 Well...
#260 posted by Mindcrime on 2010/09/16 16:22:59
I don't even remember any more what the switches were for shutting off the AI and so forth in the Nehahra release. Hard to believe that was 10 years ago. I know that in my version you can shut all that stuff off completely, but that doesn't help anyone else much right now.
And, yes, as you may have noticed, I still haven't finished with a final neh release, 4th episode, etcetera. I'm back at the juncture of trying to allocate time and find motivation for it again. It never seems to happen... but I would like to believe that it will.
I think I've contracted the bad habits of a certain Frenchman. :)
Meanwhile, although it's not a Quake release, I did release something else which *might* interest those who were fans of Seal of Nehahra. This is what I'm busy with these days:
http://edictzero.wordpress.com
 Me
#261 posted by meTch on 2010/09/17 04:00:56
like
 A 4-hour Radioplay?
#262 posted by negke on 2010/09/17 11:23:39
#263 posted by Mindcrime on 2010/09/17 16:32:36
Two hours or radioplay, or audio drama, or whatever label you'd like to give it. But that's just the first two episodes. There will be at least one new one each month. I didn't know that anyone here would be all that interested in that, which is why I used the word "might". What do I know?
This isn't really Quake related. Well, directly. Some components of the story do trace back to it. It had influence.
#264 posted by yhe1 on 2011/01/10 09:09:46
Just wanted to ask if the nehahra stuff is still being worked on?
#265 posted by Mindcrime on 2011/01/10 17:12:39
In theory, but not in practice. I keep telling myself I'll get back to it, but it never seems to happen. Part of the problem was being a position where I would have to do an awful lot of tasks that I don't normally do, am not comfortable or confident doing, and it became a source of frustration, which is not all that appealing to me. Prior to that, development was so preposterously, ridiculously dragged out that I could not maintain my interest or enthusiasm. Now the idea of finishing it (all myself) feels too overwhelming and there is no enthusiasm to draw on.
So, frankly, I don't know any more.
Not happy with the how the situation turned out. Hope something happens in the future, maybe when I take a break from audio production in May. If history is indicative, nothing will happen, but I'll hope for the best.
#266 posted by [Kona] on 2011/01/10 21:56:05
Did any new maps get designed for it MC?
#267 posted by Mindcrime on 2011/01/10 22:14:31
Of course. Excellent ones which I was always happy with. Architecture is not the problem area for completion now. It's now entity placement. The task fell on me, alas, and that was never my department, so it's a slow, grueling process which I have little prior experience with. I don't have a lot of confidence in that department (which to my mind is "level design", even if it has nothing to do with architecture.) I did make quite a bit of progress, but it truly is an overwhelming task for me (who is inexperienced) to create the gameplay balance that the levels deserve. I'll do my best, but my best takes time there. I don't have the momentum I do in other departments (i.e. coding) with which I am more familiar and comfortable.
Short answer: Yes.
 Ergo
#268 posted by negke on 2011/01/10 23:24:04
Bal go finish your levels.
 Yeah...
#269 posted by bal on 2011/01/10 23:31:36
I'm partly to blame for the lack of progress, the maps are mine but I have completely lost the drive to finish them, sorry. =\
Item placement/gameplay etc on single player maps wasn't really ever my thing either to be honest, I get utterly bored with it almost instantly.
#270 posted by Mindcrime on 2011/01/10 23:55:54
So it's all on me now. It has been for a while now and I really did make progress, but what's left feels very daunting to me. I promised myself that the next time I go back into Neh, refamiliarize with the entities and utils and the mess of files (*again*), and work on it, that I would see it through to the end. Thus: my contract with myself--"only go in if you're serious".
I haven't felt serious. :-/
 Get Some Other Mapper To Do It?
 Yeah Surely Someone
#272 posted by nitin on 2011/01/11 00:48:58
else will help out*
*assumption from non-mapper player who wants more nehahra.
#273 posted by [Kona] on 2011/01/11 00:56:59
Doing all the monster and item placement doesn't necessarily have to take an age. I hated doing it as well, but a mapper that's used to it might be able to get it all in there in half a day per map. In fact 70% of it is playtesting. It might not be perfect and lack complex fight setups, but at least you'll get some complete maps, and I'm betting they'll look fkn awesome since Bal did them.
 Man Are You All Environment Artists?
...Surely placing monsters and making the gameplay go is the fun bit?!?! :p
imo it's architecture that's the drag really. Huge rooms that look arse for ages, waiting for compiles etc.
 Heh
#275 posted by ijed on 2011/01/11 21:22:49
I'm a gameplay guy as well, but there's a bloated monster lurking on a server which demands a daily time sacrifice.
I tend to leave environment to artists now.
 What I Mean Is
#276 posted by ijed on 2011/01/11 21:23:31
It's a fluke when my levels look good.
 Mindcrime
#277 posted by negke on 2011/01/11 21:41:56
How much work is left to do anyway? Only item placement on a few maps (how many exactly)? Is the code base done? Any additional content?
#278 posted by gb on 2011/01/11 23:12:41
I'd be willing to help - monster placement is what I do fastest. I hope you didn't use Valve 220 map format or anything obscure like that.
 Resist Jonas!
#279 posted by rj on 2011/01/11 23:19:21
i'd love to see negke take them on though...
 Agree
#280 posted by Drew on 2011/01/12 01:31:18
Negke please. That would make me very happy.
 Hehe...
#281 posted by bal on 2011/01/12 08:06:09
ZealousQuakeFan, well as it turns out, yes I'm an environment artist (actually character artist now). It's playtesting that killed it for me, I don't really play quake anymore, so can't find the patience to play these maps over and over until the gameplay works (they are fairly long maps too).
There are 2 pretty big maps, 2 smaller ones, also some unfinished ones but does are probably better left aside.
Mindcrime, I don't mind if you want to get help from another mapper, he shouldn't sign anything until he's actually seen the maps though, as we both know by now it's not a trivial task to finish them up. :)
 I Say Unleash
#282 posted by nitin on 2011/01/12 08:12:50
gb and negke on those. That way there can be some variation in gameplay styles too amongst the 4 maps.
#283 posted by anonymous user on 2011/01/12 08:39:20
is this the bal3dm5 debacle again?
 Negkhara!
#284 posted by generic on 2011/01/12 12:43:05
Yes!
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