 Than
#559 posted by JPL on 2007/01/14 23:25:39
My map is ready since last month, and I'm just waiting for a delivery date. I guess the final pack built will be triggered by Kell and necros progress on Quoth update...
 Omus
#560 posted by Spirit on 2007/01/15 00:27:06
Decompiling is ugly, you won't get all the comments and akward code.
 RE: Deadline
#561 posted by Text_Fish on 2007/01/15 13:10:26
My monitor's up shit creek without a paddle right now, so unless I can get it fixed or find a new one pretty sharpish I'm going to have to pull out of the event. For now I suggest assuming that I'm out already, because I can't afford to shell out for a new one at the moment.
It blacks out every thirty minutes or so at which point I have to give it a twenty rest, so doing anything more than checking forums/emails gets tiresome fast.
However, I'm loving what I've got of my map so far, so I'll release it on its own at some point if I don't make the deadline for this pack. :)
 TF
#562 posted by than on 2007/01/15 17:48:00
Can't you borrow an old crt from someone? I'm sure there must be someone you know that has an old monitor you can borrow for a while. Maybe it's a bit of a hassle, but I'm sure you can find something. I hope you can anyway ;)
#563 posted by lazy_bum on 2007/01/18 11:02:49
> (..) it was mentioned that the speed running
> progs was closed source to stop cheats (..)
Don't want to start a fight or something... but isn't this a violation of a GPL licence?
PS. How to make colors/italic/whatever in posts? Nothing like [i]/<em> seems to work on 'preview'. /:
#564 posted by czg on 2007/01/18 11:14:08
<q>quote</q>
<i>italics</i>
<b>bold</b>
 Lazy_bum
#565 posted by Spirit on 2007/01/18 11:34:47
If I am correct progs.dat does not lie under the GPL. There are lots of "closed source" mods.
#566 posted by Omus on 2007/01/18 16:21:36
[q]Decompiling is ugly, you won't get all the comments and akward code.[/q]
But even so it usually re-compiles with a bit of cleaning up. Withholding the src to stop cheaters seems like a flaky idea to me and they should just make it open for SP modders to include (at least on request).
#567 posted by lazy_bum on 2007/01/18 18:04:27
@czg
Thx. (:
If I am correct progs.dat does not lie under the GPL. There are lots of "closed source" mods.
According to this http://en.wikipedia.org/wiki/QuakeC it is.
Anyway, I just want to point that this is... wrong? Even if it is against cheats. \:
And BTW Quoth I've found those two by necros:
ne_deadcity.zip (The Rats in the Walls)
ne_marb.zip (Crescendo Of Dreams + Surmounting Terror)
#568 posted by Orl on 2007/01/18 22:40:48
If I may, since were on the subject of the progs.dat and the GPL, direct your attention to this thread, as it explains the reason why it says the progs.dat lies under the GPL on wikipedia, when in reality it does not. It also tells the story of someone who wanted a particular source code, and threated legal action if he didn't get it.
http://www.divstudios.po.gs/fvf/forum/viewtopic.php?t=136
 Keeping The Progs.dat Closed May Not Be Illegal...
#569 posted by frag.machine on 2007/01/18 23:17:59
But definitively is not cool :(
I'd like to remember that our community grew and still alive based on individual contributions: code, maps or artwork assets. And people new to Quake (and even those not-so-new, like me) only get a chance to learn something when someone else is kind enough to share knowledge. Safety through obscurity for a Quake mod is really a very weak reason nowadays. If someone really cares about cheating the source code absence won't stop him. But not releasing the source will discourage any beginner in the QC coding.
 QuakeC And GPL
#570 posted by metlslime on 2007/01/19 00:44:07
The QuakeC source was released twice ... the original 1996 source release (quakec, qbsp, light, vis. etc.) was sort of an informal "you can use this to make maps and mods" license. In 2000, the quakec source and tools sources were re-released under GPL. There is also a third class of license, which is the closed-source commercial license that Valve used for half-life, for example.
Release from 1996 with no license:
ftp://ftp.idsoftware.com/idstuff/unsup/progs106.zip
Here is the re-release from 2000 under GPL:
ftp://ftp.idsoftware.com/idstuff/source/q1tools_gpl.tgz
My interpretation is that the original release carried an implicit license to make non-commercial mods without any open-source requirements. If your code is based on that release, you are not bound by GPL.
