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New Q1SP: "Honey" By CZG
Someone might have to fix the url later or something? idk.

Here's a screenshot:

Uhm, it's two maps, a start map, and some extra crap. Comes with its own progs and some stuff. Sources included. You can play the maps in any order, just go from the start map so you get the "story". Weapons don't carry over . (Vondur!!!!!)

Please play with fitzquake or quakespasm or something like that. These maps break lots of limits and also use fog quite heavily.

Hopefully it works as intended, if not, april fools, lol!

Editors Note: holy sex on a stick it's czg's map!!
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i was meant to say i was going on about 'readme' docs above.. 
About QuakeSpasm For OS X 
Well, sorry to be such a n00b, but I'm new to QuakeSpasm (I was always playing on GLQuake).

What should I know about QuakeSpasm ? The official web page doesn't say much.

What are the command tweaks I should know to have the best graphical experience with this app ? i.e. FSAA, shadows, fogs, etc,...

I hope I'll be able to play this Honey stuff pretty soon with this app... 
Download Fitzquake from this site. Install it. Add -game honey to the command line. Play the maps. 
Nah He's Running Osx 
QuakeSpasm is the way to go.
I'm a complete novice when it comes to macs tho, so I'll let someone else explain how to set up the command line. 
I still don't quite get how honey links up - I also wish fog could be turned off so I could figure that out, but I guess it remains more alluring this way or something.

I'll just look at the source instead.

I feel the same about animated torchlight - never felt right.
ramped light? in vanilla? 
Command Line Is Just Like Win... 
...He needs to write it in the start dialog of Quakespasm in the "Command line parameters" field. 
Oh Sorry. 
Macs lol. 
Ok, I can play the Honey maps, using QuakeSpasm.

There are three things missing with this app, though (QuakeSpasm OS X, that is, not the Honey maps) :

1. I can't put the app into background, as I can do it with the latest version of GLQuake OS X.

2. Currently, I don't see how to tun ON FSAA (antialiasing).

3. I can't drop a MOD folder directly on the app to play the MOD, like what we can do with GLQuake.

What a shame !

Anybody know how to turn ON FSAA with QuakeSpasm OS X ? 
those features don't sound like stock glquake features...

i don't recall glquake having fsaa... did fsaa even exist with it came out? maybe just in it's infancy, but i know it was very resource intensive in those days. 
I can confirm and garanty you that FSAA is working on GLQuake OS X (the latest version from Fruitz Of Dojo). It's really a great feature. The ability to put the app to background is great too, as the MOD folder drop on the app.

These features NEED to be implemented in QuakeSpasm ! 
Great ! 
I played a part of one Honey map, and I have a few comments :

1. About the Honey map : CZG, man, you're a genius ! This map is simply crazy ! Awesome ! I'm speechless !

2. About QuakeSpasm : The rendering is really great. The fog is really nice, and the animation is soooo smooth ! It's way much better than what I was accustomed with GLQuake ! If only there was an FSAA option !

oh ok, i thought you were talking about the stock glquake engine. (ie: the executable that comes on the cd).
when you call it 'glquake', most of us are thinking of the original executable. (hence why we call it fitzquake or quakespasm instead of glquake even though both of those engines are based on glquake). 
I just sent a patch to the quakespasm developers adding a cvar to control antialiasing. email me and I can send you a compiled mac app of it, if you want. but we should continue further discussions of quakespasm in the "quakespasm engine" thread so as not to clutter czg's thread. 
The Mist 
If people really really want a progs with a function to disable the fog, it is trivial to implement, but ugh is it really needed? 
The Fog 
No, the fog is reaaaally nice ! I don't want an option to remove it. Actually, I want the best settings for rendering (FSAA, shadows, ...).

Your maps rocks, CZG. You shouldn't stop doing maps, you're a King here ! ;-) 
cant you set FSAA through your graphic card options? 
Don't change a thing!!!!

(make more maps though) 
Alloc Problems 
What commands should I use when QuakeSpasm is crashing with some alloc warning ? I suspect I have to increase some memory allocation in the game, but I don't know what... 
-heapsize 256000 should probably solve any problems. 
Thanks necros, this is apparently solving the issues I was experiencing with some huge MODs... 
QuakeSpasm And Honey 
I tested a new built of QuakeSpasm (from Ericw) which adds FSAA. I tested it with 4x FSAA on Honey, and everything is BEAUTIFULL ! :-)

The only glitch I noticed yet (which isn't related to the Honey maps) is the sreen tearing caused by the lack of vertical sychro in QuakeSpasm.

But boy is Honey so great ! 
I'm trying to click on your screen shot link but it isn't working. 
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