
Re: That Malice Textured 1024 Map
#16394 posted by
negke on 2020/05/01 21:04:01
Finally sealed that bad boy.
https://www.youtube.com/watch?v=RJklY_akUEs
I'm cautiously optimistic about meeting the Xmas Jam 2021 deadline now.

Looks Great Neggers.
#16396 posted by
Shambler on 2020/05/02 10:44:56
Just needs a proper skybox, some fog, and nice coloured lights.
#16398 posted by
lpowell on 2020/05/04 01:24:56
Also does anyone know what map has a "bloodfall" texture? I think I recall playing a map that had one but I can't remember what map.

Jam3 Has Bloodfalls
#16400 posted by
mfx on 2020/05/04 11:55:59
#16402 posted by
Drew on 2020/05/06 02:07:06
ps Bal shit is as inspiring/dispiriting as ever.
Love the pointers and hints marbled in with the brainbreaking detail shots.
Negke - yes please! Some of my favourites from you are in this vein. Hope to get to play eventually. I'll even record a demo! (will probably record it in quoth though, full disclosure)
Shambler - you've been oddly quiet on the map front as of late! Here's hoping you release something with a proper skybox, some fog and nice coloured lights some time soon

Drew
#16403 posted by
Shambler on 2020/05/06 18:32:35
Thanks for the encouragement, I haven't been mapping nor playing Quake though, I've been catching up on other games, and painting:
https://teamshambler.blogspot.com/

@Qmaster
#16404 posted by
yhe1 on 2020/05/07 03:49:02
@Qmaster, are you still working on the keep mod?

Put The Jump Boots In The Keep Mod
#16407 posted by
lpowell on 2020/05/07 04:03:09

Stained Glass
#16408 posted by
madfox on 2020/05/11 05:10:16
Finally a way to blast the window and get way through the pew!
tiffany

Maybe A Grenadelauncher..,
#16411 posted by
madfox on 2020/05/13 02:20:31

Not To...
#16412 posted by
Kinn on 2020/05/13 11:55:44
...be a downer, but is that window intended to be used in places where a solid wall would exist underneath it?

Unreal? In My Quake 1?
#16413 posted by
Danz on 2020/05/13 16:57:19
Screenshot
Using Hourences' converted icy skaarjtech textures from Xidia Gold.

Indeed
#16414 posted by
madfox on 2020/05/13 17:06:42
Presuming it would be on 64 units height would give a natural look. It is always possible to lower the gibs of the underlying debris.
It is made as a static_debris using "newton force", that makes it possible to ruin every object in an exploding act so al components make a real advantage use of the gravity they depend on.
I made it a second time, as the first one didn't give enough space to crawl through. Now I'm left with a ruined scrambled skin.

As You Can
#16415 posted by
madfox on 2020/05/13 17:47:23
see
These are both static_debris with the original as reference. I used the HR tga windows0_1 skin file, so it might look a bit pale.
Now it has ruined my qc knowledge how to toggle it on and off for use as breakable and how to correkt the skin file.

&
#16416 posted by
madfox on 2020/05/13 18:15:03
as this is the beta thread..,
here you can find both files.
If someone can clear up my qc settings I would explode it!

What Kinn Said...
#16417 posted by
metlslime on 2020/05/13 20:10:25
it looks like half the debris will end up inside the wall.

Yes
#16418 posted by
madfox on 2020/05/13 20:45:24
I know. The first one with the falling glass ends nice upon one side, but won't leave space to get through.
The exploding one will leave debris in the wall, but I don't think that's relevant taking in mind that there are fifty scattered objects. They do fall both sides, are penetrable. I made the bouncing box just high enough to jump over.
My god, I start excusing my glass assurance!:P