#76 posted by
Spirit on 2013/12/14 11:28:10
I remember loading the minion website on ISDN and being sad that it was just two gigantic images. I only found out that content was hidden below the fold much later.
Negke
#77 posted by
Spirit on 2013/12/14 11:28:33
Sorry, you are not allowed to do that!
Finding Coffee's
#78 posted by
ijed on 2013/12/14 14:40:00
Tutorials a while back was like walking in to a warm sunny glade of knowledge.
Day 14
#79 posted by
quakis on 2013/12/14 23:52:29
negke talks about Lunkin's Journey;
https://www.quaddicted.com/quake_advent_calendar_2013/13-18#th_december_-_negke
Have never come across this one before, colour me interested though.
Lunkin's Journey Is Awesome
One of the most fun mods I've played. :)
Re; #66
#81 posted by
ijed on 2013/12/16 17:41:14
The Rubicon Rumble Pack is based on the Rubicon2 QC, with a few extra features bolted on.
#83 posted by
Joel B on 2013/12/16 19:49:13
Yep it is. Just to copy some of the stuff I was saying in the chat widget over there: every now and then some other forum community (e.g. SA, Shacknews) puts up a QuakeWorld server in a burst of nostalgia, and schedules a few games, but it doesn't stick around for long because the energy for organizing games peters out and people don't have a good way to see when someone else is wanting to play.
efess' doodad could help with that, and I was also wondering how much adaptation would be required to embed the realtime status display from a particular server into some arbitrary webpage.
Also ironically(?) it might have helped getting players involved with the server that was advertised on day 15. :-)
Online Quake
#84 posted by Tamarisk on 2013/12/16 20:05:10
This looks really cool.
But, not having any experience with online Quake (I mostly stick with Quake 2) I was wondering of someone could explain the difference between Net Quake and Quake World?
TIA!
#86 posted by
Joel B on 2013/12/16 20:26:27
Tamarisk: the most basic difference is that QuakeWorld includes client-side prediction -- and then correction from the server, if the client predicted wrongly. That makes it more responsive to your inputs for moving and firing, but occasionally it can jump or "undo" stuff when there was a wrong prediction.
NetQuake has no prediction. Rotating your view is still done client-side, but every other change must be confirmed by the server before it is shown on the client. This makes the observed behavior very "solid", but also laggy, which is why people would say that NetQuake movement was like ice-skating when you had high ping.
On a low-ping connection there's not a huge amount of difference between having and not having client-side prediction, but it can still be noticeable.
There are also some differences in player movement physics between the two, and maybe someone else will want to tackle describing those. :-)
Re: Online Quake
#87 posted by Tamarisk on 2013/12/16 20:34:18
Thanks Johnny Law.
Another question though...
Am I able to connect to NetQuake and QuakeWorld servers using Quakespasm for example? Or do I need another client. I believe I've seen in the past separate clients for QuakeWorld.
#88 posted by
Joel B on 2013/12/16 20:42:56
Yep, there are different clients for NetQuake vs. QuakeWorld. I would humbly recommend this as one useful breakdown:
http://neogeographica.com/site/pages/guides/engines.html
It's written for Steam users, but that just means there are some extra bits of information that you can ignore if you are not getting your Quake from Steam.
Mr. Hand Needs To Know...
#89 posted by anonymous user on 2013/12/16 20:46:01
Does anyone have a link to the bgbot16.zip file to Mr Coffee's tutor4 page?
#90 posted by anonymous user on 2013/12/17 02:42:41
I mean Mr. Hat, I think. I didn't see Southpark in awhhile.
Link file is here:
http://www.quaddicted.com/files/idgames2/quakec/bots/
Sweet
#91 posted by Tronyn on 2013/12/17 11:39:12
I love the idea that we can all refer to each other as Mr. (Object) as in Dark City.
Mr Tronyn
#93 posted by
Drew on 2013/12/17 17:42:06
Nyarlothep was amazing and weird. Thank you!
#94 posted by
negke on 2013/12/17 19:13:57
What I meant is Tronyn himself should create a news thread here, because otherwise the map will slip by most people's radar.
Will Do, Mr. Clock
#95 posted by Tronyn on 2013/12/17 19:28:29
(seemed appropriate)
This Thread
#96 posted by ORbs on 2013/12/18 17:54:50
mademeplay soem DM in a long while and actualy enjoyed it :) However it was on a US server (the one in new jersey mentioned in on of the advent posts)and i did manage to do some transatlantic ping fragging, but.... but.... but meh! ping 100+ thats realy to oldscool for me.
Anyone know any active EU servers? Found some lists but all seemed dead
Irish Server
#97 posted by Tamarisk on 2013/12/18 21:07:22
#98 posted by
Spirit on 2013/12/18 21:58:17
#99 posted by
Joel B on 2013/12/19 20:27:44
It would be great to see more comments I know, but I would bet that you are getting more eyeballs than are immediately apparent. (Just because visitors probably don't have an account here, or a way to comment on the calendar entry itself.)
I'm doing periodic PSAs about the advent calendar in the Shacknews chatty and in the SA "early FPS" thread. Regardless of whether that's actually had any effect :-) I personally like the way the entries have turned out so far, sort of like a compressed Quake Expo.
And a new map today!
https://www.quaddicted.com/quake_advent_calendar_2013/19-24#th_december_-_sock
Sock Releases New Map... Looks Like I Will Be Unproductive Now
Also I do update my quakeguy blog quite often with stuff. I hope it helps with views and increases interest for Quake in new places :)
http://quakeguy.tumblr.com/