 Than
#776 posted by ijed on 2007/03/25 16:51:08
Take a week off; buy a load of films or a good book to keep yourself occupied.
I've gotta stop playing my DS lite, it's giving me withered claw hands. Won the thing in a competition and now can't stop playing Advance Wars . . . dammit.
 Sorry To Hear That Than
#777 posted by HeadThump on 2007/03/25 18:52:29
Back when I was obsessed with Team Fortress, my mouse clicker hand would get stressed out. I would soak it in warm water for about fifteen or so minutes between matches and that seemed to help.
#778 posted by golden_boy on 2007/03/25 19:29:54
@ shadowtails: Thanks for the offer, but it's not necessary. Q2 flyers belong in Q2 :-) I just meant that if we had a flying drone in Q1, it should have comparable hitpoints and behaviour (i.e. go down easy and be dangerous in packs.) It should be a support unit. The Base Scrag so to speak.
@ Omus: really? The model/skin was what I liked best about him (apart from the concept.) He looks pretty "crusty." He's a bit large though.
@ Than: Sorry to hear that man. Take it easy.
After prolonged mouse usage, I tend to have pain in my upper arm. That's because I use my elbow/forearm as a pivot instead of moving the hand. :-( The perfect pointing device hasn't been made yet...
#779 posted by anonymous user on 2007/03/25 20:49:44
Like you said, he is too large but that's not what I was on about. Quake models are no good for small intricate details which the current model has a lot of (like the aerial, spinner and high-poly cylindrical bits). If I has to sum up the problem in a word I'd say it doesn't look 'chunky' enough :P .
 Than
#780 posted by Sielwolf on 2007/03/25 21:16:56
the most important thing is your sitting position, the back must be held straight, and the ellbows MUST rest on the table (additionaly, I use small "towels" under each ellbow lol).
One should also take some breaks from playing/typing every 1-2 hours.
 More Advice . . .
#781 posted by ijed on 2007/03/25 21:31:30
Is to buy a thumb track mouse, the logitech ones are good. (but for the love of god don't buy a fingertrack).
It's odd to get used to at first but much better than standard - more responsive and accurate, with the added bonus that you don't have to move anything other than your fingers / thumb.
With my previous one I'd be sat in my armchair, the mouse on my knee, nice and comfy.
 Thanks For The Advice
#782 posted by than on 2007/03/26 02:08:56
I've got a wacom tablet, so am using that at the moment. I'm also using the pc less at home.
I also have a posture chair, but I don't think it's doing much good to be honest :/
 Kell / Necros
#783 posted by JPL on 2007/03/27 22:52:39
I have a stupid question but... I noticed that grenades hit skybox like a solid wall, I don't know if it is a bug, or something normal, but it sounds weird compared to other projectiles that disappear "in the sky".... Is it a specific bug of Quoth, or is it feature ? I tested the behaviour with FitzQuake 0.80 and aguirRe's GLQuake v1.31... If it is a bug, I guess it would be cool to resolve it ;)
BTW, what the quoth update news on your side ?
 JPL
#784 posted by negke on 2007/03/27 23:31:43
it's the regular transparent sky behavior. it has nothing to with quoth.
#785 posted by PuLSaR on 2007/03/27 23:58:31
it's not a bug, it's a feature
(c)microsoft
 Oh...
#786 posted by JPL on 2007/03/28 08:10:25
OK, I was not aware of that "feature".... Thanks for the clarification... and sorry if I woke up somebody ;P
#787 posted by gb on 2007/03/28 20:40:40
I like the rotor actually. It makes a nice distinction. Most "things" in Quake are biological (monsters), and a definitely-artificial-looking thing makes a nice contrast.
but yeah, he could be smaller (almost Q2 flyer size.)
He should also rotate when hit, like they do :-) it looks so stupid, I like it. Flyers are cool.
The other flying base enemy I could imagine is a mechanic insect, bug style.
#788 posted by Drew on 2007/03/28 20:46:46
I've always really liked Bob. Pretty much everything about him... never knew what peoples problem with him was, to be honest.
#789 posted by cheshire on 2007/03/30 08:20:10
I gave WC a shot to maybe help slyly contribute to this mappack...
It looks like too much time had passed... I knew in my head what I wanted to create, but the sub-par result in the editor just frustrated and annoyed me.
And then - after one room was "done" - the leaks began.
Instead I am just going to look forward to playing this pack when it is completed :)
 Delivery Date
#790 posted by JPL on 2007/03/30 08:25:16
We are now at the end of the month, the delivery date should come soon (i.e if I remember well, it was suppopsed to be the 2nd of April), but we still need Quoth update, and also all the maps in order to deliver a clean pack..
So, what are the news on Quoth side (Kell / necros : any news ?)
And how many maps are ready to be deliverd ?
#791 posted by Kell on 2007/03/30 09:11:04
I've been working on doing a skin for the sentinel, plus some more debris models for the func_breakbale. Not finished, but I've made a fair bit of progress. I think the only other thing I need to do is finish edie's skin.
Dunno about necros.
 Kell
#792 posted by JPL on 2007/03/30 09:43:56
Thanks a lot for your feedback... I hope things are going better on your side ;)
#793 posted by Trinca on 2007/03/30 19:54:28
i got another map in progress might be in base pack to :p if i can finish on time...
 And
#794 posted by madfox on 2007/03/30 21:47:55
I drew the Quoth startmap in half and made a convertmap to it. It is on grid now, but I still think it is whishfull mapping.
 Status
#795 posted by JPL on 2007/04/15 09:25:45
Hi guys... I'd like to re-activate a little bit the Base Pack.. I remind that it has been said the Base Pack should have been released by the end of march (after a lot of delay already), and now we are 15 days away...
So, first question Kell/necros: what are the progress on Quoth update side ? do you have already planned a target date for the update ? Or is it too early to say when it will be ready ?
And on mappers front: how many maps are ready now ? i guess a lot of late map should be ready isn't it ?
In anyway, I hope to see this pack delivery coming soon...
 .
#796 posted by necros on 2007/04/16 00:31:06
i am ridiculously busy atm. if you really want to release something, then i'll have to bow out or something. i haven't even logged in to msn since i setup the new machine. i'll see if i can get on thursday kell. :S
 :\
#797 posted by inertia on 2007/04/16 09:29:14
i knew as soon as "a new version of quoth" was brought up, this pack's release date was going to be pushed back at least 4 months
 Wrist Problems Persist
#798 posted by than on 2007/04/16 12:57:19
my wrists are still a bit buggered, so I don't want to do anything to computer intensive other than my job. If I can't finish my map off before the pack is released then I'm out and will release it later, but if Kell/Necros can let us know when they are working on stuff I try and get a bit of mapping done then and see how it goes. For now I'm holding back though. Sorry.
#799 posted by Trinca on 2007/04/16 20:37:50
then i might have time to finish my second map!
 Necros
#800 posted by JPL on 2007/04/17 10:55:37
i'll see if i can get on thursday kell.
Please do... A soon as the Quoth update will be released, the base pack will follow... and also one of my current project, as I'm about to finish it :P
Would it be possible (after you get in touch with Kell) to have an idea of a possible release date of Quoth update ?
|