News | Forum | People | FAQ | Links | Search | Register | Log in
Better than Q3A in the following ways:

Easily customisable to change some of the shitness of Q3A: remove headbob, remove gunbob, centre weapon etc etc.

Finally fixed fucking damage feedback so it actually works.

Hud isn't as terrible.

The movement feel doesn't seem quite as bad, still a bit lacking in air control but not as vague and floaty as before.

New maps are mostly really good, ZtnDM3, Asylum, thingy Towers especially.

It's also, unlike Q3A, definitely worth the money :)

However bouncing items are still shitty, and some player skins are almost invisible in more highly textured maps.

Anyway. I am on as Shamblerrr. I suck, so if anyone else does, befriend me and let's suck together ^_~
First | Previous | Next | Last
I Knew He Was A Pro 
You could just tell..... 
I would never ever called myself a "Pro" :). 
if you get paid to do it, you're a professional. :P 
Yes Please 
Glad We Have This Settled 
Is it just me or has the number of secondary-account tierslummer motherfuckers increased exponentially over the last few weeks/months? 
No idea what you actually mean. My games are usually quite balanced any nice (unless I get crowded by those bloody foreigners!).

One thing is really stupid, you cannot have QuakeLive on two different machines with different configs. At least not out of the box. I tried to play on my netbook and ruined my desktop settings with that. "Cloud"-based sync is so convenient! 
Just use 2 config files. Problem solved. 
QLPP12 & Free Premium Week!news/site_news/24434

New update / premium pack with five new game modes, e.g Domination (like CP in TF2), and maps. Additionally, all premium content (including FreezeTag) is unlocked for standard players the whole week which should make for some good activity on the servers and more varied matches.

Let's get some games on, yo. 
should post that on the official Quake facebook group!!! 
In Case Someone Didn't Notice 
QL is a standalone client now, no longer running as a browser plugin. Apparently this makes it a smoother, possibly even faster experience overall. Most obvious downside is that Linux and Mac support have been dropped and Spirit cries into his pillow.

Haven't tried it yet, and not sure what to think of it tbh. I kind of liked the idea of it being a browser game (of sorts), seemed like better accessibility. I guess it would be nice if they were to add it to Steam so as to attract new players, but no idea if it's possible like that or worth considering on their part. But whatever is necessary to maintain the game for a while longer...

In other news, they've just unlocked the Start A Match gametypes for everyone which means Pro users can now create customized games for standard users as well. 
Quake Live Is Now Way Better IMO 
I have no problems getting it to work on ye olde surface pro, had loads of probs before. Though it sucks that linux and mac players are no longer able to join the fun. 
Tried It Earlier Today 
I can force AA and AF, yay!
Now all it needs is a LAN mode. 
That is the only way to play Q3A/QL. 
QuakeLive Is Coming To Steam! 

About time, I'd say. This should bring an influx of new players with a wide variety of skill levels similar to when the open beta started, and hopefully some renewed interest on my (and your) part. For a while anyway. Though I'm a little bit worried about the "big gameplay changes" they mention - hopefully nothing to dumb down the game and its core mechanics or skill requirements. 
Sounds good, I enjoy having a bash on Quake Live every now and then. It's good to sharpen those twitch skills. 
But Still Subscription Based :( 
I would gladly pay for it, but one time. Not 36 euros a year. This is no MMO and even those go F2P.

Quake Live has had an update!

Introduced Loadouts in select modes; allowing players to select one Primary Weapon (hmg, rl, lg, rg) and one Secondary Weapon (sg, gl, pg, mg).
Added global Ammo Packs, in lieu of weapon specific ammo, where each pack grants you a small amount of ammo for each weapon in your inventory.
Reduced ammo respawn time from 40 seconds to 10 seconds.

So now weapon and ammo pickups are essentially obsolete as level design tools. There's no more directing flow by organizing your architecture and items to encourage and breed combat scenarios - it's just big rooms and jump pads, and everyone spawns with the railgun (or, you know, whatever weapon they choose, which is going to be the railgun). Why even have level designers?

Items have taller pickup collision boxes, so that players will not miss items as they jump over them.

This is good. it's also something arQon added to CPMA literally more than a decade ago.

Players may now hold jump to continuously jump.
Players may now hold forward and jump to 'bunny hop', allowing them to slowly gain up to 2x their base movement speed.

Presented without comment. 
I Still Don't Know How To Bunnyhop So This Is Good With Me 
RIP Quake Live. 
We feel that these elements overall help bring Quake one step closer to being a modern shooter, while still holding true to our roots of remaining an incredibly fast paced old school shooter.

Mission accomplished id. I fear for Doom 4 now. 

Yeah, not sure what this will mean for QL, doesn't sound good to me at all. But then I only play CA.

czg: It's when your bottom lifts in a circular forward motion. I am sure you know it. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2023 John Fitzgibbons. All posts are copyright their respective authors.