|Posted by Orl on 2012/10/13 00:47:35|
|It has been awhile since I've been active, but I am still alive, and while the progress on my current map is at a standstill at the moment, I will make sure it gets done one day. For now, I present you with two maps made four years ago that I've never released because I just didn't like them that much.
The first map, oms24, is ugly. It's very ugly base map. Why is it ugly you ask? Because at the time, I had no idea the difference between a good texture from a bad one. All the custom textures in this map were made by me, and thats why it looks terrible. But if you can get past the eye cancer that is the textures, the map layout and gameplay isn't all too bad. It has plenty of flaws, but nothing too gamebreaking. There are I think a couple of unique ideas in this map, but as I said, it would be much more bearable if it had a complete texture overhaul.
The second map, oms25, is better in terms of looks. I guess you could call this map the predecessor to my officially released map back in 2010, oms2. It's nothing special gameplay wise, but it does involve a bit of backtracking, so it's not too linear like some of my other works. Interestingly enough, these two maps include what oms2 completely lacks: traps. Spikeshooters, lasers, crushing ceilings, exploding barrels and other hazards. But whether these traps are a positive or negative for the maps themselves, is up for debate.
So I guess if you have an hour to kill, heres something that will occupy your time. Don't hold any criticism back, let it all out :)
...I wondered what happened to these two maps.
STILL NO SCREENSHOTS!!!!
I didn't pick up on Spirit's sarcasm either, I was thinking, "there's no way he'll do that, it'll hurt him more than you to have an incomplete archive... he'll make his own readme before he goes that far!"
I should get to playing these this weekend.
Ha, neither did I, but I never remember who has beef with who. Spirit always seems like a decent dude, so I presumed there must have been some harrowing incident in their history. Maybe Orl tied Spirit's shoes together and he fell over... maybe he stole his girl at the dance.
As If I Would Go Any Dance...
but I do fall over when girls talk to me
gb and I got beef because I know everything much better
for trinca I am adoulf
quaddicted posse alienated a guy who left shitty ratings
scampie is opping me again after emerging from his evil'air
czg is sometimes sending me pictures of horses which I appreciate (as opposed to pictures of bears) :-b
wait... stole a girl... in Quake?
Spirit seems reasonable to me!, but he has one area of unyielding principle: which is archiving, mofo. Kind of like Shambler in the old days, whose principle was not archiving but encouraging, with uncompromisable standards. Kind of like how I often consider myself reasonable, yet then whenever czg shows up it's like high school again and I make rant after rant condemning some imaginary ingroup even though this is just a map design forum I've been part of for so long I should be ashamed. Anyway. We all have our obsessions, is the message, except there's probably legitimately well-adjusted people here to contradict that claim and in any case the examples I provided were weak.
But Why Did I Have The Bowl Bart
why did I have the bowl?
No Beef With Me?
For having the telemitry to work on a mod?
Aw, that's nice. :)
Hm.. can do better than a smiley though:
I Did Take Spirit's Lunch Money One Time Back In Middle School...
But other than that, I have no beef with him :)
Here have some larvae pie :D http://farm1.staticflickr.com/55/131899438_f1ff129211_o.jpg
now I can't eat pecan pie again. WE GOT BEEF NOW BRO
Spirit Is Weard
But don't let this disctract us from the fact that Orl's map is even weirder.
What Tronyn Said...
...I think?? :S Spirit is teh weird....but he's cool in his own weird way...
Need moar Quake maps tho.
Pay No Attention To My Maps...
Let's continue the conversation we are having! Whatever it is
Spirit's girls don't screen readme's because they're not archived beta shots.
I Liked Them
And found time to make a couple quick first run demos. Will post shortly.
24 is ugly in a way I find charming, sort of evoking Area 51 etc. gameplay wise I actually liked this better than 25. Thanks for sharing!
Thanks for the comments :) What engine did you record those demos in? I can't play them back in anything.
hey, this may appear on the Quaddicted main site soon, but since the reviews are actually there I got impatient with waiting (yes I'm pretty impatient unfortunately). There's reviews of these maps here:
I'm not sure what to call plural "Alcatraz's" nor do the red fortresses in map 2 contain or imprison anything. But to me it's all pretty glorious in a way that no one but ORL could deliver these days.
i actually enjoyed these way more than that conflagrant rodent map. even the first one; it may have looked like ass but gameplay was fun and varied and the layout wasn't half bad. loved the part where you land on the blue button :)
the second was obviously a big step up in the looks department but the large open areas meant it took a lot of monsters to fill and it got a bit repetitive picking them all off whilst running around. and it needed some supplies before the end! still decent though, quite different
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