#35 posted by negke
on 2008/01/04 11:50:44
The open layout (does it have DM settings?) was great. Gameplay too - more subtle use of Quoth bestiary for a change. The red metal texture fit well. I didn't like the texture choice for the flame holders though.
#36 posted by Shambler
on 2008/01/04 13:38:04
Shield, that's the only one I can't work out how to get. Someone tell me.
Do you mean 666? If so, it's in my demo....
#38 posted by mitu on 2008/01/04 19:08:54
I think it's in the first demo posted by Trinca.
#39 posted by Eisenfresser on 2008/01/04 19:51:34
although i definitely HATE vorelings :-> i really enjoyed the map and the gameplay on it.
Well placed monsters and good architecture.
Could only find one secret in two goes and didnt understand the end: choose your exit ???
But overall a very nice map, will play it again!
#40 posted by Ankh
on 2008/01/04 23:16:08
the sillent: this isn't a first run demo, right?
Shambler: if you mean the cross of deflection you can get it by shooting 4 blood grille on the ceiling at the lift where the fiend spawns
Just a Nightmare run....
BTW... Could anyone please give me a hint to last missing secret?
#42 posted by Ankh
on 2008/01/05 18:12:38
the hint is in my previous post ;)
I have also made a NH run and I think you have better chances to survive this map than in many maps from the original game.
#43 posted by ijed
on 2008/01/05 18:47:44
Nice detailing; at first I thought it was a bit overdone, but that's the metal style.
Monsters could have been a bit tougher placed - I was a bit dissapointed in the solo Shambler at the end, for example. Would have liked to have seen some Death Lords as well to give the knight component a bit more kick.
#44 posted by inertia
on 2008/01/06 04:13:08
Played on nightmare as usual, was quite a bit of fun. I liked the straightforward yet still interesting gameplay you managed to engender, Kell. I didn't find all those secrets, although I certainly could see them! I tried to make it to the one near the SNG but I just didn't have enough health to endure such burning damage rates ;)
I hope you fix up the rest of this pack and release it. CZG did something like that with Terra and it turned out wonderfully.
#45 posted by madfox
on 2008/01/06 05:07:37
Can't make it to the end, keep on dying.
Really feels like an old classic quake map!
"I have also made a NH run and I think you have better chances to survive this map than in many maps from the original game."
Do you mean I suck THAT much?
Oh, god... The warrior inside me is ashamed.
I'm on my way to commit seppuku(Quake style, that is, type"KILL" at the console).
...If I'm not mistaken, I got the one you talk about in post #40...
Must be another one, I hink... well, I'll go check it...
#48 posted by Ankh
on 2008/01/06 19:51:54
Sorry! I have used the wrong words. It wasn't meant that way. Your demo was ok. It was my english that sucked.
I hope now it is better:
I have also made a NH run and I think that one has better chances to survive it in this map than in many maps from the original game.
No Problem, But...
... I still don't understand what you mean....
#50 posted by JPL
on 2008/01/07 10:25:49
#51 posted by RickyT33
on 2008/01/07 10:26:35
...I thought it was a *teeny tad* easy on Nightmare! I mean I rocketted through the level on skill 3 in about 13 mins without finding any of the secrets...
...it was great fun though!! Also the map looked really sexy!
#52 posted by Ankh
on 2008/01/07 10:46:24
Finished On Hard
#53 posted by Scragbait on 2008/01/08 03:59:54
Nice, well built and not that hard metal map. Felt good to play some fresh Runic.
I got all 6 secrets without cheats or clues (aside from the one in the readme.) This is a very nice secret hunter's map due to the variety of clues and techniques needed to find them. To me good secrets are ones with clues and ones that any normal player can find.
Now wouldn't it be nice if both exit cled somewhere.
It Would Be Nicer...
#54 posted by Shambler
on 2008/01/08 10:57:11
...if one exit randomly gibbed you.
Or perhaps not.
#55 posted by PuLSaR
on 2008/01/10 21:58:15
it's good to see another release from Kell. A very nice classic quake map. It makes me want to make a small map in the style of one of the original episodes (tho it's rather rare these days, isn't it?).
/me is waiting for another one
Me Too PuLSaR
#56 posted by RickyT33
on 2008/01/11 18:20:56
What you think about that?
Would your map be Base, Metal, Midevil or Eldar?
(Mine wud B Base, 4 sure :-)
#57 posted by PuLSaR
on 2008/01/11 20:37:05
i'm not sure so far. i like runic, but i've already made that one, medieval maybe. but ep4 also maybe
#58 posted by Jaromir83 on 2008/01/12 11:41:32
hi, how about playing quake 1 over internet? I use non-gl joequake engine+hamachi (v18.104.22.168) program to connect directly with other players. lets play! my icq 259 689 233, email email@example.com
#59 posted by golden_boy on 2008/01/13 02:10:56
Solid map, good monster placement and good balance. I like the blend of grotto floor texture and runic.
Got no secrets on the first play through, although I found one or two shootable thingies. I'll keep looking.
Gameplay was fun, nice how the map wrapped around itself, and good use of Quoth monsters, especially vorelings.
As Ijed already stated, the detailing is almost a bit overdone, personally I'd use less wall decorations and more extreme shadows (e1m6 is a good example.)
The crushers were a bit too blatantly nicked from e3m3 :-) with the lava and bridges...
A map with NO keys ^^