
 
what exactly was it about q3 that isn't good, and shouldn't be repeated in q4?

Absolutely everything about it except aerowalk remakes. Apparently :P 
Necros / Kell 
Please note that I think Q3 is a good game, and I really like it, that's also why I said Now I really have to buy Q4... Looking so much like Q3 (regarding the screenshots) was just rising up the fact I was just expecting something a little bit different... nothing more..... :P 
Gw`s Q4 Dm Map 
Nice looking screenshots. I'm happy to see any quality releases for Q4DM, which is in need of a wider variety of maps.

Trim texture on the parallel ramps in the second screenshot look misaligned. Something wierd is going on with the lighting around the ceiling details in the third screenshot.

Q3 is awesome and Q4DM is very similar. 
Q3 
what exactly was it about q3 that isn't good, and shouldn't be repeated in q4?

You're asking for a pretty long list there, but in the interests of keeping it short and relevant... I'd have to say that the map visuals and level design were pretty bad in Q3.

That covers both stock maps and user maps (with the rare exception). Most fell somewhere between bad and depressingly average in Q3. I don't want to see typical Q3A style maps in Q3, let alone in Q4. :D 
Hmm 
I thought there were really plenty of great looking custom maps for Q3, that were able to totally get away from the design and visuals of the original (shite) maps (except for the necessary ugly bouncy items etc). 
Shadow Fall 
The previously posted screenshots of this map compelled me to find the beta. It turns out to be quite good. Awaiting final release...

http://quake4.filefront.com/file/Shadow_Fall_Beta;50193 
My Main Issue With Q3 + 4 DM 
is starting off with a machine gun. You get a lot of spamming and not much aiming.

A single barrel shotgun or the blaster would be better imo. 
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