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High 5 - Retro Jam 5: E3M5!
Wind Tunnels is a cool theme, very befitting the dark and moist weather of middle November, and also the actual trigger_push functionality always leads to some fun & creative usage by the mappers. Over the years there have been several maps which adhered to the original E3M5 theme fairly closely Antediluvian, vastly expanded upon it with additional id1 and/or custom textures Lose Tunnels, or others, who ran with the wind tunnels mechanic and created something very different Backsteingotik.

A perfect theme for a short mapping jam!

Below are the only requirements, few but significant:

- at least one exit
- original BSP limits
- vanilla id1 gameplay only
- non-ridiculous detail level

Why so? Because it's not the point of this jam to spend months on making a 100,000 brush masterpiece uniquely textured on every face. Also because the original Quake maps still look great in 2016, and the vague idea behind retro jams is to recreate their simplistic beauty.

You are recommended, but not restricted, to use this wad.

I will be accepting your finished maps at funcretrojam5 at gmail dot com until November 18th. Why 5 days to make a map? Because 4 was fine for retro jam 4, and the more maps, the merrier ;-) This also leaves a possibility for a weekend extension...
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To Clarify 
I will not be supplying any progs.dat with this release. 
Okay 
Wouldn't be retro without improper kill totals due to fishes haha.

Naming convention: retrojam5_xxx? 
One Question? 
Trigger_Push what spawnflag value makes it "start off", I tried 64 which worked for func_illusionaries at least? This is the ending part and want to have some control when to activate them. 
Start Off 
Hi Newhouse, there are two map hacks that might help you here:

This one lets you have a trigger_push which starts inactive, and begins working when triggered:
https://tomeofpreach.wordpress.com/2012/11/18/mid-map-entity-spawning/

If you need to turn the trigger on and off multiple times, you need the more complicated hack in this post:
https://tomeofpreach.wordpress.com/2015/11/19/toggleable-trigger_push/ 
Thanks Preach 
This time I only need to "Set On" them after some actions.

Also I experienced something weird with teleporting enemies, I don't use mods or anything, but when using Quakespasm everything was fine and they teleported with delay, then I tried same thing on Darkplaces and Ogres didn't teleported. I placed Ogres inside brushes (func_teleport) and then placed teleport_destination where I wanted them to teleport, I give them fairly enough offset as well. 
 
Nevermind, it seems that it wasn't working on darkplaces-sdl.exe but worked with darkplaces.exe. What is even difference between these other other than sdl is programmed by sdl?

Also fitzquake doesn't run on my computer, I can't even make it start to play original maps. But was able to test it on ReQuiem, Quakespasm and Darkplaces. 
Files Are Sent 
file names? retrojam5_yournamehere? 
Do We Still Have The Weekend? 
or is it over? Just asking. 
 
Want to make one too? 
Anyone In Their Right Mind Would Vote Yes. 
A nice cold grim wet early winter weekend of mapping, then a selection of fun little maps for the bleak dark evenings of the week ahead. 
Good Sign 
I would say this is a good sign I can consider my map suited to the retro fit.

http://www.quaketastic.com/files/screen_shots/mjb_air2.jpg 
What #60 Said. 
 
Yay, I Can Sleep! 
I'm not in my right mind and I'd still vote yes, so suck on that.

Didn't think I'd come up with anything for this jam, but after a couple days of aimless doodling, I had an idea that I liked and have been working on a map. Nothing revolutionary, but it's cute, and I'm having fun with it. Tonight would have been doable, technically, but two extra days of tweaking (and time to eat and sleep, like I'm a Rockefeller) is a godsend. Thanks! 
Cannot Submit 
No internet (stupid Frontier!) and I have plans tonight anyway. 
Qmaster 
OTP basically just agreed to a weekend extension. 
 
 
Nice! The shape of the ceiling with the girders reminds me of E4M4, so I guess it qualifies as oldschool. 
Great 
Cool stuck NewHouse! 
Phew! 
Still, I'm pretty stoked I made a map in 3 days, heck it was only 6.5 hrs total. 
Nice Shot 
Newhouse 
Submitted 
Done...I don't want to keep fiddle with things.

Thanks! 
Screenie 
Submitted 
 
Nice One! 
 
Looks Interesting* 
 
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