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New Q1 SP: Clean Cut By Mfx
Here it is, a small base map made for the fun of it.

Screenshots: 1 2

Download: http://www.quaketastic.com/upload/files/single_player/maps/mfxsp8.zip

Have fun, and comments are welcome!
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Oh, I Forgot To Mention 
its only tested in FitzQuake 0.85 and MarkV.
Be aware, see readme for Details. 
Something Is Not Right 
QuakeSpasm 0.85.8 
 
Interesting 
I haven't reviewed any maps on my site since the last weekend so I will probably review yours today (or tomorrow. I will inform you when the review is ready :) 
Yes! 
As SleepwalkR said something is wrong!

I guess you want the grey texture to be glass with a alpha value.
Check the map file for wrong syntax.

Otherwise a nice map and a good blast! 
Texture Problem 
I was about to post a weird texture problem. I've noticed that in fitzquake (I thought it was an RMQ problem) that it waves around like a water texture. I took a screenshot -

http://postimg.org/image/exv31wkt3/ 
Ok.. 
now I've completed the map, yeah I love it's a good map. Only 2 of 6 secrets found though :(

Definitely needs to be quoth'd up! :) 
Ah I Forgot 
r_waterwarp 0
r_wateralpha 0.3

that should fix it.
Sorry, my fault. 
Yeah... 
That works!

Pretty neat implementation of glass, but of course it's not without its issues. Wasn't there another way of doing it? I'm sure I played another base map which had glass in it which wasn't water... 
Than Did That In His "Plumbers Don�t Wear Ties" 
It�s a Quoth feature i think.
Setting these worldspawn values in vanilla progs
won�t work.
Correct me if i�m wrong. 
Good Map! 
Demo! I think most of it is me searching for secrets in vain.
https://dl.dropbox.com/u/103186490/mfxsp8_scamp.zip

Enjoyed the map, not going to set the world on fire, but it was fun :D

You had a lot of nice texture alignment... but those cop1_1 pipes bugged me with how much you could see the texture repeat!

There was a part with a vore stuck in a wall that was weird too.

The layout was nice, but there were 2 things I think were poorly planned out...

When you first get the Silver key by that Vore, you haven't nessicarily been shown the door it goes to, and there's a exit from that silver key area leads you away from the silver door to earlier parts of the map, which confused me because I thought I was meant to backtrack to a silver key door I hadn't seen.

The second is more minor, but I think you could've done more with the multiple silver keys. There are 2 to pick up in 1 place, but the doors are encountered in a linear fashion, and the second door even has a shortcut back to them. I think it would've been done better to have something a little more nonlinear with them.

Still, a fun little map! 
Nice Map. 
Straightforward, to the point, well done base map. I liked it, the slightly cramped style played fine, and the use of tougher monsters definitely spiced it up. I had one issue with the slime bit - I got the secret and then struggled to find my way out of that narrow pod, so the biosuit ran out and then I only got through the slime because I had the RA and then I lost a lot of health and didn't get through the fight afterwards the first time. Second biosuit somewhere would have helped. 
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