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Quake Map Jam 666 : Fire And Brimstone
Map Jamming is about creating maps of any size or detail level over several weeks, using a certain theme and/or texture set. Check the readme file in the zip below for further details of what the Jam is about.

Any questions or comments, please post to this thread only.

Theme - Fire and Brimstone
Deadline - 16th August 2015

Texture Wad - There are texture wads for this jam that include many theme related textures. It is not required to use these textures in your level, they are provided for inspiration and convenience only! Check this texture repository
for more wads : https://www.quaddicted.com/files/wads/

Compile Tools - It is recommended that you use EricW's updated Quake compiler suite as they add much new functionality to lighting and visibility. Texture lighting in particular should be very useful for this jam!
Download EricW's tools : http://ericwa.github.io/tyrutils-ericw/
Download worldcraft / Jackhammer fgd for these tools> : https://dl.dropboxusercontent.com/u/33279452/quake4ericwTools.fgd

Engine:
Make it for Fitzquake / Quakespasm, bitches. You know the score.

Theme reference images:
http://daz.fov120.com/images/jam6/theme1.jpg
http://daz.fov120.com/images/jam6/theme2.jpg
http://daz.fov120.com/images/jam6/theme3.jpg
http://daz.fov120.com/images/jam6/theme4.jpg
http://daz.fov120.com/images/jam6/theme5.jpg
http://daz.fov120.com/images/jam6/theme6.jpg
http://daz.fov120.com/images/jam6/theme7.jpg
http://daz.fov120.com/images/jam6/theme8.jpg

It is a good idea to find reference images that you like so you can follow them and avoid staring at a blank editor wondering what to make!

Download the Map Jam 666 zip : http://daz.fov120.com/files/jam666.zip

Also, a reminder : Water Alpha will be set to "1" for this jam! (Not transparent) because lava. Keep this in mind when building your maps!

Feel free to post wip images of your level in this thread! Good luck and GO MAP!

And finally, a list of designers that are streaming their level designs :

http://twitch.tv/ionous (Ionous)
http://twitch.tv/tddaz (Daz)

Post below if you are streaming and I can get the list updated!
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Going To Start Broadcasting Soon... 
http://www.twitch.tv/ionous

Mapping and Black Metal. 
 
I'll likely do a few small informal streams ... maybe. :)

http://www.twitch.tv/warrenmarshall 
Daz. 
That selection of inspiration images is fucking brilliant.

Anyone who does this: http://daz.fov120.com/images/jam6/theme2.jpg i will marry them. 
 
I wouldn't be able to make a decent map in an hour that's for sure.

Nobody could. That's why it was extended :) 
Fence Textures? 
What about them?

Or better: what's the target engine? 
Engines 
I should have added something about that to the main post, but I think it is generally assumed that most people use FitzQuake / Quakespasm these days.

I would test all the maps in Quakespasm as that has the most up to date features. 
 
Also, don't forget ...

http://www.wantonhubris.com/obj-2-map/

If you're so inclined. :) 
 
Nobody could. That's why it was extended :)

Actually, the switch to 100 minutes came when everyone wanted to do more single player maps. 1 hour deathmatch maps weren't so bad to make, but we added the extra 40 minutes so that single player maps could reasonably be done.

...

Back on topic, I'm planning to do a Rubicon Industrial base on a Lava world. 
 
I miss those speedmaps, people were experimenting much more, probably because the time investment was so little. 
Question, 
Is it good if I make a modern city with red sky on its first part and then having its second part filled with lava and brimstone?

Or should I just make a map just like the second part? 
 
Do whatever you want. It's a map jam. 
Yeah 
The point of jam themes is to give some basic direction to go. Though I might recommend just going for the second half only because 2 weeks is less time than you think! Simple plans work best. 
 
3:27 AM - negke: haven't thought about anything yet
3:27 AM - negke: i might try to make something though
3:27 AM - Scampie!!: jam6_negke HYPE!!!
 
FYI 
Talking about Jam6DLC, of course! 
 
Just wanted to say that last night was awesome. Multiple people streaming and everyone chatting it up. Was a lot of fun.

Felt like the old days again, only higher tech. :)

Fun! Love stuff like this that focuses everyone on the same game/goal... 
 
based off of http://daz.fov120.com/images/jam6/theme2.jpg

http://shoresofnis.com/temp/jam6_terraintest.jpg
max + warren's obj2map. gonna see how far I can take this before it stops compiling...

it's really fun not having to deal with brushes. ^_^ 
Necros... 
that's crazy! 
Made It Several A Tera's Ago Already 
Chaining Castle of the Dark Ages and 5 Rivers Land would fit perfectly .... 
There's A Few Hours Left In The Day... 
Might as well use them.

Streaming soon over at:
http://www.twitch.tv/ionous 
 
necros

REALLY nice. Love how organic it feels. I can't believe that all collides correctly.

Do you take any special steps in Max? Like, making sure everything is triangles and snapped to a grid or anything like that? 
 
This is going to be so sick! 
 
Looks Nice, Necros! 
Warren 
The max obj exporter has an option to export all faces as triangles, which is what I use. Other than that, I'm using basic box modelling techniques, extruding edges and faces and moving vertices around. I'm not paying any particular attention to grid:
http://shoresofnis.com/temp/jam6_terraintest_max.jpg

There are currently a few collision problems (and a few missing faces) but I suspect that is because the map is currently unsealed, so the backs of the spike brushes are still being compiled which I'm sure is causing problems with QBSP.

Once the map is sealed, those problems should hopefully go away, at least mostly, although that really will be the make or break test: if faces are still missing and collision is too broken with a sealed map, we'll know that this method doesn't work. :P 
 
I've run into problems doing it so you might want to seal sooner rather than later so as to waste as little time as possible if it implodes. :)

Going to be trying some rocky geo tonight myself... 
 
Lavacity1a.wad is good wad. 
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