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DOOM� In-depth Discussion (non-gameplay/mapping).
Thought it would be worth having another thread for people to waffle on about Doom3 at great and tedious length, apart from mapping which is covered here: http://celephais.net/board/view_thread.php?id=20849 , and gameplay which is covered here: http://celephais.net/board/view_thread.php?id=21980 , and to keep GA free of spoilers and stuff.

So go ahead and drone on and on about graphics, sound, atmosphere, in-game maps, weapons, monsters, effects, story, PDA's, anecdotes, notable scenes, etc etc.

Warning: Full of spoilers obviously and probably nerdy analysis too =).
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quite a rant on doom3 (Analysis, not just a review or impression)
http://www.projectperko.com/wiki.pl?DoomIII 
 
He's a whiny cunt noone's ever heard of with an opinion noone cares about. EDGY! 
Wow 
He certainly uses 100 words where one would do. Or maybe none. 
Craig Perko 
This man is awesome and I love him.

if you build something the audience should care about, you threaten first.

Lighting was probably their strongest weapon, and they just dropped it.

The sounds? They were horrible.

The only thing it had going for it was graphics.

Usually, in a game like this, long range combat should be against things which cause attrition.

Some of his rambling clearly indicates he never played Doom (satan?) or tried to play the game properly (chainsaw?) but I find every one of his points completely accurate.

I am going to find his email address and tell him how much I love his brain patterns. 
What 
The sounds? They were horrible.

Apart from weapon sounds which should have been better, Doom3 has the goddamn best sounds ever. The ambients are great! 
Hmmm. 
I remember being dissapointed in the sounds. It's not that the sounds were bad, it's just that they were exactly what you'd expect -- in other words, not interesting
I Am Sort Of In Agreement (with Friction) 
The spider sound still creeps me the fuck out. More than any other monster sound in any game; I hate hearing it.

I never got my hands on the alpha so I can't really compare, but yeah, the sounds are really good overall, except that the shotgun sounds like an old man sneezing, which is really unsatisifying when you're plowing through Mars, gunning shit down. 
Bleh 
The ambients are great!

Sure. I grew so irritated by that constant basso droning "Bwooooaarmmmm .... bworrrrrrrrrrrrm ... " that hearing it in custom maps makes me cringe. 
 
The sound which creeped me out the most was the baby laugh. Everything else WAS expected, but not disappointing. I didn't want to be stuck on a hell-infested mars base and hear Duke say "I ain't afraid o' no DOOOOM." 
What 
Sure. I grew so irritated by that constant basso droning "Bwooooaarmmmm .... bworrrrrrrrrrrrm ... " that hearing it in custom maps makes me cringe.

I have this feeling ID didn't even use all the ambients the pk4 files have. Browse some, there's a lot absolutely awesome sounds, very unique. 
There Are 
But all I ever heard was bwooooaarmmmm bworrrrrrrrrrrrm ... 
THUMMMMMMMMMMMMMMM 
clinky-SLAM 
Doom In Doom 3 
http://www.battleteam.net/tech/fis/index.html

Play Doom in Doom 3 as if you're in an arcade. id should've done this with the shareware version as an easter egg!

I got this link from the 3D Realms forums, and here is something a member remarked:

Iirc, this works by basically hooking into the game engine (doom in this case) and dumping all the data that would get rendered from a screen into a texture. The basic thing that's allowed with 1.3 and it's SDK is that you can now render to a texture, which allows you to do alot of stuff on the fly, and you could combine that with the gui system to do even more... Except it is pretty impressive, considering you could basically plug a custom version of MAME into Doom 3 and create an entire arcade center as part of a map. It's not really limited in what you can do, only in your imagination to use it. It's that sortof feature. It's a pretty friggin big deal. 
Phait 
That is several kinds of awesome, including types of awesome that I didn't even know had been discovered yet. Now if someone were to make a fully functional Quake arcade machine in Doom3, I would probably explode - in many different senses of the word. 
Roe 
Finally got myself RoE - its very good.
More interesting to play than the original
and more detailed, better looking maps. More variety too. Certanly dont find myself thinking 'bleh, not another alpha/beta-labs plz'

On the downside it runs slower. The outdoors in particular.
And the monster placement is for the most part kind of unimaginative.

And ofcourse I play with g_kicktime 0

Switchable Powerup idea is nice, but having slowtime, amplifier and invul at the same time - that is excessive. SSG rocks, love it 
Interesting Read 
I recommend reading the document draft on interactive surfaces linked from the "doom in doom3" page phait linked to. 
Yep 
makes one wonder why id didn't do it themselves. It would have been awesome to play Doom in doom 3. Even if it was just the shareware version, it would have been cool 
It's Like Sin City! 
Phait ?? 
Black and White game ??? Like the movie ? Really ? 
It's Doom 3 
Just w/ a high contrast b&w look. 
Phait 
I'd really like to see a b/w game... ;P ... and not an Atari game of 80ies !! 
Well There Is... 
a noir-themed mod for Max Payne 2 that's black and white. 
Phait 
I didn't know that... I remember you see all in black and white in Doom when you pick the invicibility artefact, and I found it very cool... Is there a similar mod for Quake ? 
Mobile Phones 
A few comments:

If I had had a cell phone with me when my car broke down I wouldn't have had to walk a mile to the nearest group of houses and I wouldn't have had three people refuse to let me use their phones.

Mobile phones can be cheaper for calling long distance than land phones.

As mentioned, mobile phones can be handy if you're moving to a dorm or otherwise can't have or don't want a land phone. 
How The Hell Did That End Up In The Doom 3 Thread? 
I haven't even started drinking yet. 
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