However, an alternate interpretation is that the 2000 GPL re-release cleared up a previously ambiguous license situation. In other words, there was no license to do anything with the source until 2000, when id software retroactively licensed the original source as GPL. This means that even a mod from 1997 would have to obey the GPL.
 A Very Reasonable Interpretation...
#571 posted by distrans on 2007/01/19 01:08:05
...although consider that most of the legal systems we'd be dealing with here are generally loathe to accept "retrospective application" (a reverse sunrise principle if you like) in law. Thus, mods from '97 to the re-release date are probably not bound. However, any mod from this period updated post 2000 would need to be scrutinised thoroughly.
#572 posted by Trinca on 2007/01/19 02:13:17
lol base pack threath? errrr
 Some Other Thoughts...
#573 posted by metlslime on 2007/01/19 03:23:59
Based on id software's behavior pre-2000, they didn't seem to mind that third-party total conversions were sold commercially without any blessing from id. For example: malice, shrek, and xmen-TC.
Since those commercial projects must have used qbsp, light, and vis in some form, this tells us that id software thought it was okay to use those for commercial, closed-source projects.
It's also extremely unlikely (but possible) that those projects wrote their quakec from scratch. So id software was okay with a commercial closed-source progs.dat based on their sources, too.
Since commercial projects are the most likely to get id's legal team to pay attention, if they let the projects happen that indicates that they thought the terms of their licenses were being honored.
So I'm leaning towards the idea that there are two licenses available for us to choose from, one being the "use it how you like" informal license, and the other being the GPL.
If anything, the GPL option actually gives us more freedom becuase that means that we can release OUR modified versions as GPL.
 Right!
#574 posted by madfox on 2007/01/19 22:42:10
give me my license to play my legal Quake mappings, before I'm paying two times for the ones I've got!
On toppic, Ive been mapping two months to clear a Hom in my LostMine map, and it seemed to be a brush with two faces on a side.
Now I see two faces on every corner of my seasons.
Than, you've got mail.
 Necros
#575 posted by negke on 2007/01/20 15:41:33
additional idea for the new version of quoth:
misc_sound and misc_model that allow the usage of external files (wav, mdl) coming with a custom map, which are then automatically precached (!) and displayed as long as they are properly installed/refered to in the entities' "sound" / "model" fields.
would make quoth even more versatile, i think.
 .
#576 posted by necros on 2007/01/20 21:41:32
 Neg!ke...
#577 posted by madfox on 2007/01/20 22:09:55
I am the one who want all new things!
 Oh Nice
#578 posted by negke on 2007/01/21 11:00:56
any chance to have it work with models too?
 Any Chance...
#579 posted by JPL on 2007/01/21 17:58:25
... that delivery date will be decided soon ?
I'm a little bit hurry to play the full pack now... and continuing to delay it more and more, it will turn into a Spring Pack... So, are late people ready, or almost ready ?
#580 posted by Trinca on 2007/01/21 18:31:10
i want releas to :p i�m sick of my map :\ if i could go back i rebuild diferent :p but i�m to lazy to fix it :(
 Walk, Don't Run!
#581 posted by madfox on 2007/01/21 21:46:07
I just deleted my last hom, at this point
I can start texturing and finish the end theme.
I don't understand your impatience?
In the beginning there were plenty ideas, like making an entrence to each level.Or beta test levels of each participants.
http://members.home.nl/gimli/base12.jpg
 MadFox
#582 posted by JPL on 2007/01/21 23:43:11
Yes, and it was also told that the delivery date should have been during Xmas... Being latere and later it will be almost Spring.. so my comment :P
Anyway, but it would be cool to fix a date, just not to wait endlessly for late people.. :D
 Talk Earlier
#583 posted by HeadThump on 2007/01/22 00:10:18
was for the end of this month after Christmas schedule became unrealistic, so that is what I have been aiming for in the size and extent of my build. Also, take into consideration and as Than pointed out the new Quoth material is still in beta as well. However, If you want to decide on an earlier date I'll adjust accordingly.
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