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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Worldcraft Beef 
My beef with Worldcraft was that it obstructs the workflow in a team setting because maps produced by it can't easily be loaded into other editors. Plus people usually don't care to convert their maps every time they check them into the SVN (if they do at all).

Since most remaining Quake mappers work alone, don't intensely cooperate on the same maps, or actually use WC themselves, that isn't a problem of course.

My other beef with it was that it's closed source and unmaintained, thus new features that might require changes to the source (such as Q2/Q3 support) cannot be added, at all.

A third beef to me is the 4 pane layout; I'm used to working in 2 panes, a 3D viewport where I do most of the work and a switchable 2D viewport that I sometimes use to quickly create new brushes by dragging with the mouse. To my knowledge, Radiant is the only editor that supports this workflow.

Trenchbroom seems to solve some of those problems.

If Trenchbroom one day gets Q3 support, it would be worth long and hard looks from anyone who makes maps for Nexuiz, Xonotic, Warsow, SJ, Alien Arena, and any Darkplaces- or Quake3- related game. 
Re: Editors 
There's a new level editor in the works called Sledge, still in alpha stage and currently only supporting Goldsource and eventually Source, but the developer has said he isn't opposed to adding support for other games/engines if there's demand for it. Seeing as it's in development and only in alpha stage, anyone can make suggestions, and it's even open source: http://twhl.info/forums.php?thread=18410&page=1

I take it many people here are happy with Trenchbroom, but for people like me, who can't live without 2D views, I think this could fill the void nicely if Quake support was to be added. So let your voices be heard if you agree! 
 
Getting a huge Doom vibe as well from ericw's pictures. Also, I've been using Worldcraft for very long (more than 8 years) and switcihing to TB was very easy. I miss valve 220 sometimes, though. 
Re: 10408 
Jackhammer has Quake support with a WC interface. 
Grid Disaster 
Reading the editor chat I still get bumped in houres mapping spirit by this bug that keeps holding on.
Mapping with Radiant is really sharp in cutting edges and staying on grid.

But what to do if a map like this the other day opens like that?

I tried to understand what happened to the wedges, but I didn't change them.
In Radiant1.05 the map looks great, in Quark6.4 imported it's junk. 
Hm.., 
I did change the map, not the wedges. 
So These Were Posted On Skacky's Twitter 
Hot Mamma 
 
Very Nice! 
 
Superb! 
 
Ugh 
can't compete with that. 
Beautiful Stuff 
a great new interpretation of IKwhite, the lighting in particular looks amazing. 
Impressive 
Avanipaala Praasaada 2?
-
can't wait 
Oh My God... 
Those shots are indeed impressive... very nice foggy/grey style.. looks to be an architecture masterpiece :)

Keep it up ! 
Lighting In First Shot (+fog?) 
is unbelievable.

Actually no all shots. 
Great Looking Shots 
 
Wot They Said. 
Plus, it's not a competition. Good is good, end of story. 
Keep In Mind... 
I did not make this map. skacky did. 
 
SKACKY == RINGOFQUADDAMAGE CONFIRMED 
Cloud9 
I was only hanging around.., 
Chasm The Rift 
How does Quake Fans feel about Chasm the Rift? I remember the weapons and models were great. 
I Loved It... 
but this is the wrong thread! 
Chasm 
Great art, gameplay was like a boring Doom... 
 
I honestly think i'm the slowest mapper. 
Grahf Is The Slowest Mapper. 
 
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