#3976 posted by necros on 2007/10/20 07:11:57
what's with the anti-orb stuff? it's by no means a bad sprite, and it works well for a light source in the shots.
#3977 posted by gibbie on 2007/10/20 08:14:40
tanks in quake has been done before... remember airquake? the most awesome mod ever, better than nehahra! but they're not really quake style tho
 Tanks..
#3978 posted by JPL on 2007/10/20 08:40:58
.. are more decorative than functional here...
 Cough
#3979 posted by negke on 2007/10/20 10:59:59
The Weapon Factory (weaponf.bsp) had full-ID-style tanks
http://img507.imageshack.us/img507/3172/weaponfrb9.jpg
ID-style, eh...
 Hahahahaha
#3980 posted by starbuck on 2007/10/20 11:37:47
that's the stupidest thing i've ever seen!
 Heheh
#3981 posted by ijed on 2007/10/20 13:05:28
 Another Case
#3982 posted by ijed on 2007/10/20 13:28:57
Of memory / imagination playing tricks when dealing with old games - you remember it as some majestic fortress towering into the clouds, populated by vicious slant eyed goblins.
Then you go back and it's a bright pink cardboard box with block green stickmen.
Remember that from an Edge article.
 Yeah
#3983 posted by CETME on 2007/10/20 15:32:20
I guess they're worse than I remembered :)
 Ahahaha
#3984 posted by Lunaran on 2007/10/20 19:35:10
man, that's gold. thanks neg|ke :)
 JPL...
#3985 posted by distrans on 2007/10/22 06:57:10
...give the rock texture from Hexameron Phase three a go :)
 Distrans
#3986 posted by JPL on 2007/10/22 08:22:58
Hexameron Phase three ? Where can I find this ?
#3987 posted by nitin on 2007/10/22 12:16:57
I think he means Hexameron phase one, it's q1 sp map by NotoriousRay. From memory, it's the HL1 rock texture converted to the quake palette.
 Nitin
#3988 posted by JPL on 2007/10/22 13:36:28
Oh, I can check for HL rock textures: I have the wad at home ;) Thanks for the clue :)
 HL Rock Textures Suck
#3989 posted by czg on 2007/10/22 13:42:37
The rock texture you're thinking of is one of the brown 256x128 Quake 2 ones.
 Czg
#3990 posted by JPL on 2007/10/22 13:47:57
I can also look at Q2 rock textures, as I have the wad file at home as well ;)
 I Have The Wad File At Home As Well ;)
#3991 posted by czg on 2007/10/22 15:20:04
I have the wad file at home as well ;)
 Here's A Tank:
#3992 posted by RickyT33 on 2007/10/22 17:24:51
#3993 posted by PuLSaR on 2007/10/22 18:15:50
lol
 Orbs
#3994 posted by Shambler on 2007/10/23 09:59:38
Are the new crates.
 Oops...
#3995 posted by distrans on 2007/10/23 11:00:51
...getting ahead of myself there :) Hex One indeed. I sure hope NotRay is doing some work on Hex Two.
Anyhoo, I'll shoot it through to you tomorrow JPL. Along with some others that might suit.
 Distrans
#3996 posted by JPL on 2007/10/23 11:27:31
Thanks a lot, I''l look forward patiently to your mail... you rock !
 JPL
#3997 posted by RickyT33 on 2007/10/23 15:11:43
I like the way you use minlight and sunlight to light your map.
 About Tanks Prefabs
#3998 posted by JPL on 2007/10/23 23:27:20
Well, I checked the textures placement of the tanks, and unfortunately, they are completely misaligned, so I have to re-texture both of them completely: it sucks...
hhhmmm, at this point I'm able to rebuild them properly (grid aligned) and also to use HL texture set only....
wait and see
Oh, and Ricky, FYI: sunlight equals 150, and minlight equals 25... ;)
 Hmm
#3999 posted by RickyT33 on 2007/10/24 12:09:54
Do you mean the prefabs aldreadt had misalligned textures?
If you just mean the allignment got screwed up when you were positioning them I would just like to say that I had many problems like that in Worldcraft 1.6 but in 3.3 it is all fixed!!
Anyone who is thinking of upgrading to 3.3 ( with the Quakeadapter) I would highly recommend it.
Or am I the only person who was still using 1.6?
 Well... I Am Not Sure...
#4000 posted by JPL on 2007/10/24 13:02:08
The tank prefab I used comes from an HL prefab library, and I guess textures alignment has not exactly the same format in HL .map compared to quake .map.. (not sure...) . so either it was already completely crappy, either the .map import failed somewhere (I'm more "confident" with this possibility)
So now the story is, how much time will I need to realign to grid all polygon corners, and then retexture it properly
Also, when I said I'd like to use HL texture set only it was not only for the tanks, but also globally for the all map.... as I did for SRC and Five Rivers Land that use Doom3 texture set...
I'll see later if it fits or not ;)
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