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Base Pack
oh wel i love base theme so much that i start making another map just want to ask if is anybody interresing in making a episode? maby with 4 or 5 maps?!?!
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...

man i�m 36 year old...

just that i say! 
 
AND I�M NOT FUCKING SPANISH

I�M PORTUGUESE 
Trinca Must Be Calm Down 
http://criss.site.voila.fr/vue/returntolorien.jpg
http://criss.site.voila.fr/vue/alongtheriver.jpg
http://criss.site.voila.fr/vue/alongtheriver2.jpg
http://criss.site.voila.fr/vue/kayana.jpg
http://criss.site.voila.fr/vue/wonderfullifesunset.jpg

BTW, the site has wonderful photos...

In anyway, it's too late, drama it has been already consumed, and now guys it's up to you release the pack...

Trinca, come on... calm down... ;) 
Nice Shots 
The last one ( http://criss.site.voila.fr/vue/wonderfullifesunset.jpg ) interests me because it could be sourced from a single photo, or just designed completely on a computer. Makes one wonder about what our criteria are for judging abstract art... :) 
 
cancel this fucking pack 
Nyet 
 
#913 
cancel your fucking bitching. (yes, I know that was predictable)

We are just a few guys on the net making maps and code in our free time, so if we don't hit our deadlines then it's not really affecting anyone. We don't have shareholders to please and we are mapping solely for our own enjoyment - not because you or anyone else is giving us money.

As JPL has shown, we are all free to release our maps when and how we like, and the rest of us chose to put them together in a pack. We will finish it one day and you can either play it or not - I guess if you want the pack cancelled, you don't want to play the maps, so why do you even care enough to read this thread and make a post?

...oh, because this is the internet, a place where fucking idiots are able to speak their mind about shit they apparently don't even care about but for some reason feel they need to have an opinion on nonetheless. 
 
i�m still working on my second map... and fixing the first at same time :) 
Quoth Beta Pak 
My episode 1 project is definitely going Quoth, and I have a half-finished base map that I will probably convert, too, so is it still possible to get that Quoth beta pak?

Would that even make sense at this point? 
 
no idear... i think deadline is still huge... 
No, I Meant 
if it's adviseable to use Quoth beta for mapping. I seem to remember that some of you guys used that. And if it's usable for mapping, I'd like to know where I can get it.

I do not want to jump on the Base Pack wagon :-P

gb 
That 
would really be up to Kell and Necros because it is their material, and I can understand as a point of professionalism that they would not want some of the less polished aspects of the pack used generaly just yet. Perhaps there are some individual things in the pack they would be willing to give there blessing to using, but that I can't say.

I don't think it is too late to join the project though if anyone wants to contribute. I know Trinca, Than and I are working on our maps this week , and Preach has been sharing some new code. We also took Metl's advice and there is an active e-mail list going on as well. So things are looking up. 
I See, But 
the alternative is to wait until "Quoth2" is ready and then adjust for the changes, re-playtest etc.

It's not unlikely that Quoth2 will happen _before_ my ep. 1 thing and Ijed's ep. 3 remake. So nothing would leak before Quoth is ready.

I might e-mail Kell. 
Err 
Headthump said: ...and I can understand as a point of professionalism that they would not want some of the less polished aspects...

I still don't agree with the whole idea that the development of QuothII must be up to just a couple of guys working in private who get to sit on a half-finished pack at the inconvenience of a lot of mappers. My stance isn't anything personal against Kell or Necros, but as an open source advocate I have a strong distaste for artificial limitations imposed on the func community as a result of closed-source development.

Everyone knows in-progress code is messy, there is no issue with professionalism, just completeness. Speaking of professionalism, Quoth is free, so I don't see the harm done to Kell or Necros by making the incomplete version of QuothII fully freely available. 
Arrrrrrrrrggggggghhh 
Make maps, not war! 
^_^ 
metlslime is the wise man :) 
For All The Sexy Funcsters 
New Screenies of JackBoot Primate (my base pack map).

Started out as a purely Tiddle's style Industrial/Morter design, I've added some detail using Zerst�rer bunk textures to get a heavy grunge fusion going on here:

http://mortisville.quakedev.com/primate22.jpg

This screenshot is accessible from this vantage point:

http://mortisville.quakedev.com/primate29.jpg

Some smooth shadowing for the ladies:

http://mortisville.quakedev.com/primate31.jpg

There are dead bodies up ahead (keep your eyes averted from the left hand corner beam. Ignore it. Oooh look, a health pack!)

http://mortisville.quakedev.com/primate35.jpg 
Looks . . . 
Grim. And that's good.

The whole pack looks like its shaping up to be great. 
Looks 
like a good place to kill monsters in. Bring on the hordes! 
Mmm... 
Looks gorgeous! 
Thanks Everybody! 
One thing that stands out though is I've lazily over used that riveted sheet metal texture and need to vary it up. I'll keep it where it is on that wall in the pic primate35 though. Thanks to AquiRe's lighting tool that one has a nice supersaturated almost purple-ish undertone. 
Ht 
pretty nice...
is the alignment of the brown riveted tex on purpose, so that the rivets are not always on the outside?
Like in the last shot:
http://mortisville.quakedev.com/primate35.jpg
It would almost seem that a smaller texture would fit better? 
He He 
(keep your eyes averted from the left hand corner beam. Ignore it. Oooh look, a health pack!)

That was the part I was too lazy to fix, well too blurry eyed actually at the end of an evening of mapping to deal with at the time. The rivet texture shouldn't be on the crossbeams at all, but I also still need to work on the brushwork in that spot too so I just slopped the texture down for now. 
Two Small Quoth2 Wishes 
Could the Quoth team consider those:

1. Missing sound when a key door is opened.

That sound is not played in vanilla Quake (bug) and Quoth1. Qdqstats (and Travail) have it. It's probably only a small fix.

2. Key drops

That is probably my #1 Quake mapping wish, to have an enforcer death-drop a keycard. No idea how hard this is to implement though.

I think at least the first one counts as a bug report. 
 
#1 is easily fixed. Just changing which channel the key sound plays on, as I recall. 
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