#8544 posted by metlslime on 2015/10/02 23:10:03
has more of a doom feel than a quake feel. But i agree, i would like to see that gameplay put into actual levels (even though they would probably need to be very open in style to support the horde style of gameplay.
 Agree
#8545 posted by Drew on 2015/10/03 00:44:04
about music also. sounds kind of Arca-esque.
 ... Hence Overall...
#8546 posted by JPL on 2015/10/03 09:50:36
it sucks.
 Riddick
#8547 posted by adib on 2015/10/04 08:16:34
I just tried to run my old Escape From Butcher's Bay on Windows 7 64 bits. It crashed after the initial credits screen. Tried to patch it to 1.1, it says "old file not found". I was hoping to mod it using Ogier. This game is very close to what I wanted for a project.
czg
Does your workmates know how to solve it?
 No
#8548 posted by czg on 2015/10/04 10:16:04
 Riddick
#8549 posted by Scragbait on 2015/10/04 15:00:35
I'm really pushing my memory here but I had the original Butcher Bay on my Vista machine and had to do something special to get it to work. I had a legit copy on disk but I think I ended up getting a no-CD crack executable because of SecoROM compatibility issues.
I later bought the Riddick combo on disk which has both Butcher Bay and Escape from Athena. I put it on a Win 7 X64 machine and it ran. It claimed a graphics update but I thought the older version looked better.
 "graphics Update" = Most Of The Levels Being Rebuilt
#8550 posted by czg on 2015/10/04 15:02:42
#8551 posted by adib on 2015/10/04 21:31:32
Yes, my copy is an original 5 CD from ~2005, that's why it doesn't work. Nobody seem to be selling it anymore. The Athena game is US$14 and dollar is too expensive right now for me.
 Devil's Daggers.
#8552 posted by Shambler on 2015/10/05 10:49:40
I had turds like that before. Literally, it looks like diarrhoea, set in the void.
 Bler
#8553 posted by Zwiffle on 2015/10/05 14:04:59
You must be descended from Shakespeare.
 Hunters Moon
#8554 posted by anon on 2015/10/05 21:55:36
 Adlib
#8555 posted by [Kona] on 2015/10/05 22:11:47
Just out of curiosity, whats the gain in building mods for games that no one on the planet has installed anymore? It's just a lot of work for no one to play.
 #8552
#8556 posted by [Kona] on 2015/10/05 22:14:49
Wasn't gonna say anything myself, but I thought it looked terrible. Minimalist is something, but completely empty void is just lazy.
 Kona
#8557 posted by adib on 2015/10/05 22:45:00
The gain is make my game a total conversion of an already tried and true starting point. Also, what about other planets?
#8558 posted by [Kona] on 2015/10/06 06:38:24
A standalone version would work. But the requirement of having whatever pre 2005 game you pick that doesn't have any community behind it, means you could spends 100s of hours creating something that maybe 10 people will play.
#8559 posted by JneeraZ on 2015/10/06 13:35:04
So ... like Quake mapping then? :P
#8560 posted by Rick on 2015/10/06 13:49:38
Lol, almost exactly what I thought when I read that. Though for me and Quake mapping it's probably more like 1000s of hours and 100 people.
 Mark Of Success
#8561 posted by ijed on 2015/10/06 13:52:22
>10 people
 Err
#8562 posted by Kinn on 2015/10/06 14:58:11
If anyone wonders why you map/mod for [old game] really your answer should be this:
https://www.youtube.com/watch?v=FaqxAEx46Zk
Otherwise, lol.
#8563 posted by adib on 2015/10/06 16:05:41
Riddick EFBB was very close to what I planned for my game. Amran's topic about Ogier editor made me take another look at that game and consider modding it. But it does look abandoned, unfortunately. That's a shame.
#8564 posted by [Kona] on 2015/10/07 03:07:23
How many downloads do the most popular Q1 releases get these days? Does it get to over 100? I remember even 15 years ago it might have only been a few hundred, but if it was a really popular bigger release it could break into 1000-2000. Like a top episode/mod.
I must admit, I haven't even played quake myself in probably a year. Shit just builds up in my "to play" folder and I'll get through it all sometime. But triple A games are just getting too pretty. Speaking of which Darksiders II.....
#8565 posted by [Kona] on 2015/10/07 03:15:45
So I just got finished playing Darksiders II, which was a real slog in the end, it's too long. Enough with the puzzles, enough with every battle having 1 mini-boss, then another 2 mini-bosses, then a medium-boss... all with no checkpoints. Then you step into another room and oh it's time for the proper boss boss.
But the point I wanted to make is the game is pretty, and I found myself thinking many times that if Quake was remade as a late prev-gen game ie. 2012, this is probably what it would look like. It has the dark, hellish gothic land down pretty well, huge epic structures. Only the wizard and metal themes aren't so strong. But hell, gothic, medieval, it's pretty much Quake.
7/10
#8566 posted by JneeraZ on 2015/10/07 11:26:33
The Darksiders art style just ... I just love it to death. I can't stop taking screenshots long enough to actually just ENJOY playing it.
 Koner
#8567 posted by negke on 2015/10/07 11:45:21
Mapjam6 was downloaded from Quaddicted around 160 times in August+September. However, this isn't a clear indicator, since the file linked to in the original release thread is hosted on Quaketastic and should have generated far more downloads in the same time span.
I'm sure Spirit can offer more insight and better examples.
#8568 posted by [Kona] on 2015/10/07 11:59:18
Did you play the sequel too Warren? That looked even better. Maybe the first half wasn't so Quakey in the forge, that was a bit fantasy islandy, but the later levels once shit got dark, like Samael's fortress, that was wicked.
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