This Discussion Is Embarassing To Read.
#30 posted by Spirit
on 2009/07/18 18:09:13
#31 posted by JPL
on 2009/07/18 19:44:49
You are right: let's stick to ZDoom fuckery.. :P
#32 posted by Orl
on 2009/07/18 21:12:58
Knee Deep in ZDoom is I think, the greatest doom mod ever, next to The Ultimate Torment and Torture.
#33 posted by nakasuhito on 2009/07/19 02:11:12
knee deep in zdoom looks amazing and has a lot of awesome little things, but i don't think the levels are that fun to play though. i got lost quickly and very bored after a while.
Trying To Find A Doom2 Map
#34 posted by necros
on 2009/07/21 06:20:48
which i believe is part of a multimap wad.
It was called "Eye of the Storm" and i'm pretty sure it took up map06 (or maybe 08? i remember d_stalks playing).
It's NOT storm.wad (aka cabal6 by 'cranium' iirc) that was packaged with the Master Levels pack.
i have a vague notion it might have been called "eostorm.wad" but google doesn't find anything with that name.
i'm pretty sure i got it off a pcgamer cd but alas, very few of those remain intact. :S
Chec K There
#35 posted by JPL
on 2009/07/21 08:26:55
There are plenty of wad to download. It is in French unfortunately, but maybe you'll find hidden in the big wad packs that are provided what you are looking for... Good luck ;)
#36 posted by negke
on 2009/07/21 10:38:20
#37 posted by necros
on 2009/07/21 19:55:07
thanks guys, but neither has it. :(
i was actually looking through all the doomworld idgames archive but i was really surprised they didn't have it. i remember the wad pack as being well built and since it was distributed by pc gamer, i'd have thought it would be easy to find again. :S
AgentSpork's Ultimate Simplicity
#38 posted by negke
on 2009/07/24 22:06:06
#39 posted by yhe1
on 2009/08/07 19:56:20
Is it possible to disable multitexture in GZDoom?
no. I'm not sure, but i remember trying unsucessfully a couple of years ago. (It does need 32bpp colors too).
You could use the software renderer.
#42 posted by yhe1
on 2009/08/12 08:32:11
yeah, I am trying to run UTNT, and I've been told that thing has issues on 3.0 Ghz and 2 gb rem computer, lol
Can't Remember Issues With UTNT
#43 posted by negke
on 2009/08/12 09:01:54
But I had performance issues in Deus Vult II with ZDoom (too many sprites visible at once). GZDoom helped but its interpolation looks bad and I didn't know how to turn it off.
#44 posted by yhe1
on 2009/08/12 09:32:47
So is it possible to play through it in software mode?
#45 posted by negke
on 2009/08/12 09:55:20
I'd say yes, give it a try. There might be a few slower areas, but most of it should play just fine.
#46 posted by yhe1
on 2009/08/12 10:52:33
I heard there are so progression problem because of missing bridges and 3d floors?
#47 posted by negke
on 2009/08/12 11:08:28
That's why GZDoom is required. It has a software renderer, too.
They were ok.. No terrible maps, but quite a few meh ones... The last ten or so were good, with some interesting bridge work. Map 29 was the shiner for me - great action. Big monster count with *no* Plasma , Cyberdemons or Masterminds. Map 30 was interesting i suppose. That Revenant hidden in an internal corner scared me shitless, laugh. I heard a missile fired off but couldn't see where it came from, until.. Holy fuck!! right beside me!! Map 25 was cool too, With a "007" infiltration feel. Started the 2sector ones. Holy hell they're cramped ;> Look nice
I was wondering, does anyone have a link to Randy talking about Zdoom ? It's such a huge project, but afaics he keeps a fairly low profile.
Phobos: Anomaly Reborn
Jesus Negke, that's easily the best doom 1 mod i've seen. And to be honest, it kicks quake's arse.
I guess you caught the secret map e1m9, and second episode (sub-Par). Playing with gzdoom , it needed doom.wad. With doom2.wad, level progression was failing.
Deus Vult 2 Is Amazing
#50 posted by necros
on 2009/08/24 07:07:09
some maps are more detailed than some modern quake maps.
#51 posted by yhe1
on 2009/09/02 07:51:57
Are there any doom map review sites?
#52 posted by madfox
on 2009/09/04 03:25:02
#54 posted by negke on 2010/03/07 13:04:03
As if the exclamation mark hadn't been bad enough...