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Left 4 Dead 2
Most forums threads on this are pointless flame shit.

Not that I'm not expecting that here, but it'd be nice to hear some opinions anyway.

I'm enjoying the demo quite a bit - despite the shortness. The variety in just about everything is refreshing, as is killing a witch with a guitar to the back of the head.

My general impressions:

Tier 1 weapons are pretty lame, but they always were. At least now they feel more unique and suited to particular purposes.

Tier 2 weapons are great, without exception. The Spas auto shot is a laugh, even though it doesn't feel as powerful as the L4D1 version.

The changes to throwable weapons are pretty good overall - the pipebomb having a shorter range and the bilebomb outperforming it in the 'horde summoner' category being a decent modification.

Melee is dangerously fun - brawling typically gets you shot up by your team-mates. Kind of dissapointing that it doesn't seem possible to time a 'perfect strike' ie. 'Dead Stop' on a Charger. The big problem with the melee is the camera. Despite the HUD warning it's very easy (thanks to the blood all over the screen) to not know where your attacker is. It should be third person cam I feel.

The Jockey is great, his supposed ability to leap from survivor to survivor will cause havoc in versus.

The Spitter seems more at home in the enclosed areas of L4D1, but its only a map and a half in the demo, so we'll see. She also has the potential to be very nasty in Versus.

The wandering witch is ok I spose. Really I'd have liked to see a completely new non-playable, whilst keeping the original witch. Will be interesting to see if day/night affects how the witches behave.

The Charger is great - I wouldn't change anything, except maybe how light the ragdoll seems when he's killed. He often floats towards the team when killed in mid charge.

The various reskins to the original SI are businesslike. It'd be nice to see some proper reskins as well though, not just modifications /re-imaginings of the original meshes. Might cause some confusion but I doubt it - they each move in a very specific way.

The new health systems are generally welcome, although defib seems a bit pointless. The Adrenaline is much more tactical than the pills and very useful for the new style crescendo event.

AI Director2 seems pretty functional, although the demo maps don't seem to show it's ability to mix stuff up so much, although we have ended up wandering around in circles (in a good/terrifying way) a couple of times.

[Edited cos most people are playing the full now]
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ijed: np, I knew what I was in for. Aren't there really any dedicated servers around? Even if it's Brazil or something? That should work for you and lag less extreme for me/others.

Richard!!!!: Don't ragequit. Don't make more base maps. 
wha..... 
Yeah 
But they get pissy in the office if I use a dedicated - they want that >10 ping :P 
Beta Testing New Map 
If anyone is interested in helping beta test this 11-day "winter" map feel free to post here:
http://forums.l4dmaps.net/thread-1162-page-4.html

It looks pretty good and I'm sure after testing it could be a lot of fun to scavenge/survival on. 
#158, #159 
Let's get it on, then! 
Lol 
http://kotaku.com/5469905/left-4-dead-2s-the-passing-coming-march-followed-by-comic-more-l4d-dlc

New uncommon common are actually survivors who thought they became infected during the apocalypse and may drop items when they die. Reminds me of a story from World War Z. 
Uncommon Common 
... it seems illogical to call them that... :? 
The Passing 
Sounds lame - the name and idea. Like 'fill a level with witches!' or 'an area full of alarmed cars!' level design 101.

They didn't fail, but very weak concepts.

'What if both groups met? That'd be awesome!'

I know thats not the limit of Valve's creativity - are they fucking with us or not?

Wankers. 
 
I'm sure they're working on the Midnight Riders campaign and that's where all the good stuff is.

But really, there was a screen shot of a ton of zombies with tuxedos and dresses like they were at a wedding when the outbreak happened, which I thought was lol. 
Errrr. 
What's the problem?? It's more L4D2 and more zombies. That is a good thing.

I don;t think it's a weak idea either, it seems right to tie together L4D and L4D2, surely??

The levels full of witches and car alarms were cool, especially when I stopped setting the car alarms off.

P.S. 28 billion :D
http://kotaku.com/5470182/left-4-dead-2-body-count-is-in-the-billions 
What Shamb Said. 
I don't know what you're expecting from Valve, but I'm already very satisfied with what they are giving. 
Spose 
I'm moaning about them pandering to us. And the car lot seemed gimmick - it'dve been cool if the idea had been expanded into a complete sequence - not as long as the awesome hard rain, but a much larger area more like an impound rather than a generic bit of ground filled with props. 
And 
Why link them up? 
Yeah 
Looking forward to it. And new L4D1 stuff too? Awesome. 
 
The car alarm area couldn't be an entire campaign/level by itself. That would be too god damn annoying and would lose interest very quickly. It's perfectly fine as a small area you run through in a map, but would suck balls as a whole entire map. 
To Be Honest. 
It could have been more of a feature in the map, that map is pretty big and bad ass already, there's a lot to it. I like it tho. 
The Passing 
Due this week. (Valve time: probably Sunday)
Can't wait.


The City 17 campaign (episode one port) is a neat idea, but it doesn't really work very smoothly most of the time. The levels are recognizable even without the HL2 props (L4D2 ones instead), but they often feel a little bland. There's a lot of clippy stuff in some areas preventing the special infected from moving effectively or sometimes rendering them useless. Still, the progression/porting is done well. Okay for a one-time SP experience. 
 
Yeah City 17 was alright, but ultimately really bad if you consider that the 'author' just used stuff that was already there and modified it. I would have expected some better detail, fixed areas, etc, but perhaps he just wanted an exercise in l4d2 stuff.

The Passing sounds cool, and I'm wondering what the Mutations are (if you haven't seen, check out the l4d blog about the achievements.) 
Another Few Weeks 
Of 0 productivity coming up... 
Seems I Lost 
Interest in L4D2 much faster than the previous game. 
 
Seems Mutations are new game modes that will be rotated on a weekly basis. Interesting.

http://kotaku.com/5520780/left-4-dead-2s-the-passing-introduces-weekly-game-mutations 
The Passing (SPOILERS) 
Is excellent.

Golf Club:
Ok I spose, just a reskinned melee. has the additional achievement which amounts to 'use it for a whole level'.

M60:
The zombies don't stand a chance - rips them to pieces. Limited ammo like the grenade launcher or chainsaw.

Survivor Infected:
Not bad, just a high health zombie carrying goodies.

Infinite Stuff Box:
Just like HL2. Seems a bit daft tbh - a free chance to stock up on stuff.

Level One:
Very high quality, a lot of fun. Zoey looks suicidal. The new witch is fucking great.

Level Two:
An unholy terror. When setting the alarm don't wait around, chuck a molotov behind and run into the darkness. Chargers own here.

Level Three:
Didn't have time to finish, basically a Scavenge with the original team up above sniping the enemies and multiple tank spawns.

Mutators... not yet.

Need to play through again to find out the ending, got to 10/16 cans (playing on my tod). 
Going Solo 
If you play it in single player mode (rather than coop with no other players) then it's only 10 gas cans to finish the level. I managed to pull this off by leaving all the bots to die... 
Should Have Known 
But was waiting for someone else's download to finish before the lunch hour did. 
Yeah 
There's a new witch?
The fallen survivor is interesting insofar as you have to kill him before he can run off. He'll still be somewhere in the map, though.
The crates are lame indeed.
Some areas could have used a little more detail.
Cool finale, less cramped than Dead Center.
Will see about the Mutations. Func_group plz. Realism Versus sounds cool, but is out my league. Chainsaw Massacre should be fun. 
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