 Heh
#261 posted by ijed on 2008/10/12 00:27:28
I think I know which zombie got stuck as well - on the slope near where you start, entering the base.
Never remembered to fix it. He can be killed if you wait until you hear is idle and have an explosion in the same spot at the same time.
The Shamblers in the tunnel were a mistake as well - they replaced a Gug once I found his shot pattern (divide in two) meant the player could just back away and never get hit. Really I should have fixed that up to work better, keeping the Gug instead of the Shamby horde.
#262 posted by yhe1 on 2009/03/15 08:31:48
Does anybody still have SielWolf's Warp demos? Thx
 Not Me . . .
#263 posted by ijed on 2009/03/15 14:43:46
Could be they were all lost when the Hub was attacked - and I've since changed hardware.
 You Mean When I Was Too Stupid To Uhm...
#264 posted by Spirit on 2009/03/15 16:02:06
The WarpC and WarpD archives are corrupt..
 Argh, Bummer
#266 posted by Spirit on 2009/03/15 20:01:56
Then I should quickly add that it was not really a backup but a random folder with Quake files, heh.
 Where's Sielwolf?
Did he give up gaming? Did I miss something?
#268 posted by Trinca on 2009/03/16 12:56:42
i email him some time ago... he have been very busy... real life eating him alive :)
but he didn�t quit!
 Trinca I Hope
#269 posted by spy on 2009/03/16 13:16:00
the real life doesn't eat you too
 Ohh
#270 posted by spy on 2009/03/16 13:20:56
that shitty real life i hate it
#271 posted by Trinca on 2009/03/16 15:12:25
hehe spy sorry not to respond your map beta :\ i will try today... sorry my friend but life is eating me alive to!!!
more like my KIDS eat me alive :\
the smaller wakeup a lot at night :( i�m always wasted at 21:30 :\
but i will reply this week to you my friend!
 Offtop Here
#272 posted by spy on 2009/03/16 15:26:46
trinca. i wish i could have a family/kids, but after my wife is left me... you the happiest guy. GL.
 Offtopic Again
#273 posted by Trinca on 2009/03/16 16:07:10
get another one ;)
at least u can change the menu :)
go for it now!!!
 Warpc & Warpd Demos
#274 posted by jdhack on 2009/03/17 01:41:33
I've got both of these. Willem, could you delete the 2 broken archives from Quaketastic? (that would be warpc_sw62.rar and warpd_sw59.rar). I'll then up my copies.
BTW, I'm looking for sielwolf's demo of Five Rivers Land (it was called 5rivers_sw.dz). Anyone?
 I Am Creepy
#275 posted by Spirit on 2009/03/17 10:16:19
#276 posted by yhe1 on 2009/03/17 21:36:19
jdhack, can you email the demos to me at jimmyhe@hotmail.com? Thx
 Demos Upped
#277 posted by jdhack on 2009/03/18 02:44:55
They're a bit big for email, so I converted them to zips and put them on Quaketastic:
http://www.quaketastic.com/upload/files/demos/warpc_sw62.zip
http://www.quaketastic.com/upload/files/demos/warpd_sw59.zip
And thx Spirit - non-corrupt and everything! :)
 Demos
#278 posted by Baker on 2009/05/10 23:40:44
Now that there is a Fitz SDL 0.85 for OS X and Linux, I looked forward to playing Warpspasm on my Mac (and to future 2 player coop with my PC and Mac using Fitz 085).
I know there isn't an easy way to address this, but what would be great is if somehow the demos could play in FitzQuake 0.85
So I'm just making this a note for future reference as I consider Nehahra, Travail and Warpspasm sort of the big 3 Quake mods that stand in their own special league.
 That's
#279 posted by ijed on 2009/05/11 00:59:02
Big, uh, bigup. Thanks.
 But
#280 posted by ijed on 2009/05/11 01:00:27
I think that Sielwolf's demos are lost, unless anyone has them backed up - the fall of the Hub.
I vaguely remember that someone did, but then again I'm half cut.
 Baker:
#281 posted by metlslime on 2009/05/11 05:50:15
adding client-side support for other protocols is one of the things on my list for a future version. Aguirre's protocols and the nehahra protocol are fairly similar to the standard quake protocol and so supporting them should be possible.
 Thinking On
#282 posted by ijed on 2009/05/11 05:54:56
This was a nice learning curve. It wasn't pretty or special, but it got across an idea.
On to RQ;
We really need talented, creative people who are, most importantly, dedicated.
The project is already something that knocks the shit out of any industry effort, and we're not even half-way.
We need you, mother funcers. I wouldn't want this to be a 'five guys / gals made a great partial once'.
Yeah, I'm banging the drum, and won't stop until it's finished.
The game you love = better.
Help us.
The thing we really need is opinionated cunts, and I know you're all professionals at that. If you can map, model or code then that's a bonus.
 Ijed
#283 posted by jdhack on 2009/05/14 07:28:31
> I think that Sielwolf's demos are lost, unless anyone has them
> backed up - the fall of the Hub.
Yes, if only some kind person had uploaded them to a new site, and then posted the links in a convenient place, say 3 posts above yours ;-)
> I vaguely remember that someone did, but then again I'm half cut.
Only half?
 Averaging 3/4
#284 posted by ijed on 2009/05/14 13:50:57
 Corrupted Data File
Finally wanted to play this on mac using Fitz 0.85 SDL beta + Quoth 2. I downloaded from quaddicted.com and right after the game with
-heapsize 128000 -quoth -game warp +map start
I get an error saying "Corrupted data file". Am I doing something wrong or is the download fucked?
|