News | Forum | People | FAQ | Links | Search | Register | Log in
Quake Map Jam 666 : Fire And Brimstone
Map Jamming is about creating maps of any size or detail level over several weeks, using a certain theme and/or texture set. Check the readme file in the zip below for further details of what the Jam is about.

Any questions or comments, please post to this thread only.

Theme - Fire and Brimstone
Deadline - 16th August 2015

Texture Wad - There are texture wads for this jam that include many theme related textures. It is not required to use these textures in your level, they are provided for inspiration and convenience only! Check this texture repository
for more wads : https://www.quaddicted.com/files/wads/

Compile Tools - It is recommended that you use EricW's updated Quake compiler suite as they add much new functionality to lighting and visibility. Texture lighting in particular should be very useful for this jam!
Download EricW's tools : http://ericwa.github.io/tyrutils-ericw/
Download worldcraft / Jackhammer fgd for these tools> : https://dl.dropboxusercontent.com/u/33279452/quake4ericwTools.fgd

Engine:
Make it for Fitzquake / Quakespasm, bitches. You know the score.

Theme reference images:
http://daz.fov120.com/images/jam6/theme1.jpg
http://daz.fov120.com/images/jam6/theme2.jpg
http://daz.fov120.com/images/jam6/theme3.jpg
http://daz.fov120.com/images/jam6/theme4.jpg
http://daz.fov120.com/images/jam6/theme5.jpg
http://daz.fov120.com/images/jam6/theme6.jpg
http://daz.fov120.com/images/jam6/theme7.jpg
http://daz.fov120.com/images/jam6/theme8.jpg

It is a good idea to find reference images that you like so you can follow them and avoid staring at a blank editor wondering what to make!

Download the Map Jam 666 zip : http://daz.fov120.com/files/jam666.zip

Also, a reminder : Water Alpha will be set to "1" for this jam! (Not transparent) because lava. Keep this in mind when building your maps!

Feel free to post wip images of your level in this thread! Good luck and GO MAP!

And finally, a list of designers that are streaming their level designs :

http://twitch.tv/ionous (Ionous)
http://twitch.tv/tddaz (Daz)

Post below if you are streaming and I can get the list updated!
First | Previous | Next | Last
 
Saying the gameplay in Quake is objectively inferior is a fallacy considering it's entirely subjective whether one would think so or not. For instance, I enjoy Quake because of the freedom of movement it allows, which is nowhere near as prominent in Doom - does this mean the gameplay in Doom is objectively worse than Quake? No, because even though I love Quake for its physics and frantic movement, other people might enjoy either game for a variety of other reasons. 
 
Yeah, the movement alone is a major plus of quake to me. 
You Had To Ruin It, Didn't You. 
 
Quake Gameplay 
If you can't make it work, you're not trying hard enough.

An exercise I like to do to get the LD juieces flowing is taking one enemy type and seeing how many blockout areas I can build around it, just showing off its gameplay implications. I try to go to the extremes; say, 20 areas or more.

Once I've got that done for a handful of enemies I'll start doing the same but with two enemy types, of limited numbers.

So;

Build 20 areas with 2 Grunts.
Build 20 areas with 1 Ogre.
Build 10 areas with 1 Grunt and 1 Ogre.
Build 10 areas with 3 Grunts and 1 Ogre.
Build 10 areas with 1 Grunt and 2 Ogres.

This would be pointless without the one golden rule:

Each Area Must Challenge the Player in a Different Way

These types of studies are done in many fields, but in Q1 custom levels it seems they're only really done for visuals. Occasionally someone will sneak out a test map which plays with this type of stuff, but its rare.

The big assumption seems to be that everything is known about the monsters and there is nothing more to learn. Try applying the same yardstick to, say, chess, and see how far you get.

-----

If you want to get specific about why Doom beats Quake on monster variety then for me its a simple answer: more projectiles. The Quake Quake then stabs Doom in the balls however because it has true 3d space - specifically the Scrag and Ogre make great use of this, as long as cleverly placed.

-----

Also, Angry Birds 2 is shit. Any block that is knocked over breaks upon touching another, removing the domino effect that made the very first one compelling. 
Favorite Map 
This jam pack is awesome !

Ionous map is my favorite (feel so freakingly out of this world !), followed by Scampie's.

Ionous, did you said that you will update your map ? 
Back On Track 
Yeah need to play this, looks extremely cool from all the shots. 
 
"The big assumption seems to be that everything is known about the monsters and there is nothing more to learn. Try applying the same yardstick to, say, chess, and see how far you get."

Thanks, I think this caps it off for me. Sorry for the de-rail! 
Well Shit 
I really wanted my map to be in a package
Seems like I have to take a whole month to make a map :c

Time to dig it deep 
Barnak 
I sensed my fear of heights by standing on ionous' map and looking up. Hence the word "vertigo" in my review. 
 
RetroJam3 had only 2 maps, the "dlc" had 3, but it was released very soon after.

It seems there are at least two mappers that missed the Jam6 deadline. That alone is enough for a "dlc" or a separate map jam. Nothing prevents you from getting together and doing either. You will need to actually finish those maps though :) 
DLC 
I too have a map that I didn't finish in time. I'll probably need another month now because I stopped work after the first release and now I'll have less spare time. Here's a couple of screenshots in which neither fire or brimstone are greatly in evidence:

http://i.imgur.com/liU6nAB.jpg

http://i.imgur.com/xq5HQVY.jpg

At the moment I'm thinking that I will release it on its own, unless someone sets up a DLC deadline that is realistic. It's not like the Quake release schedule is so crowded that no-one will notice if you make a post to announce your lone new map (I hope).

I agree with Daya that it would be good to release as part of a package, but I agree with WarrenM more that if every jam project is going to have DLC now the original deadlines will be meaningless. 
 
Was dlc an "official" thing? Thoughts doing maps should just get together and surprise us!

I will ve trying to expand on my map, so basically make it longer and add more terrain and buildings to explore, biting will be doing it as a mod as I hate vanilla quake cause there's bi crazy scripted machinery!! 
DLC Was A Joke 
but it turned into a thing for shits and giggles. 
Barnak 
Yeah, that's the plan, but I have no timetable for release. 
Got A Shout Out In PC Gamer... 
Nice! 
 
generic... link plz! 
Tronyn/EricW 
playing your entry now...

Are there parts from a scrap I made a while back in here!? 
Just Poked Around In Here 
it is! My little lame atrium that I didn't know what to do with! Glad it found a home nestled into this giant masterpiece! Thanks Tronyn! 
Haha Awesome 
I remember Tronyn mentioning that there were someone's scraps in it, but he forgot whose. So you started the cave interior? 
No 
the part I made is only sort of recognizable. I noticed because of some light detailings and doorway frames, and noticed a couple other details - some octogonal columns and the pathways supported by chains. Tronyn fleshed them out and integrated them into the bigger picture.
I'm interested though as to how the scraps made their way in there... 
Yeah I Guess 
it is the cave interior. 
Generic 
gief link ty! 
Daz... 
Email sent :^) 
Thanks! 
Awesome. 
GG WP daz and all the other mappers \m/ 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.