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Other PC Games Thread.
So with the film and music threads still going and being discussed... why don't we get some discussion going on something on topic to the board? What other games are you playing now?
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That Looks. 
Like it will be as utterly terrible as every other pseudo-old-skool shooter failure of recent years.

The trailer is pretty neat though. I'm sure the mainstream gaming press will like it! 
 
Yeah, cool trailer but that sort of game is super hard to actually get right. Many have tried and failed... 
Love The Trailer 
definitely had to be shared on the quakeguy blog, Also the secret level which is like wolf3d in a luftrausers palette is awesome! 
Hmmmm 
Yeah, dunno about 1996 - that Strafe game looks to me (and I'm sure plays) more like a game from mid-2000s, but with an annoyingly self-aware "look! pixels!" aesthetic.

Unimpressed. 
Cool 
I checked out their website before, good to see their kickstarter is up and running. Hope they actually finish, I'd be interested in it definitely.

The kickstarter video was too awesome. 
 
 
also, when I saw "randomly generated levels" in that video I thought "ah, great, no thinking level designers involved." 
WTF? 
But that's wrong. 
#8104 
Heh, that's great. It also reminded me that words like "toughest" and "challenge", which were all over game ads in the 90s, are words that you will never see in modern game advertising*.

*Dark Souls is maybe the one exception. 
 
That is actually a very cool trailer. Got to laugh when they have concept art vs reality side-by-side and the concept art looks 100 times better than in-game.

Randomly generated levels... no thanks. 
 
You see it a lot in indie games actually. It's usually a keyword for 'Our levels are a bunch of instant deathspikes everywhere'

Anyway, Strafe looks like it could be okish in a mindless fun way, but it won't be some second coming of Quake. Certainly not with level design that is likely going to be a bunch of generic Doom rooms stuck together via algorithm. Leave that stuff for the dungeon crawlers please :( 
I was referring to not seeing 'tough' and 'challenge' in game ads. 
 
levels in hellgate london were random but still looked pretty cool 
From A Development Standpoint 
It sounds like the toughest challenge to make a roguelike FPS.

Good luck to them. 
 
It sounds like the toughest challenge to make a roguelike FPS.

Indeed, I was playing Binding of Isaac and thought how cool that would be in Quake. But then you start thinking how to put those things together, it really isn't trivial. 
Ziggurat! 
Feel Free To Hand Out Some Gifts Then 
 
Meh 
Ziggurat is just a series of box rooms though, it's a good example of why it's harder to do rogue-like in FPS. 
Strafe 
Oh my fucking god I am dying.

https://www.youtube.com/watch?v=VHbpdKiInn8

This looks very very excellent, and the trailer is just perfect :) 
 
It was even better about 10 posts ago. 
Ooops, Got A Bit Carried Away :D 
 
I Should Have Guessed. 
That the People's Champion Of Mediocrity would be liking that one :( 
#8117 
Awesome !!! 
 
trailer is cool, game might work, too little enemy variety and I would rate monster design a big round ZERO for the moment. Monsters are important in this sort of game so I hope they will fix the design issue 
 
I've been following it for a while and have hope. It seems to be a compromise between various styles. The levels are randomized, but the chunks are designed by people who are explicitly level designers, from what I can tell. The individual chunks have randomization in terms of what portions are connectors, ambushes, or secrets.

The weapon and monster design are far from exciting, but from what I've gathered the weapons they've shown are just "default" ones. And the bestiary at present is just for the first section of the game, on the space ship.

I'm partially interested because of the technical challenge in making interesting spaces with procedural generation, and having a gore system with splats, dripping, and what not where things don't expire. Including shell/bullet casings.

I'm just glad to see something that is focusing on mechanics, and isn't taking a dump on old IPs in the process. 
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