Duh!
i was meant to say i was going on about 'readme' docs above..
About QuakeSpasm For OS X
#62 posted by Barnak on 2012/04/03 22:06:29
Well, sorry to be such a n00b, but I'm new to QuakeSpasm (I was always playing on GLQuake).
What should I know about QuakeSpasm ? The official web page doesn't say much.
What are the command tweaks I should know to have the best graphical experience with this app ? i.e. FSAA, shadows, fogs, etc,...
I hope I'll be able to play this Honey stuff pretty soon with this app...
Barfnak
#63 posted by Shambler on 2012/04/03 23:09:41
Download Fitzquake from this site. Install it. Add -game honey to the command line. Play the maps.
Nah He's Running Osx
#64 posted by czg on 2012/04/03 23:44:13
QuakeSpasm is the way to go.
I'm a complete novice when it comes to macs tho, so I'll let someone else explain how to set up the command line.
Yeah
#65 posted by Drew on 2012/04/04 00:08:49
I still don't quite get how honey links up - I also wish fog could be turned off so I could figure that out, but I guess it remains more alluring this way or something.
I'll just look at the source instead.
I feel the same about animated torchlight - never felt right.
ramped light? in vanilla?
Command Line Is Just Like Win...
...He needs to write it in the start dialog of Quakespasm in the "Command line parameters" field.
1�demos
#67 posted by demos on 2012/04/04 00:16:46
Oh Sorry.
#68 posted by Shambler on 2012/04/04 00:25:39
Macs lol.
HUURAH !
#69 posted by Barnak on 2012/04/04 02:24:44
Ok, I can play the Honey maps, using QuakeSpasm.
There are three things missing with this app, though (QuakeSpasm OS X, that is, not the Honey maps) :
1. I can't put the app into background, as I can do it with the latest version of GLQuake OS X.
2. Currently, I don't see how to tun ON FSAA (antialiasing).
3. I can't drop a MOD folder directly on the app to play the MOD, like what we can do with GLQuake.
What a shame !
Anybody know how to turn ON FSAA with QuakeSpasm OS X ?
#70 posted by necros on 2012/04/04 02:31:36
those features don't sound like stock glquake features...
i don't recall glquake having fsaa... did fsaa even exist with it came out? maybe just in it's infancy, but i know it was very resource intensive in those days.
Necros
#71 posted by Barnak on 2012/04/04 02:38:51
I can confirm and garanty you that FSAA is working on GLQuake OS X (the latest version from Fruitz Of Dojo). It's really a great feature. The ability to put the app to background is great too, as the MOD folder drop on the app.
These features NEED to be implemented in QuakeSpasm !
Great !
#72 posted by Barnak on 2012/04/04 03:04:14
I played a part of one Honey map, and I have a few comments :
1. About the Honey map : CZG, man, you're a genius ! This map is simply crazy ! Awesome ! I'm speechless !
2. About QuakeSpasm : The rendering is really great. The fog is really nice, and the animation is soooo smooth ! It's way much better than what I was accustomed with GLQuake ! If only there was an FSAA option !
...
#73 posted by necros on 2012/04/04 03:10:49
oh ok, i thought you were talking about the stock glquake engine. (ie: the executable that comes on the cd).
when you call it 'glquake', most of us are thinking of the original executable. (hence why we call it fitzquake or quakespasm instead of glquake even though both of those engines are based on glquake).
Barnak
#74 posted by ericw on 2012/04/04 04:27:35
I just sent a patch to the quakespasm developers adding a cvar to control antialiasing. email me and I can send you a compiled mac app of it, if you want. but we should continue further discussions of quakespasm in the "quakespasm engine" thread so as not to clutter czg's thread.
The Mist
#75 posted by czg on 2012/04/04 07:30:55
If people really really want a progs with a function to disable the fog, it is trivial to implement, but ugh is it really needed?
No
The Fog
#77 posted by Barnak on 2012/04/04 14:41:31
No, the fog is reaaaally nice ! I don't want an option to remove it. Actually, I want the best settings for rendering (FSAA, shadows, ...).
Your maps rocks, CZG. You shouldn't stop doing maps, you're a King here ! ;-)
Barnak
#78 posted by nitin on 2012/04/04 14:42:19
cant you set FSAA through your graphic card options?
Czg
#79 posted by Kinn on 2012/04/04 14:48:05
Don't change a thing!!!!
(make more maps though)
Alloc Problems
#80 posted by Barnak on 2012/04/04 20:14:56
What commands should I use when QuakeSpasm is crashing with some alloc warning ? I suspect I have to increase some memory allocation in the game, but I don't know what...
#81 posted by necros on 2012/04/04 20:40:02
-heapsize 256000 should probably solve any problems.
262144
Necros
#83 posted by Barnak on 2012/04/04 21:54:24
Thanks necros, this is apparently solving the issues I was experiencing with some huge MODs...
QuakeSpasm And Honey
#84 posted by Barnak on 2012/04/05 16:55:15
I tested a new built of QuakeSpasm (from Ericw) which adds FSAA. I tested it with 4x FSAA on Honey, and everything is BEAUTIFULL ! :-)
The only glitch I noticed yet (which isn't related to the Honey maps) is the sreen tearing caused by the lack of vertical sychro in QuakeSpasm.
But boy is Honey so great !
#85 posted by JneeraZ on 2012/04/05 16:59:53
I'm trying to click on your screen shot link but it isn't working.
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