 Md5sums
#286 posted by Spirit on 2009/07/09 18:07:48
I have these in warp/
5ae38b85568a8b8317d533985da22f3e pak0.pak
dfe0a1f86819713649a9257c1e4e0e2d pak1.pak
eeb6d8f828b8d00148ebe01c4091b0bb pak2.pak
 Yeah
I have the same - thanks. I think quake injector may have fucked up my quoth install.
#288 posted by JneeraZ on 2009/07/09 18:39:57
Is 0.85 svailable for Mac? Where might one download it?
 Oh
#289 posted by Spirit on 2009/07/09 18:52:14
00480ea1008b9fe2e134896a015a31fd quoth/pak0.pak
7e67039da2527d95f61c215ef6f879cd quoth/pak1.pak
15adde4d62463f2384eace9b3d6076a5 quoth/pak2.pak
91d68e864df2e58c968fb3bdb0e238c6 quoth/pak51.pak (no idea what that is)
#290 posted by negke on 2009/07/09 18:54:14
Big Willie http://quakeone.com/proquake/src_other/fitzquake_sdl_085_beta_1.zip
Hey, has anyone ever considered a 4-player coop run through Warpspasm? Let's do it!
 Yeah
That was the problem - qi wanted to install quoth, which I already had, so I cancelled that. It left partly downloaded files in my quoth dir. If you ask me, qi should a) make backups of files / dirs it overwrites (or at least ask me to) and b) installs should be atomic.
#292 posted by JneeraZ on 2009/07/09 19:29:07
Hell yes, thanks negke!
 Willem Killem
#293 posted by negke on 2009/07/09 21:23:46
You have quite a bit of catching-up to do, right? - hf.
 Sleeper
#294 posted by Spirit on 2009/07/09 21:33:43
That definitely is an important feature (prompting before overwriting). Somehow we forgot about it, it is on the list now.
 Negke.
#295 posted by Shambler on 2009/07/09 23:56:18
I volunteer for that!
 Let Me Know If Anything Breaks
#296 posted by ijed on 2009/07/10 03:56:24
So I can nod my head and scratch my beard.
 Point Of Fact
#297 posted by ijed on 2009/07/10 04:18:12
Does anyone have the source - I don't.
 Ijed
#298 posted by grahf on 2009/07/10 04:46:11
the map sources?
 Yeah
#299 posted by ijed on 2009/07/10 04:58:28
I uploaded to the Hub before it was attacked, then changed pc. A few have them I think - Spirit, Trinca?
Probably wouldn't go back and fix anything - warp is a closed book for me, and I wouldn't recommend crawling through the maps. There's alot of fundamental layout errors.
 I Have It
#300 posted by grahf on 2009/07/10 08:04:19
uploaded: http://www.quaketastic.com/upload/files/misc/warp_source.7z
As a matter of fact, I was poking through the maps just now, looking for secrets I missed. Still looking for the rune shrine in warpd... it's the three tiny buttons scattered throughout the level, right?
#301 posted by JneeraZ on 2009/07/10 11:18:30
OK, so what does it mean if 0.85 locks up my Mac? It runs for a few seconds and everything looks great and then -- hard lock.
Is there something I can send to someone so they can debug something or am I boned?
#302 posted by JneeraZ on 2009/07/10 11:19:02
I should mention that 0.80 works perfectly.
 Yeah
#303 posted by ijed on 2009/07/10 14:10:41
They're in the big open room with the walkway and pits down below - there's also something hidden in the ceiling near the Vores.
Also, the trinity is warpb is on a ledge with some runes drawn on a secret (brick tex) door - I remember Shambler asking about that one.
#304 posted by JneeraZ on 2009/07/10 14:27:53
BTW, the download link in the top post is broken.
 Willem
#305 posted by necros on 2009/07/10 19:50:45
not sure. on windows, if you go over the new clipnodes limit, for example, the engine will just crash without any error message as soon as you try to load the map, but that doesn't sound like the problem you're having.
#306 posted by JneeraZ on 2009/07/10 19:52:46
No, this seems to happen with all levels. The level will load, I'm running around and then maybe 10-15 seconds later, bam, hard lock. It's really weird.
 Willem
What's your hardware specs? Do you have an ATI card?
#308 posted by JneeraZ on 2009/07/11 11:16:20
Macbook Pro
2.33 Ghz Intel Core 2 Duo
4 GB
ATI RadeonX1600 (256 MB)
And the 0.80 release works perfectly so it must be something changed from 0.80 to 0.85.
 Hmm
I have an MBP with NVidia card, which works fine with 0.85. I didn't do the 0.85 port. I guess you'll have to ask the dude who did this version. metl and I plan to do an "official" SDL port that will replace all Fitz versions, but it may still take a while. That version will be based on 0.85 and SDL 1.3.
#310 posted by JneeraZ on 2009/07/11 11:58:26
I believe it was Baker. Oh well. I'll just stick with 0.8 then until a better one gets released. Thanks!
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