#1 posted by spy
on 2009/04/13 16:10:39
#2 posted by JneeraZ
on 2009/04/13 16:17:59
"so many thanks guys for a real treat, but why dont telefragged, planet quake etc direct people to the obviously alive N kickin' 'quake 1' community? "
PlanetQuake mentions this place in the news feed whenever something gets released but I don't think they want people leaving their site - gotta get those page hits.
The Quake1 community is pretty niche at this point so it's not surprising it doesn't get a lot of press.
Topic Of The Decade.
#3 posted by Shambler
on 2009/04/13 17:13:54
Well, you've found this place now. Hurrah.
Re. Topic Of The Decade.
#4 posted by paddypain
on 2009/04/13 19:25:51
its so nice to have a warm welcome shambler
maybe if i just browsed through these pages taking what i need without so much as a hello or goodbye or a thankyou you would appreciate it more eh?
#5 posted by Spirit
on 2009/04/13 19:41:12
You should have read the text on http://www.celephais.net/board/create_thread.php
But welcome aboard! Check out the links to visit the other Quake communities.
The people here tend to be grumpy, sarcastic and mean yet on the other hand helpful, wise and friendly. Just be careful and if you feel offended, wait a day before you expose yourself in a heated outbreak of words.
#6 posted by ijed
on 2009/04/13 19:45:15
Quaddicted is going to be your best friend for quite a while.
#7 posted by DaZ
on 2009/04/13 19:53:43
Nice to see things like this pop up from time to time :)
Glad you found us eventually, in our fortified mapping fortress!
Good luck with the map making, the mapping help thread will be worth its weight in gold for you im sure!
#8 posted by Trinca
on 2009/04/13 20:00:25
1� paddypain welcome!!!
2� I�m so out of motivacion :\ let�s start another pack?
id1 size of maps
#9 posted by Zwiffle
on 2009/04/13 20:00:52
Glad you found us eventually, in our fortified mapping fortress!
fortified mapping iceberg!
#10 posted by ijed
on 2009/04/13 20:36:05
#11 posted by RickyT33
on 2009/04/13 20:53:17
Er I found the "Quake1 Community" about a year and three quarters ago. What a bunch of freaks!
So did you have any releases of maps (or any unreleased projects) when you previously played Quake?
#12 posted by JPL
on 2009/04/13 22:11:46
Quoth-agula this time ;)
#13 posted by starbuck
on 2009/04/13 22:31:15
very quickly it was apparent the old community
:quakeitecture, quakelab, qmap etc were no more.
This pretty much is the qmap community, we all jumped that ship as it sank, and a dude called metlslime threw a raft our way. BOAT METAPHOR ENDS.
So Much For Asaki
#14 posted by scar3crow
on 2009/04/13 22:41:31
He was hoping to get a bigger boat.
Paddypain - Did you ever hang out in #botepidemic?
#15 posted by paddypain
on 2009/04/15 03:18:08
yes i wasnt paying enough attention 'spirit'
seems pretty warm here to me now 'zwiffle'
actually 'rickyT23' i found a couple of my maps on an old disk the other day (leaks n' all). maybe ill post them sumday (4 a larf)
full of vores n' fiends doing odd things to each other
i was playing about with an old release of 3dsmax and the qmap plugin recently 'starbuck' but back then i was using an editor called 'quiver'(yes on mac duz any1 remenmber it?)so i hung around on quakeitecture site alot where it was hosted 'scar3crow'
which brings me to this: macquake editng didnt require the qbsp light vis utils . the quiver editor processsed the bspmap in-editor. so iam unfamiliar with using those utils for mappin
if anone can give us some tips it would be most appreciated,. cheers
Well "excu-use Me!"
#16 posted by RickyT33
on 2009/04/15 04:48:17
Are you still on a Mac? If so I would look at Willems site - he has Toetag, which looks pretty cool to me except I dont have a Mac. And he has some of his own super-cool compilers (multi-threaded vis tool)
If your on Win-blows like me then I would use Worldcraft 3.3 with the Quakadapter, which sets you up with all of the compile tools which I would use unless you want to use colored lighting, in which case you will need to use Tyrlite .99e, or hmap2 tools (Lordhavoc of Darkplaces fame) which I dont use bacause Darkplaces Quake port is pretty much a different engine all together.
For an overview of the tools I would check out AguirRe's site - he made the best tools (although they are included with the Quakadapter package)
Some people get some wierd performance (GPU driver related?) with WC3.3. A lot of guys use GTK Radiant 1.4, but not me. You might want to look into that, if you arent keen on the Hammer style editor. Or you can use Worldcraft 1.6 (a few people still use that thing), the BSP editor is meant to be good and QuArK editor for crazy people (its meant to be pretty powerful but I couldnt figure out how to use it)
Meh - links, er......
He has some very good info on his site, read Quake 1 Tooltips at the bottom of the site.
Heh - would love to see your ancient maps too !
#17 posted by Electro
on 2009/04/15 07:11:54
WELLLCCOME TO THE WORLD OF TOMORROW!
TOMORROW WORLD TASTES LIKE AWESOME
#19 posted by metlslime
on 2009/04/15 23:39:50
the real question is where is the quake2 community?
#20 posted by Zwiffle
on 2009/04/15 23:42:24
Our community is so hard to find even DaZ lost track of us.
#21 posted by Trinca
on 2009/04/15 23:55:26
DaZ is so noob very noob...
Nobody understand the British... even then!
#22 posted by Electro
on 2009/04/16 06:05:57
Even then them didn't understand! My head hurts. :(
metlslime: They're making sweet love to the q4 community.
#23 posted by Spirit
on 2009/04/16 08:26:17
All two of them are in hospital because the yellow light burned their skin.
I Think They're Mostly At
#24 posted by scar3crow
on 2009/04/16 19:23:34
tastyspleen.net or following Quake2World.
#25 posted by paddypain
on 2009/04/18 02:36:31
cheers for that info rickyT23
yeh quark baffled me too
well ive still got a mac and the 'quiver' installer plus tuts, exept the comunities dead duz that mean its abandonware?
where can i upload my old maps rick? cos i dont have a site or anything. saying that you would have to keep an open mind here mate . my maps were all about bundling in as many monsters as possible just to see how much havoc they can commit on each other. when they cant get to you . its hilarious but wont win any mappin design awards
ive done more serious stuff in ut2k4
ive just started playing wit bspeditor so i was going to go with that, and qmap cos 3dsmax is great.
do i run these build tools from dos window or quake console? im confused