
Rimshot?
#9649 posted by
than on 2005/12/31 00:28:09
what is that? Is it some kind of perverse sexual position? Sounds vaguely like rimjaw from an early episode of South Park.

Vivisector Demo.
#9650 posted by
Shambler on 2005/12/31 08:24:24
Shit. Yay for shit. Poor gameplay, poor previous-gen graphics, very ugly headbob and general weak feel. Fur effect is nice as is shooting enemy to chunks, that is all really.
Next!

A Percussion Thing Where You Hit The Edge Of A Drum
#9651 posted by
BlackDog on 2005/12/31 11:50:29

Happy New Year...
#9652 posted by
JPL on 2005/12/31 18:12:07
I'm back from a party of friend of mine (with my wife and daughters...), and I'm a little bit drunk.. oh yeees !!!
It was just to thank all people who help me during this past year, and to say everybody: HAPPY NEW YEAR GUYS: YOU ALL ROCK !!! ;P

Oh I Forgot To Say...
#9653 posted by
JPL on 2005/12/31 18:13:50
...it 's 2:15 in the morning here in France... very early ... but well.. kids need their own bed.. me as well ... ;P

Happy New Year
#9654 posted by
than on 2005/12/31 21:51:41
2:50pm here in Japan.
Rather a subdued new years eve for me as usual. I just sat around in the house drinking beer and watching TV :(

^^ Yeah, But You Did It In Japan!!
#9655 posted by
Blitz on 2005/12/31 22:49:46
[nt]

Just Realised...
#9657 posted by
than on 2006/01/01 02:54:14
Quake is 10 this year!
I hope there is a QExpo again. Didn't the first QExpo coincide with the 5th birthday of Quake?

I Don't Think There Will Be One
#9658 posted by
necros on 2006/01/01 11:45:53
it's usually every other year, and we had one last year.

High And Dry - New Q4 MP Map
#9660 posted by
pjw on 2006/01/01 18:13:38
I've been working on this one for quite a while, and finally got the time and energy over holidays to finish it up.
The map is mainly intended for FFA, but can work as Tourney (no Quad in that case) or TDM if you so desire.
I tried to make something that feels a little different from most of the maps that shipped with the game. Feedback is welcome!
Screenies:
http://www.planetquake.com/pjw/screenshots/pjw4dm1a.jpg
http://www.planetquake.com/pjw/screenshots/pjw4dm1b.jpg
http://www.planetquake.com/pjw/screenshots/pjw4dm1c.jpg
Download:
http://www.fileplanet.com/dl.aspx?/planetquake/pjw/mapstorage/pjw4dm1.zip

Bleh.
#9662 posted by
pjw on 2006/01/01 21:45:01
It said it timed out and I sat there staring for a while, wondering "Gee, do I wait until tomorrow(?) to see if the news is posted, or do I take the risk of a double-post?"
*buzzzzzzz* wrong choice

Pjw
#9663 posted by
Vigil on 2006/01/02 01:47:04
If you pay me, I can make that post go away.

Do I Have To Pay You In Money?
#9664 posted by
pjw on 2006/01/02 07:34:07
Or can it be something mysterious that smells funny?

A Belated Happy New Year To You All...
#9665 posted by
distrans on 2006/01/03 20:59:00
...necros, organisation for the 10 year anniversary Quake Expo started shortly after QExpo 2005 finished.

Or Not So Shortly...
#9666 posted by
distrans on 2006/01/03 21:28:22
http://forums.inside3d.com/viewtopic.php?t=264 but either way the idea is out there, and help is needed to get it organised.

So, Who's Mapping At The Moment?
#9667 posted by
than on 2006/01/04 18:03:51
anyone? I'm bored...

There's No Way To
#9669 posted by
nitin on 2006/01/05 03:28:40
make cd tracks play off a dvd is there ? I'm trying to back games to dvd since they're less prone to unfixable scratches but quite a few games have data and cd music (HL, quake, q2 etc).

Nitin
#9670 posted by
bal on 2006/01/05 04:31:08
Rip complete images (data+audio) of the game cds, and burn all those onto a dvd, then just use daemon tools or some such software to play them. =)

Help
#9671 posted by
Ankh on 2006/01/05 06:40:30
I'm at work, and there is nothing to do. It is so boring. I would like to do some mapping...
If there was no one here I would do it :)
I'm interested which company Trinca works for. He can play quake at work.

Keep Up Than...
#9672 posted by
madfox on 2006/01/05 12:51:25
I'm mapping. Got hung up with some sculpture for a new map, which gave me a perpendicular vertices, leak problems, and finally good effort. Ha, now the texture part.
http://members.home.nl/gimli/fitz0014.jpg
http://members.home.nl/gimli/fitz0014.jpg