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Custom Derper.
http://www.youtube.com/user/darrenweekes/videos?sort=dd&view=0&shelf_index=0

I am getting a bit of a geek-crush on the smoothly spoken Englishman that is DAZ with his insightful and thought-provoking series of derping around missing all the secrets and even items that are right in front of him errrr I mean talking about mapping while playing cool levels. So I thought his channel was worth it's own seperate thread - entertaining for players and mapping veterans, and potentially very useful for newer mappers as DAZ does offer some really good views on mapping theory. Also DAZ go ahead and put all your updates in here.
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Same 
Always good commentary, even if I disagree at points. 
Just Watched Mfxsp6 
Agree with Shambler, but also am glad you put up your review. Hopefully it'll inspire him to test a bit more with the next one... where did mfx go, anyway? 
Right Here! 
 
Derping 
with, at least what my GF says, a 'sexy voice'....

Don�t die 10.000 feet below... 
And.. 
tbh i like Daz�s videos, they are teacherous at some point, which actually helps a lot!
And at the other hand, he shares his insights about leveldesign, which offers nearly everytime a totally new view on some issues...(to me).
DaZ yeah, keep on doing this! 
Of Course 
An Array Of Squares That Change Colour 30 Times A Second 
A past and future secret by Matthias Worch and Negke - https://www.youtube.com/watch?v=KR4O_VFfUUo 
Nice One Daz. P.s. Add It To Map News Thread Too. 
You've highlighted all the gameplay qualities well. I like you describing the Ogre corridor as very "classic Quake" - that sums up what I liked about this map, that a lot of the gameplay trickery and ambushes felt like how Quake felt for the first time - subtle little tricks and surprises that keep adding spice throughout the map.

I too really liked the silver key area. I know neggers was agonising over that to try to make it interesting but palatable to most players, and it worked well.

You can just straight jump to the GL BTW. 
 
My memories of the original BB were a lot about the (as Shambler says) "subtle little tricks and surprises that keep adding spice", so it was nice that this release had the same spirit. 
Those 
ogre cages really did me over - it's rare that the bounce of their projectiles is used horizontally. 
Hehee... 
...neggers :) 
DaZ 
Nice demo as usual ;) 
@DaZ 
....very good video, thank you! 
Carved In Flesh 
By Shaun "[Kona]" Ross - https://www.youtube.com/watch?v=QFTtEB4qC3s

I would have done a single video for all 3 maps but my internet has been dodgy as shit lately so smaller uploads = good atm. Part 2 coming as soon as I can figure out how to give myself the custom weapons used in this mod with console commands :P 
 
you can resume uploads to youtube, I think up to 24h. just upload the same file again and it will continue where you left. At least with chromium. 
Hmm 
Doesn't seem to work so well with FF I guess. Had a whole bunch of dead uploads :P

Will have to try chrome again soon! 
Nice 
I like the channel as well. The intro on Trenchbroom was what pulled me into the Q1 mapping scene again. 
Part 2 
The Ivory Tower By Sock 
Well Derped As Usual. 
I like the gameplay review, although I found the map pretty easy, I do agree on the style of it.

Couple of things:

"Shortcut activated" is always a shortcut to somewhere you've already been.

The navigation in the first mine - there is only one route there! You're right that after the SK door it gets potentially more confusing. 
Nice Watch 
 
P.S. 
Nice comments about the arena and the rockwork too. Astute! 
Thanks 
for the video review, some very good comments about the navigation. It is so easy to forget when designing maps that other will not know the map inside out.

Thanks for mentioning the func thread, it might be helpful to add the thread link to the video about section? then anyone who is interested can read the comments. 
Its There 
Youtube is nob ended and cuts off the description too early, I'll move links to the top :P 
Fort Ratsack 
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