#666 posted by kaffikopp on 2015/08/24 13:49:47
Saying the gameplay in Quake is objectively inferior is a fallacy considering it's entirely subjective whether one would think so or not. For instance, I enjoy Quake because of the freedom of movement it allows, which is nowhere near as prominent in Doom - does this mean the gameplay in Doom is objectively worse than Quake? No, because even though I love Quake for its physics and frantic movement, other people might enjoy either game for a variety of other reasons.
#667 posted by Spirit on 2015/08/24 14:25:56
Yeah, the movement alone is a major plus of quake to me.
 You Had To Ruin It, Didn't You.
 Quake Gameplay
#669 posted by ijed on 2015/08/24 14:35:22
If you can't make it work, you're not trying hard enough.
An exercise I like to do to get the LD juieces flowing is taking one enemy type and seeing how many blockout areas I can build around it, just showing off its gameplay implications. I try to go to the extremes; say, 20 areas or more.
Once I've got that done for a handful of enemies I'll start doing the same but with two enemy types, of limited numbers.
So;
Build 20 areas with 2 Grunts.
Build 20 areas with 1 Ogre.
Build 10 areas with 1 Grunt and 1 Ogre.
Build 10 areas with 3 Grunts and 1 Ogre.
Build 10 areas with 1 Grunt and 2 Ogres.
This would be pointless without the one golden rule:
Each Area Must Challenge the Player in a Different Way
These types of studies are done in many fields, but in Q1 custom levels it seems they're only really done for visuals. Occasionally someone will sneak out a test map which plays with this type of stuff, but its rare.
The big assumption seems to be that everything is known about the monsters and there is nothing more to learn. Try applying the same yardstick to, say, chess, and see how far you get.
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If you want to get specific about why Doom beats Quake on monster variety then for me its a simple answer: more projectiles. The Quake Quake then stabs Doom in the balls however because it has true 3d space - specifically the Scrag and Ogre make great use of this, as long as cleverly placed.
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Also, Angry Birds 2 is shit. Any block that is knocked over breaks upon touching another, removing the domino effect that made the very first one compelling.
 Favorite Map
#670 posted by Barnak on 2015/08/24 14:37:02
This jam pack is awesome !
Ionous map is my favorite (feel so freakingly out of this world !), followed by Scampie's.
Ionous, did you said that you will update your map ?
 Back On Track
#671 posted by ijed on 2015/08/24 15:04:23
Yeah need to play this, looks extremely cool from all the shots.
#672 posted by JneeraZ on 2015/08/24 15:28:23
"The big assumption seems to be that everything is known about the monsters and there is nothing more to learn. Try applying the same yardstick to, say, chess, and see how far you get."
Thanks, I think this caps it off for me. Sorry for the de-rail!
 Well Shit
#673 posted by aDaya on 2015/08/24 15:31:39
I really wanted my map to be in a package
Seems like I have to take a whole month to make a map :c
Time to dig it deep
 Barnak
#674 posted by adib on 2015/08/24 16:55:14
I sensed my fear of heights by standing on ionous' map and looking up. Hence the word "vertigo" in my review.
#675 posted by Rick on 2015/08/24 20:07:46
RetroJam3 had only 2 maps, the "dlc" had 3, but it was released very soon after.
It seems there are at least two mappers that missed the Jam6 deadline. That alone is enough for a "dlc" or a separate map jam. Nothing prevents you from getting together and doing either. You will need to actually finish those maps though :)
 DLC
#676 posted by tomb on 2015/08/24 21:13:28
I too have a map that I didn't finish in time. I'll probably need another month now because I stopped work after the first release and now I'll have less spare time. Here's a couple of screenshots in which neither fire or brimstone are greatly in evidence:
http://i.imgur.com/liU6nAB.jpg
http://i.imgur.com/xq5HQVY.jpg
At the moment I'm thinking that I will release it on its own, unless someone sets up a DLC deadline that is realistic. It's not like the Quake release schedule is so crowded that no-one will notice if you make a post to announce your lone new map (I hope).
I agree with Daya that it would be good to release as part of a package, but I agree with WarrenM more that if every jam project is going to have DLC now the original deadlines will be meaningless.
#677 posted by necros on 2015/08/24 23:24:15
Was dlc an "official" thing? Thoughts doing maps should just get together and surprise us!
I will ve trying to expand on my map, so basically make it longer and add more terrain and buildings to explore, biting will be doing it as a mod as I hate vanilla quake cause there's bi crazy scripted machinery!!
 DLC Was A Joke
#678 posted by skacky on 2015/08/24 23:44:56
but it turned into a thing for shits and giggles.
 Barnak
#679 posted by ionous on 2015/08/25 00:07:15
Yeah, that's the plan, but I have no timetable for release.
 Got A Shout Out In PC Gamer...
#680 posted by generic on 2015/11/05 00:58:56
Nice!
 Tronyn/EricW
#682 posted by Drew on 2015/11/05 01:52:59
playing your entry now...
Are there parts from a scrap I made a while back in here!?
 Just Poked Around In Here
#683 posted by Drew on 2015/11/05 01:59:40
it is! My little lame atrium that I didn't know what to do with! Glad it found a home nestled into this giant masterpiece! Thanks Tronyn!
 Haha Awesome
#684 posted by ericw on 2015/11/05 02:02:33
I remember Tronyn mentioning that there were someone's scraps in it, but he forgot whose. So you started the cave interior?
 No
#685 posted by Drew on 2015/11/05 02:52:37
the part I made is only sort of recognizable. I noticed because of some light detailings and doorway frames, and noticed a couple other details - some octogonal columns and the pathways supported by chains. Tronyn fleshed them out and integrated them into the bigger picture.
I'm interested though as to how the scraps made their way in there...
 Yeah I Guess
#686 posted by Drew on 2015/11/05 02:56:07
it is the cave interior.
 Generic
#687 posted by DaZ on 2015/11/05 02:57:04
gief link ty!
 Daz...
#688 posted by generic on 2015/11/05 04:01:38
Email sent :^)
 Thanks!
#689 posted by DaZ on 2015/11/05 10:29:54
 Awesome.
#690 posted by Shambler on 2015/11/05 11:05:22
GG WP daz and all the other mappers \m/
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