#1 posted by Tronyn on 2009/01/09 12:28:03
k I admit it
I may have had something to say, in a thousand years... but not the way I currently phrased it, nor the way I went for it
anyway removing this is a favour. And that guy knows that - and knows what he is, for even asking it, regardless.
#2 posted by RickyT33
on 2009/01/09 12:52:30
#3 posted by nitin
on 2009/01/09 13:22:09
#4 posted by spy
on 2009/01/09 13:22:38
i'd like to look at romanian wilderness scraps:
#5 posted by JneeraZ
on 2009/01/09 15:29:36
I have a few scraps sitting around. It's funny how you get an idea, start pounding away, get a few rooms done and then suddenly and without warning your interest and drive sort of ... evaporate. So you put the map aside planning to return to it one day. But often times that day never comes.
#6 posted by Shambler
on 2009/01/09 19:31:32
...and rephrase, selecta!!
Are You Asking
#7 posted by necros
on 2009/01/09 19:34:48
about how we feel about finishing half-finished maps? or why we abandon those maps in the first place?
That Arcanum Map I Sent You,
#8 posted by HeadThump
on 2009/01/09 19:44:55
Big Time Stuck.
#9 posted by nonentity
on 2009/01/09 21:34:16
Surely the maps aren't truly 'abandonned' in a lot of these cases, but the ideas re-thought and intergrated in later works. Scraps are merely the equivalent of a sketch book...
I Don't Like...
#10 posted by JPL
on 2009/01/09 22:06:12
.. to abandon something started. so no scrap left on the road for me ;)
#11 posted by M. on 2009/01/09 23:48:48
The SHIFT + DEL method is best for that kind of thinking ;)
#12 posted by Tronyn on 2009/01/09 23:55:39
heh I was actually about to email you asking about that map
I meant stuck as in, little or no progress for, say, five years. Lol. I VOWED not to start anything new, because this was my mapping pattern:
1) build something large, cool, and difficult to finish.
2) bah, this is boring.
3) repeat #1.
#13 posted by Tronyn on 2009/01/10 00:04:23
I'm basically wanting to know about all the maps that I saw screenshots of a damn long time ago, that never came out - one example, is Kell's weird metal/arabian palace thing with the purple skybox. However I do think Roman Wilderness probably takes "most epic lag" - it's like the DNF of Q1SP.
#14 posted by RickyT33
on 2009/01/10 01:27:48
Im sick to death of my bloody map, but I'm just gonna bang it out and start-a-new.
If it suck it sucks. If anyone ever wants a mapsource btw then thats fine!
But I just think that if a map is 95% done then get it into alpha, and just get it working and release it, and move on. But hey - er, I dunno, I was gonna finish with something then but its gone....
#15 posted by Tronyn on 2009/01/10 02:34:01
one solution that may be interesting, is what we did with OUM
Apollo had left the project, and left a map that was 80% done, oum2 (needed gameplay tweaks, bug fixes, and a finale area). I meanwhile was sick of my map (the egyptian one). Neither was going anywhere; Tyrann (I think) had been assigned to finish Apollo's map and (quite rightly) found the meticulous bug fixing annoying. The solution was, we swapped maps. I took oum2, Tyrann took toum - and I got the better end of the deal here. Incidentally, we both got to build a boss arena in a style we hadn't been working in before (ikbase for me for oum2's finale, egyptian tomb for tyrann's toum finale).
If you finish what you start immediately, good for you. I've had maps sitting around 90% done since 2003, and only in the last couple years (thanks PM for mod and inspiration) have I had the will do all the boring, problematic work (and endless compilation) required to release them. I'm curious as to how many other mappers have the same problem - maps that are 75% or more done, that have sat around for years. I really think it's worth finishing them. Tyrann's idbase map is a good example.
#16 posted by Tronyn on 2009/01/10 02:37:28
btw Necros I did actually do some work on the Unforgiven scraps you left. At one point Mike Woodham even had a look (he is the solution to this problem! We are like a fishtank, and he's (no insult intended lol) the shark, that eats corpses and converts them into useable energy).
Eventually though I decided that I was - yet AGAIN - building a new map, new architecture, etc - instead of finishing stuck maps (nsoe, arcanum, etc). So I quit on principle.
#17 posted by madfox
on 2009/01/10 03:15:43
I mapped a year to get a greek map untill it gave me more than 5 days vising.
I started from scratch and now I have a solid map that need 9 houres vising.
Still two homs kill my interest to release it.
It means working again on a wellknown course that can end up desperately repairing, not the same amazed playing with brushes as it started.
But the same urg to finish it can also create an amusing map.
#18 posted by ijed
on 2009/01/10 15:43:41
When stuck; collaborate.
#19 posted by ijed
on 2009/01/10 15:47:00
Someone else looking at your map with fresh eyes won't be in the same mental cul-de-sac you've painted yourself into. The add a few brushes, mess with some stuff and when the map comes back all the new possibilities will jump out at you.
Tronyn, sorry about the failed Wilderness attempt. Now I'm embroiled in this RQ thing and I find myself collaberating with myself a fair bit 8 maps in progress, 1 finished :P
I find myself collaborating with myself a fair bit
I get this visual image of ijed mapping drunk/in his sleep, only to wake up later, open the editor and think "I don't remember making this!"
Or Just Sat In A Dark Room
#21 posted by RickyT33
on 2009/01/10 16:56:47
with empty coffee cups dotted around a computer, gesticulating wildly, frowning and tlking to himself..... :P
My Mapping Mirror
#22 posted by ijed
on 2009/01/10 17:19:13
Comes in handy.
Mind you, I find myself thinking "Which idiot made this leaky crap?" A fair bit.
#23 posted by nonentity
on 2009/01/10 19:28:33
I like working on stuff I'm stuck on intoxicated. You have to make sure you save a new file version and spend time fixing all the technical errors once sober, but it can be a surprisingly good way of coming up with new ideas or a solution to a problem...
#24 posted by madfox
on 2009/01/10 22:28:00
16 months to develope the map
3 seconds to embarres the crap
3 months from scratch and retreat
19 nervous break on 2 new heaps
this wheel has finaly got me round
kill my cpu after that homs I found
#25 posted by madfox
on 2009/01/11 07:46:14
Now I have myself a good computer, comparing to the vis session with the Kona map I found myself thinking.
Ten years ago a mapped with Thread, I had no internet, and didn't worry to much if I had to wait for eight houres vising. Sometimes the map leaked, but most times I had no homs because the compilers were more rough in breaking the integers.
Now I have a better computer , still make my maps, maybe a bit larger, but the time I find myself eight to ten houres vising is almost the same as ten years ago. So I guess I making no progress, just racing against a machine.