
If There Was Something Like Tb
For unity I would be all over it
#7016 posted by
[Kona] on 2014/01/13 11:04:00
Same. Maybe they could integrate it somehow, one day...

Use
#7018 posted by
ijed on 2014/01/13 11:20:08
I'd elaborate more but now I need to go to work, to use Unity.
#7019 posted by
[Kona] on 2014/01/13 11:38:24
Yeah just browsed all the threads on here that mention it and see you use it, and Kinn's building a game in it. How's your game going Kinn?

Overheard At #tf
I have priveliged information about [Unity's] corporate structure that morally compels me to avoid it.
to be frank, they are thieves, spies, and saboteurs. in keeping with stereotypes of 1980s movies about corporations. but, game engines.

#7019
#7022 posted by
Kinn on 2014/01/13 13:21:44
Well, our financial situation went tits in a quite hilarious way pretty quickly, so I've been making stuff for a proper company again to pay the bills.
Not for long though! I'm leaving the industry for good in six weeks, in order to manage a small music festival with my bro', and (more importantly) arse about with Quake again :}
Unity is the dog's danglies though. I'll make a proper post about what I've made so far in it (at some point).

Hah!
#7023 posted by
ijed on 2014/01/13 13:38:12
Well, our financial situation went tits in a quite hilarious way pretty quickly, so I've been making stuff for a proper company again to pay the bills.
Snap!

Lol
#7024 posted by
Kinn on 2014/01/13 14:24:53
"snap" as in "oh, snap!", or as in "lol, same here"...?

Same Here
#7025 posted by
ijed on 2014/01/13 14:28:37
Snap as in the British kid's card game.

Unity
#7026 posted by
ijed on 2014/01/13 14:32:22
Is a powerful engine that removes most of the barriers at beginner and intermediate level.
Once you start trying to push it to do things it wasn't designed for it gets more complex. Manually writing shaders is also a pain in the arse, but has the benefit that you don't have to precache anything.
There is a package that allows you to generate shaders as well.
the amount of packages and stuff available is pretty impressive - there's tools to do most stuff that might cross your mind.
And it's multiplatform, including all major consoles, devices and web browser.
#7027 posted by
[Kona] on 2014/01/13 22:49:36
That does look good spiney

Rust Investigative Reporting
#7028 posted by
ijed on 2014/01/14 16:25:26

Okay Back On The Laptop Games Thing...
#7029 posted by
Shambler on 2014/01/17 15:57:42
You dudes gave me some decent ideas before. I ended up playing quite a bit of Torchlight 2 which was fun. I did have issues with steam's offline mode, game updates, and a load of other shit and I think eventually the game simply couldn't update nor start, and I ended up uninstalling it and steam in frustration.
So....I need similar advice to last time: Low-ish spec (or scalable), easy to control RPG / RTS / action games, NOT totally old-skool, and ideally NOT requiring Steam nor any other online system. I had a brief look at Drakensang which might be an option. I'm open to other ideas....

You Are All Cunts.
#7034 posted by
Shambler on 2014/01/17 23:51:07
And not at all funny.
Now you've got the hilarity out of your systems, sensible suggestions please.
Currently thinking about Drakensang and Dragon Age, so would welcome sci-fi-esque or strategy-esque to contrast with that. I think Xcom might not run at all, and Fallout2 etc too dated for my tastes.
#7037 posted by
necros on 2014/01/18 00:16:47
at the risk of ruining the joke...
path of exile?
#7038 posted by
[Kona] on 2014/01/18 08:10:07
you haven't played any of the Dragon Age games?
I'd start with that.
not sure it's really a laptop game though, maybe too complex for laptop.