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W A R P S P A S M
Is ready. Its a Quoth map pack with some added features, only playable in its own engines.

Download:
http://shub-hub.quaddicted.com/files/mods_singleplayer/warpspasm.7z

Screens:
http://img299.imageshack.us/img299/2757/warp0yy4.jpg
http://img179.imageshack.us/img179/945/warp1vq7.jpg
http://img523.imageshack.us/img523/9906/warp2el3.jpg
http://img187.imageshack.us/img187/8344/warp3wy3.jpg
http://img180.imageshack.us/img180/2144/warp4xx8.jpg
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Can't Wait To See Your New Release Ijed! 
and about Warpspasm, one of the things I love it for is the background story. Shame that no one seems to have paid much attention to it, but when I read it for the first time, it's as engrossing as any good novel. 
Yeah? 
Thanks.

The new project is going to follow the same storyline as the original Quake, but I'm thinking about filling in the blanks, since the original was just a paragraph. 
Yeah... 
what happens in the thirty minutes between receiving the phone call and arriving at the installation? Could be the quake guy gets stuck in traffic, and saves a cat from a house fire. 
Ijed 
are you remaking all 4 eps? I thought it was just ep 3. 
Well 
I'm doing ep3, and there's episode one under construction by goldenboy.

Maybe others will get interested enough to undertake an entire episdode. I thought about asking the various authors of the remake challenge maps for permission to use those, but that'd be stepping on maps we already have built in beta form.

I prefer if a single mapper does each episode as well (seven maps). Maybe that's an unrealistic expectation, but time will tell.

As to the storyline, I was thinking of backstory for each level - why it's there, what it is. If the player doesn't want to read it then they're not forced to.

I like depth. 
Well My Map Is Open For Whatever... 
the source is availiable to anyone who wants it, I could expand on it, whatever. Someone else could expand it! Or you could just use it. I could see a quoth2 expanded version. I always thought it would have been cool to have added a large outside are to it - kinda 'surface' type area!. I pictured the exit being able to see up some rocky hill which had the start are visible...

At the mo though (and the reason I haven't done and speedmaps or posted any shots) I am working hard on an episode. Unfortunately it will be a while before anything is revealed because of texturing issues shall we say, and the fact that I will create each map from scratch to completion ONE AT A TIME.

I am locked into it. 
 
wicked ricky! can't wait!!! give us some screenies when you can :) 
Bump 
Just reading through all your comments again.

I'm learning alot. 
And So, 
After reading all that again;

I'm a bolshy cunt.

We need two more mappers who have no social life or love for their families.

Mappers who're prepared to do seven maps at a stride. 
Ijed 
Are you looking for .. slaves ... ? 
Funnily Enough. 
Only last night I was looking through a couple of these (for the first time since playing them), running through them on God mode (and I'm quite chuffed with the WarpE_033 I did ;)).

I don't know whether you're a bolshy cunt or not but it reminded me just how brutal, gruelling, massive and impressive these maps are. 
JPL 
No, the mentally ill. The ones who get enjoyment out of a gruelling slog of mapping, taking place over months.

I don't know about how good these maps were. There's not enough detail - warpd especially should have been alot better made, and I didn't take advantage of everything in warpb or c either. Pure gameplay wise I think they're ok, but the visuals are part of real gameplay. 
Eh... 
The ones who get enjoyment out of a gruelling slog of mapping, taking place over months.


That's what it felt like playing the maps ;)

:P

That's a good assessment of the maps but the sheer size and continual challenge were also very notable in their own right. 
Harsh Assessment 
I personally think this is one of the great packs. 
Agree 
I would have to dig in the post, but I don't recall if I have commented on Warpspasm, given some earlier PC troubles I came to the mod a bit late. The best compliment i can give it is that is was the Alien Vendetta (the Doom 2 megawad that was even better than Hell Revealed) of Quake mapping. 
Show Me The Monay 
what do you need slaves for ijed? another episode remix? 
Yes 
So far it's two mappers (me, goldenboy) and Dr Shadowborg and myself coding - with help from other sources as well.

The idea is to recreate the entire game as we'd always wanted it to be, concentrating the Quakiness as it were.

Ideally it should be one mapper per episode, meaning a total of seven maps. It's alot to ask, but we're all prepared to put as much time into it as is necessary - it'd be ready when it's finished ;)

The size of the project so far is alot of monster remixes / modifications, maybe one and a half episodes in various stages of beta and a fair few client enhancments like moving water etc. included as well. 
 
W A R P S P A S M is a pack we will never forget!!! :)

pure fun ;) 
 
so hows the remixes going anyway? i hope they are vastly different from the originals, like the first half of speedy's wind tunnels remix.

give us progress reports to keep me excited :D 
Slowly 
But they're all very different indeed. I'm looking at ep3 now and realising in an effort to make each map completely different from the last only one of the seven has lava. For a runic episode that's practically sacralige. 
Is It E3M6? 
Judging both from the screenshots, and the fact that it used lava more menacingly than the other E3 maps...

Looking forward your project, ijed. Warp is one of my all-time favorites and if you say that your E3 remix is even better, then I'll be in heaven :) 
Well 
It's a smaller scale of map, but more detailed. It's definitely better though.

There's some screenshots at:

http://qexpo.tastyspleen.net/booth.php?id=167 
 
yeah i think smaller is fine. there's no need to have maps the size of the warp ones. especially if they're remakes of quake maps. i like lava :( 
Yep 
The lava's making a comeback. I broke the model limts by replacing all lava pits in one map with rotating machinery traps / grinders. Unnecessary, and breaks the map for alot of users. 
Currently Replaying 
Skill 3, coop 1.

Just finished WarpB in 95:59 with nearly 100%: 14/16 secrets, 511/522 kills. One zombie got stuck in the architecture (lucky fucker) and I couldn't get him gibbed no matter what. I also didn't really feel like finding two obscure secrets to shoot down ten more Zombies.

I missed the opportunity of Quad + Trinity like a blind idiot, too.

It was a good challenge. At first it seemed much easier because dying wasn't a concern anymore, but that feeling went away as I delved into the map further and further. Skill 3 might have been a wrong choice, with Shamblers et al being relentless in their attacks, but oh well!

I also found the rune shrine and got to admit, nice tribute :) 
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