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High 5 - Retro Jam 5: E3M5!
Wind Tunnels is a cool theme, very befitting the dark and moist weather of middle November, and also the actual trigger_push functionality always leads to some fun & creative usage by the mappers. Over the years there have been several maps which adhered to the original E3M5 theme fairly closely Antediluvian, vastly expanded upon it with additional id1 and/or custom textures Lose Tunnels, or others, who ran with the wind tunnels mechanic and created something very different Backsteingotik.

A perfect theme for a short mapping jam!

Below are the only requirements, few but significant:

- at least one exit
- original BSP limits
- vanilla id1 gameplay only
- non-ridiculous detail level

Why so? Because it's not the point of this jam to spend months on making a 100,000 brush masterpiece uniquely textured on every face. Also because the original Quake maps still look great in 2016, and the vague idea behind retro jams is to recreate their simplistic beauty.

You are recommended, but not restricted, to use this wad.

I will be accepting your finished maps at funcretrojam5 at gmail dot com until November 18th. Why 5 days to make a map? Because 4 was fine for retro jam 4, and the more maps, the merrier ;-) This also leaves a possibility for a weekend extension...
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Almost Forget To Add Music And Name.. 
I resubmitted my zip it now has music and an actual name even. 
The Zip, She Is Away 
Still plenty of hours left in the day, but my map's as good as it's going to get and I don't want to keep pulling threads at this point.

Thanks to OTP for the jam, and good luck to everyone else who entered! 
Im Frantically Working To Get This One Done 
I'm pretty sure I'll get there, even if shit is a little rudimentary 
Any Chance For DLC? 
This thread kinda made me want to make a map for this. Don't know why I started to make one on the last day. 
Mail Sent 
I'm not happy with it. But it is there. 
Holy Fuck I Actually Finished A Map For This 
Good night everyone, hope my email was received. 
@otp @Breezeep_ 
Hopefully you didn't need to rush too much? I guess there is indivually some time to see if there is bugs or anything? But I will keep my the latest submission as it is now. 
Well Then. 
I have received a grand total of 7 entries.

Breezeep, NewHouse, QMaster, Shamblernaut: Please send me your source .map files as well to go with the pack. 
Map Files 
Why? want to copy me? (Just kidding) 
7 Maps HYPE 
 
So. 
Last minute jam, short timescale....7 entries...

no one wants to participate in a jam organized by a hostile and abusive jackass who's entire contribution to the Quake community is an unlit unfinished map textured with cocks.

GET....

For some reason I read this as "Hey Guyz, I need some maps to play, can you make me some!?! thkx bye!" :P

I think the Quake community really needs people that makes content rather than just organizes it.


....REKT. 
Hey Now... 
Be nice to sock at least. 
Map File Now Also Sent* 
 
NewHouse 
It's become common for jams to include sources of the entries, to give others a look into how the thing was built - in case the entry proves particularly inspiring.

I can make you an exception if you're really strongly against it, but it would be sad :( 
Why Did He Map For It Too?? 
 
Oh Ok Then 
 
 
Soon we can play these, I assume. 
Mapping 
I do it because it is fun. I got motivated to do this short deadline jam because I saw others opting in. I don't really care who organizes the jams, I just enjoy making maps and learning new things along the way (Which I did during this jam!)

Giving me a deadline helps me to actually fully realize a map from start to finish instead of poking it with a detail stick. That is why I gave myself a deadline for my personal project as well. 
@otp 
I sent it. But I really don't like the idea, since it is like releasing your own source code of you game before it is even released even* and it is not an excuse, because these are jam maps. Many jam maps can have a lot of things "artists" want to keep with themself, because after we all are a pretty selfish persons. 
Including Map Sources Is Not Mandatory 
 
Newhouse 
I have released the source to every map I have released... Most of the top mappers do this as a standard practice. 
Don't Want To Share My "private" Map Files 
I want to keep them save, and use them for the final releases. Then I might share map files, since then those would be actually finished (final releases). 
Newhouse 
I think you may be looking at this the wrong way.

For instance, there are numerous mappers here who I looked at their .map files to try to learn how certain brushes were created, or entities were set up. I know I looked at Sock's/Skacky/MFX and even id source maps to learn about many many things. Without those provided source files I may have never figured certain things out.

If a budding mapper or a (veteran!) uses my .map file to learn something new then I would be very flattered.

Now if they are re-releasing your map and selling it for drug money...then maybe there is an issue. 
@topmappers 
And I really don't want to follow others steps, sorry. 
@Bloughsburgh 
But then again, those are finished maps* 
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