
Love This!
I wonder if there's a way of prototyping this kind of stuff?? Would it be worth doing for quake?
https://skfb.ly/L7zB

5th
#3285 posted by
JPL on 2016/02/21 09:33:43
Certainly... but wide open areas take a long time to fullvis generally...

It's Doable
#3289 posted by
ijed on 2016/02/22 20:30:57
Just use lots of detail brushes, and accept the fact that older PCs will choke.
To be fair it looks a bit less open and a lot less detailed than some of Tronyn's stuff.

Drawing Lessons
#3290 posted by
primal on 2016/02/26 07:28:17
This is a site with free drawing lessons. It goes on a bit deeper than what the name suggests.
http://drawabox.com/

"Step 2. Draw The Rest Of The Fucking Owl"
#3291 posted by
Kinn on 2016/02/26 11:36:54
Primal - cheers, that's a nice link

Lavotchkin La-350
#3292 posted by anonymous user on 2016/02/27 08:02:40

Architecture Porn Gallery
#3293 posted by
Zwiffle on 2016/02/28 01:19:24

Abandoned Mining Town + Power Station
#3294 posted by
DaZ on 2016/02/28 04:47:39

An Entire /roomporn Subgallery
#3295 posted by
Zwiffle on 2016/02/28 17:09:48

Looking Around For Monsters...
#3296 posted by
necros on 2016/02/28 17:52:18

Cliff Cities
#3297 posted by
primal on 2016/03/03 08:34:07

Lukas Furlan Nature Photography
#3298 posted by
Zwiffle on 2016/03/03 20:58:38

Doom Designer's Twitter Feed
#3299 posted by
primal on 2016/03/04 08:16:33
He has some Doom monster sketches and pictures of (physical) models on his feed.
https://twitter.com/GPunchatz
Among other things, he designed the original Spider Mastermind. This is his WIP for 2016 remake he is making for "the pure joy of revisiting DOOM !"
https://twitter.com/GPunchatz/status/703953743495110657

Basic But Good Quake DM Maps?
#3300 posted by SpecialBomb on 2016/03/04 14:21:18
So, if you jump over on the mapping help thread, you can see that I have been asking lots of questions. In the end, I made a map. But, it's not very good. So, if someone could reference me some basic but good quake DM maps, that would be super helpful.
Ty.

The Obvious Answer
#3301 posted by
DaZ on 2016/03/04 14:29:28
since it's remade in every arena shooter ever and is regarded as one of the greatest dm maps ever constructed : aerowalk!
Some other very good ones : ZTN series, dapak, plpak.
There are many more, but I don't really play Quake multiplayer so I've forgotten most of the names ;P

Cont.
#3302 posted by SpecialBomb on 2016/03/04 14:35:05
The main goal I want to earn from this is learn overall level design, but I want the maps to be fairly simple so that I can understand how they work. If I ever become experienced enough, I'm going to make a Quake level design tutorial thing with documents and map segments to explain how these map segments work, and how they are effective in DM. There aren't many tutorials on map design (specifically for Quake 1), so I feel it might be a good idea. Of course, I'm not at that skill level yet, so it's gonna take a while.

DaZ
#3303 posted by SpecialBomb on 2016/03/04 14:36:24
Remember: Is it (areowalk) simple?

What Do You Mean By Simple?
#3304 posted by
DaZ on 2016/03/04 14:39:18
A simple layout? Simple geometry? Simple to learn as a player? You will have to be more specific :)
I list Aerowalk because it's considered by the overwhelming majority of Quake players to be "the best" duel map created. If you're going to learn from something, learn from the best!
Then look at some of the worst dm maps, and work out why they are the worst, so you can avoid those mistakes :)
#3305 posted by
Kinn on 2016/03/04 15:00:45
"Simple" in the way that I think you mean it, is a fallacy. You should take the best maps, and then abstract them yourself into "simple" maps that you can understand.
E.g. take Aerowalk and ignore what's unimportant right now (brush detailing, texturing etc) and focus on what is important - i.e. layout and item positioning.

SpecialBomb
#3306 posted by
mjb on 2016/03/04 15:13:35
That's great you want to make some map design tutorials. I agree, in terms of things like youtube video tutorials and such, they are a bit lacking. You can dig archives and piece things together (How I did it). but it would be nice to have some more current easy to reach material.
I have been heavily considering making some basic Trenchbroom editor tutorials so people interested in mapping may not feel so intimated at first glance.

DaZ: What I Mean By "Simple."
#3307 posted by SpecialBomb on 2016/03/04 15:19:03
What I could describe as simple is this: Imagine that the map I want to achieve in finding is fun and balanced. Now imagine being an absolute map creator noob like me; could you easily recreate this map, and easily understand what each part does to balance everything else out? That's what I mean by simple. To show you my current skill, download this map I made:
http://www.mediafire.com/download/nam3zj2wzhgkcs0/vertig2.bsp

Bloughsburgh
#3308 posted by SpecialBomb on 2016/03/04 15:22:02
Yeah, that's another reason why I want to do that. It would be modern and user friendly, but I wasn't thinking about a video, but rather a document with diagrams and commentary.