Let's Keep That Out Of This Thread
The Essence Of Quake
#60 posted by RickyT33
on 2012/01/29 12:28:12
(Those screamy voices on CD track 1)
you will end up banning me in no time
#65 posted by Spirit
on 2012/01/30 09:54:28
would you guys consider Quake cheesy or serious? I've been thinking and could not find much humour in it but I might be blind. it would be nowhere doom 3's stupid "red light and hahahohoho" crap.
#67 posted by negke on 2012/01/30 11:28:20
Serious In SP
bit more cheesy in deathmatch.
#70 posted by Spirit
on 2012/01/30 12:44:18
I am interested in sp only, dm is a completely different thing. examples of cheesyness (or likewise)?
Dunno About Cheesiness
But I always laugh when I lure a Fiend into jumping off a big cliff and watch it fall.
Well Ogres basically being a rip off of Leatherface is pretty cheesy :E
Not for those who played Quake before seeing the film.
#74 posted by Text_Fish
on 2012/01/30 17:32:32
I don't see Quake as 'serious' but I think 'pulpy' would be a more apt term than 'cheesy'. Case-in-point; the overexaggerated messages at the end of each episode.
#75 posted by mh
on 2012/01/30 17:58:12
I see Quake as straddling a line between the "we just put all this shit in because we thought it would be awesome" approach of Doom and the more serious/military stylings of Quake II onwards. Sometimes it goes more in one direction than the other, so hence the sterile base maps, the wacky quit messages, the "we are all expendable", tarbaby jumping, etc etc etc.
Probably explains why everyone seems to take something different from it, why everyone disagrees about exactly what it is, and why any attempt to please everyone is doomed to failure.
#76 posted by Ankh
on 2012/01/30 22:15:48
#78 posted by JneeraZ
on 2012/01/30 22:40:41
Is it the misaligned textures that give you a sense of foreboding?
The near pitch darkness, hearing Scrags but not seeing them, the Fiends in the cells making me jump whenever they notice me.
E4 is my favorite.
#82 posted by Drew
on 2012/02/01 02:23:03
Is radically incoherent, which is what makes it so re-interpretable and awesome.
#83 posted by Shambler
on 2012/02/03 23:12:14
"Probably explains why everyone seems to take something different from it, why everyone disagrees about exactly what it is, and why any attempt to please everyone is doomed to failure. "
"RMQ developers can do whatever the hell they like and dismiss any criticism that their mod isn't true to Quake as they deny there is any true essence of Quake"