
Worldcraft Beef
#10407 posted by gb on 2014/01/13 03:16:54
My beef with Worldcraft was that it obstructs the workflow in a team setting because maps produced by it can't easily be loaded into other editors. Plus people usually don't care to convert their maps every time they check them into the SVN (if they do at all).
Since most remaining Quake mappers work alone, don't intensely cooperate on the same maps, or actually use WC themselves, that isn't a problem of course.
My other beef with it was that it's closed source and unmaintained, thus new features that might require changes to the source (such as Q2/Q3 support) cannot be added, at all.
A third beef to me is the 4 pane layout; I'm used to working in 2 panes, a 3D viewport where I do most of the work and a switchable 2D viewport that I sometimes use to quickly create new brushes by dragging with the mouse. To my knowledge, Radiant is the only editor that supports this workflow.
Trenchbroom seems to solve some of those problems.
If Trenchbroom one day gets Q3 support, it would be worth long and hard looks from anyone who makes maps for Nexuiz, Xonotic, Warsow, SJ, Alien Arena, and any Darkplaces- or Quake3- related game.

Re: Editors
#10408 posted by
kaffikopp on 2014/01/13 05:09:05
There's a new level editor in the works called Sledge, still in alpha stage and currently only supporting Goldsource and eventually Source, but the developer has said he isn't opposed to adding support for other games/engines if there's demand for it. Seeing as it's in development and only in alpha stage, anyone can make suggestions, and it's even open source:
http://twhl.info/forums.php?thread=18410&page=1
I take it many people here are happy with Trenchbroom, but for people like me, who can't live without 2D views, I think this could fill the void nicely if Quake support was to be added. So let your voices be heard if you agree!
#10409 posted by
skacky on 2014/01/13 08:53:29
Getting a huge Doom vibe as well from ericw's pictures. Also, I've been using Worldcraft for very long (more than 8 years) and switcihing to TB was very easy. I miss valve 220 sometimes, though.

Re: 10408
#10410 posted by necros on 2014/01/13 19:19:06
Jackhammer has Quake support with a WC interface.

Grid Disaster
#10411 posted by
madfox on 2014/01/13 23:51:01
Reading the editor chat I still get bumped in houres mapping spirit by this bug that keeps holding on.
Mapping with Radiant is really sharp in cutting edges and staying on grid.
But what to do if a map like
this the other day opens like
that?
I tried to understand what happened to the wedges, but I didn't change them.
In Radiant1.05 the map looks great, in Quark6.4 imported it's junk.

Hm..,
#10412 posted by
madfox on 2014/01/13 23:54:44
I did change the map, not the wedges.

Beautiful Stuff
#10418 posted by Tronyn on 2014/01/14 07:35:07
a great new interpretation of IKwhite, the lighting in particular looks amazing.

Impressive
#10419 posted by jakub on 2014/01/14 07:49:40
Avanipaala Praasaada 2?
-
can't wait

Oh My God...
#10420 posted by
JPL on 2014/01/14 09:34:19
Those shots are indeed impressive... very nice foggy/grey style.. looks to be an architecture masterpiece :)
Keep it up !

Lighting In First Shot (+fog?)
#10421 posted by
nitin on 2014/01/14 09:34:59
is unbelievable.
Actually no all shots.

Wot They Said.
#10423 posted by
Shambler on 2014/01/14 11:18:53
Plus, it's not a competition. Good is good, end of story.

Keep In Mind...
#10424 posted by
Breezeep_ on 2014/01/14 21:27:55
I did not make this map. skacky did.
#10425 posted by
- on 2014/01/14 21:58:29
SKACKY == RINGOFQUADDAMAGE CONFIRMED

Cloud9
#10426 posted by
madfox on 2014/01/15 21:20:32
I was only hanging around..,

Chasm The Rift
#10427 posted by Yhe1 on 2014/01/16 05:54:24
How does Quake Fans feel about Chasm the Rift? I remember the weapons and models were great.

I Loved It...
but this is the wrong thread!

Chasm
#10429 posted by
Spiney on 2014/01/16 18:16:43
Great art, gameplay was like a boring Doom...
#10430 posted by
Breezeep_ on 2014/01/17 01:57:49
I honestly think i'm the slowest mapper.

Grahf Is The Slowest Mapper.
#10431 posted by
Drew on 2014/01/17 02:35:56