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Posted by sock on 2014/06/14 20:28:13 |
Map Jamming is about creating maps of any size or detail level over a two week period using a certain theme and texture set. Check the readme file below for further details of what the Jam is about. Any questions or comments, please post to this thread only.
Deadline - 29th June 2014
Theme - Honey inspired map with plenty of platform / train setups Guidelines for Map JamTexture WAD files
UPDATE July 7th: Pack is released!
FINAL Honey Jam Map Pack - Download, Readme, Screenshots, 12 Authors - Arrrcee, digs, doomer, ericw, fifth, ionous/mfx, mechtech, otp, rickyt23, scampie, skacky, sock |
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 Till I Saw Skacky's Latest Screenshots
#67 posted by Cocerello on 2014/06/21 11:21:39
Good work there.
 Guys, Err, These Maps...
#68 posted by Shambler on 2014/06/21 15:16:32
...looking fucking cool. Keep it up, all of you :)
#69 posted by skacky on 2014/06/22 01:46:10
I seriously hope y'all jamming, 'cause two thirds of my entry are done. 8,000 brushes and 100 monsters so far. Oh and it's brutal.
http://i.imgur.com/TPZ9UVY.jpg
http://i.imgur.com/0CVUsnR.jpg
http://i.imgur.com/LmLHZfs.jpg
 DO WANT
#70 posted by Breezeep_ on 2014/06/22 01:58:39
oh and by the way, what editor did you use?
 Skacky
#71 posted by anonymous user on 2014/06/22 02:01:06
great to know that, screenshots are great too!
No, they are awesome, i�m just grudgy, not making a map:)
 ^^that Was Me
#72 posted by mfx on 2014/06/22 02:03:56
 Editor
#73 posted by skacky on 2014/06/22 02:21:07
99% of the stuff was done with Trenchbroom. I'm using Hammer when I need to do rounded things with its arch tool (like the bridges).
 Wow Skacky !
#74 posted by Barnak on 2014/06/22 02:50:07
Those screenshots are very nice ! Can't wait to play this jewel !
 Amazing
#75 posted by nitin on 2014/06/22 03:42:23
 ALL OUT ATTACK GO
#76 posted by ijed on 2014/06/22 05:16:25
 Finally Had A Few Free Hours Tonight...
#77 posted by ionous on 2014/06/22 11:34:17
Editor shot:
http://s296.photobucket.com/user/voiceofthenephilim/media/jam1_ionous_WIP1_zpsaeb6a6aa.jpg.html?sort=3&o=0
Scheduled to work every day until contest's end, so I doubt I'll finish this, but I at least had fun starting it.
 Cut It Down
#78 posted by Cocerello on 2014/06/22 18:42:27
if you see you cannot finish it in time, Sock said that he is OK with smaller maps, speedmaps and turtlemaps. It is better than just have it unfinished in a corner of your computer getting dust.
 #78
#79 posted by Shambler on 2014/06/22 22:28:50
Wins func_msgboard!
 Something Broke
#80 posted by - on 2014/06/23 11:49:08
#81 posted by sock on 2014/06/23 14:46:56
All of them seem to be based mainly on honey.bsp
The start map will be based on the village/start map with various archways for skill select and houses for each map sent. I got the impression that the saint/honey maps shared common architectural features so its fine if everyone uses the brick theme.
@skacky, awesome as always! I plan to add a small map for the pack, but no screenshots from me until after the end date.
@ionous, stop adding a couple of days before the end date, seal it, add lighting and create an exit portal. The maps do not need to have perfect ending, just a way back to start map.
@scampie, looking good, love the broken stuff! :D
I've been incredibly lazy, between playing games on the steam sale and recently playing a very hardcore session on heretic 2 (awesome game is awesome). I'm not much closer to finishing my map now than I was when I first posted.
I guess I'm going to have to crack on with the map in the next few days I have off.
#83 posted by skacky on 2014/06/23 20:55:54
A lot can be achieved until the deadline, everything I posted was made during a week.
#84 posted by ericw on 2014/06/23 21:08:45
I'm progressing slowly too, but on the positive side, learning trenchbroom :)
http://www.quaketastic.com/files/screen_shots/ericw_wip3.png
 #83
Said the guy who's worked on more games than I despite being younger!
 Attempting To Crank One Out
#86 posted by RickyT33 on 2014/06/23 22:44:34
 (well That Killed The Conversation Lol)
#87 posted by RickyT33 on 2014/06/24 14:06:25
 Screenshots Ricky
#88 posted by nitin on 2014/06/24 14:35:44
otherwise no one believes you!
 You Do Know What You're Asking For Nitin?
#89 posted by ijed on 2014/06/24 14:39:41
 Urban Dictionary
#90 posted by ijed on 2014/06/24 14:41:52
http://www.urbandictionary.com/define.php?term=Cranking+one+out
Has saved me many times. For example one suggestion I had for the name of a game was 'Taint of Doom' at least until my North American colleagues pointed out what taint can be taken to mean.
#91 posted by sock on 2014/06/24 14:48:09
@fifth, I think you are over thinking/worrying about this, just create what you can, seal it, light it and add an exit trigger. There is no pressure to make a complete map, just do what you can in the time frame setup for the map jam.
@ericw, try compiling what you go so far, it will motivate you more once you see it all lit and working in game. Don't fall into the trap of detailing and trying to make some epic editor only map.
@RickyT23, wow! post a screenshot! :)
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