 Sock
#6415 posted by nitin on 2009/12/28 01:08:00
great idea and go for it, its not a playable dm map anyway right, so framerate drop in sp puzzle mode is not a big deal.
 Le Sigh
#6416 posted by grahf on 2009/12/28 04:42:36
Well that is a noticeable fps drop, but my point was that it doesn't matter if the map is not-action oriented. Actually I misunderstood about it being just a model, and not the whole map seen from the outside.
Jago, not everybody has uber-computers, especially people who play 9-13 year old games.
 Dead Map Zone
#6417 posted by sock on 2009/12/28 15:19:01
It is very unlikely my map will work on hardware that is 5+ yrs old. Even if the screen resolution is lowered, all of the textures have been doubled in size and this will strain most old video cards with slowdowns as the textures are swapped in and out of video memory.
There is no bot/dm style gameplay just exloring and button mashing puzzles which should help a little bit with frame rate issues. Most of the rooms are 20k polys with plenty of multi-layer shaders around and a couple of areas even spike as high as 30K polys. This map was designed to have lots of detail with stuff to look at and explore.
The people who could run this map (have good enough hardware) are no longer play Q3 (moved on to better things) and the people left playing Q3 have old machines so this map is really in a dead zone. Coupled with the fact that the 'gameplay' is puzzle based, I fully understand that this map will only played by me and 3 other people (the beta testers).
 Don't Worry About It Man
#6418 posted by grahf on 2009/12/28 19:12:36
I just need to upgrade one of these days...
 Fuck That
#6419 posted by ijed on 2009/12/29 04:59:59
I'll play it.
 Ahem
#6420 posted by ijed on 2009/12/29 05:01:22
So 4 then . . .
Even if it's only played by a handful of people the thought and time you've put into it makes you a better mapper - it's not wasted.
Otherwise nobody here would bother.
 5...
#6421 posted by generic on 2009/12/29 14:41:20
And counting. I re-installed Q3 to have a take at that map :)
#6422 posted by Orl on 2009/12/29 15:23:51
I'm definitely reinstalling Quake 3 for this map. It just looks absolutely awesome. :)
 Um...
#6423 posted by pjw on 2009/12/29 17:24:58
The people who could run this map (have good enough hardware) are no longer play Q3 (moved on to better things) and the people left playing Q3 have old machines so this map is really in a dead zone.
Bullshit. :)
I'm actually toying with the idea of starting a new Q3 map (came up with an odd idea for a very different tourney map layout), and I certainly play newer games.
Q3 is one of those games people will keep playing and/or return to for quite a while yet...
#6424 posted by quakis on 2009/12/29 20:41:27
I'd reinstall Q3 just to play the map as well.
 I'll Play It
#6425 posted by Tronyn on 2009/12/30 05:41:03
heck I'll even review it for Quaddicted if Spirit's down for it, or for somewhere else if not. It looks awesome. Plus I still have Q3 though I haven't played since forever.
#6426 posted by necros on 2009/12/30 08:01:25
 Hmm
#6427 posted by nonentity on 2009/12/30 10:48:03
Probably not tbh. Method is working on Rage over at iD these days, doubt he has much in the way of spare time/energy for level design outside of work.
 Thanks For The Support
#6428 posted by sock on 2009/12/30 11:00:57
Well I am certainly looking forward to hearing what people think of this map. I have a ton of stuff to talk about on this map, so the web pages should be full of plenty of development details.
I am nearly finished with the last bits and pieces, just got to do a final detail pass on certain areas and sprinkle some small rock around the place.
http://www.simonoc.com/images/design/maps_q3/moteof1em1.jpg
http://www.simonoc.com/images/design/maps_q3/moteof1em2.jpg
 Sock
#6429 posted by JPL on 2009/12/30 12:39:40
Really nice !
#6430 posted by quakis on 2009/12/30 13:23:03
I have a ton of stuff to talk about on this map, so the web pages should be full of plenty of development details.
I'm personally looking forward to seeing that. :D
#6431 posted by necros on 2009/12/30 20:47:04
it's a shame. those three shots really had a fully developed style that could have been carried on for a full map.
also, sock, if you don't know i want to play edge of forever yet, i don't know what to tell you. ;)
#6432 posted by necros on 2010/01/02 09:02:29
is there any interest to beta test a d3sp minimod?
i only ask because it plays a lot more like quake than d3 but there probably aren't a lot who have d3 installed.
 After January 7th...
...I'd be up for it. I was planning on reinstalling D3... Drop me a line if you want.
 Necros
#6434 posted by Jago on 2010/01/02 16:13:36
Sure.
#6435 posted by Zwiffle on 2010/01/02 22:32:49
I will but I get home tomorrow and have other things to do, not sure where testing would prioritize itself just yet though.
 Sorry
#6436 posted by ijed on 2010/01/03 03:12:56
Reinstalled the other day, but testing'd just have to go on my todo list, so probably no help to a speedy release.
#6437 posted by necros on 2010/01/03 03:37:21
Jago: thanks, i'll send you an email. :)
the_silent: depending on how many changes need to be made, it may work out well that you can't play until later. ;)
 Cave Rubble
#6438 posted by sock on 2010/01/03 06:25:55
Been experimenting with floor debris the last couple of days and it seems that 5 sided small rocks seem to produce the best results for variety. I initially created a set of 6 different shapes, then a couple of small groups (different shapes, sizes, orientations) and finally sprinkled the groups around the blend edges not the cave walls. Saving the cave wall edge for larger rocks works better. I also used a lower phong value (60) and it really does bring out the cave wall edges better.
http://www.simonoc.com/images/design/maps_q3/moteof1eq1.jpg
@necros, I have D3 installed if you want some help testing stuff, but I won't be able to help till after Jan 12th. Got a city trip planned for next week.
 Best Q3 Rock Floor
#6439 posted by nitin on 2010/01/03 07:07:36
to date.
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