News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
Minlight 
I still don't understand why anyone uses it. As Lunaran pointed out, it makes shadows less shadowy, and washes out the whole visual experience of playing the level.

It sucks. 
#3883 
just realized I never posted the second shot intended for #3883

http://mortisville.quakedev.com/fitz0000.jpg

same scene (using minlight at 250 and anti-light entities as subtractive value) but done with -extra4 -soft and the addition of two lights in the fore using FitzQuake instead of WinQuake. What is interesting here (at least to me) is the softening effect where the vertical line blends and where the faces receive multiple lighting/darkening sources. It's worth exploring as a potential lighting paradigm.  
Q3map2 Already Has An Ambient Occlusion Hack 
It doesn't trace against skybrushes though, simply nearby geometry. Look at -dirty, -dirtscale, etc. It also have skylight, which is very similar to what Lun describes.

So I dunno what he is bitching about. Unless it's the q3map2 source, which seems all kinds of fucked up. 
Oh, 
thanks Nitin, and Metlslime, I recall that error as I managed to generate it one time when screwing up a tutorial posted on Quakesrc. 
Blackdog 
Neither of those are quite what I wanted. I don't think skylight gives you attenuation control, or something. I know I panned it, I just forgot why. :) 
Because I Can... 
Fern 
lighting still looks flat, dont know if its lit properly yet but that's one area in most your maps that seems to be consistent.

otherwise, nice texture choices. 
Fern 
really interesting texture combination, I like! I agree with what nitin said about the lighting, but presumably it's just not done yet.

Architecture looks good and the overall look is very neat, but maybe a bit boxy in the first shot, there's a lot of right angles. Good work so far though. 
Yeah.... 
the lighting is bad because there is none :P
Thanks tho :) 
 
That blue door looks cool 
 
OOOooooohhhh 
Looks cool ! 
Looks Pretty Awesome... 
...at first glance and after a few seconds it looks a bit of a hodgepodge... still love to play it though. :) 
 
looks great man, god job!!! 
Seems That 
it's technieval. I wonder if the tin panels rattle if you shoot at them. :) 
 
That's true it itended to be a conservative medival map but, now there are not really medival elements

But don't worry the final version won't have any medival elements or textures. ;) 
 
But don't worry the final version won't have any medival elements or textures. ;)<\q>

Aww, why not? I'm getting tired of all the base maps (trinca). I want to see some medieval stuff! 
Whoops 
forgot its a / not a \ 
That Looks Mad! 
Hell, I say go for it! Enforcers v Ogres, Grunts v Knights! Quake was always a fusion of eras anyway. 
Yeah 
Looks really nice.

I'd suggest going for the fusion style as well . . . 
I'd Suggest 
using some lights with lower brightnesses and much bigger radii. In that shot I see a dark map with a lot of tiny lights highlighting a bunch of spots that aren't really visually contiguous. 
 
that's probably because I'm playing Doom3 at the moment ;) And there will we also be a lot of viscera and blood.

but I think the high contrast gives a little bit more atmosphere. And making the outside lighter results in a reduced contrast with the skybox
But the interior will be lighter.

fusion-style yes/no well I haven't descided yet I'm consider putting some Nehahra ents in it
The other reason is that you don't need to download the skybox, because it's from Nehahra 
70s Are Back 
Friction 
It's Doom3 textures for sure, but I'm not sure if it is Doom3 game: is it ?

In anyway, the sky outside looks disco ! 
 
but I think the high contrast gives a little bit more atmosphere

okay, fine.

can we rename this the "unquestioning praise for screenshots" thread? 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.